Game | World | Architectonics

Game | World | Architectonics
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 3968220471
ISBN-13 : 9783968220475
Rating : 4/5 (71 Downloads)

Synopsis Game | World | Architectonics by : Marc Bonner

Architectonics of Game Spaces

Architectonics of Game Spaces
Author :
Publisher : transcript Verlag
Total Pages : 347
Release :
ISBN-10 : 9783839448021
ISBN-13 : 3839448026
Rating : 4/5 (21 Downloads)

Synopsis Architectonics of Game Spaces by : Andri Gerber

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

Game - World - Architectonics

Game - World - Architectonics
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 396822048X
ISBN-13 : 9783968220482
Rating : 4/5 (8X Downloads)

Synopsis Game - World - Architectonics by : Marc Bonner

Architectonics of Game Spaces

Architectonics of Game Spaces
Author :
Publisher : Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
Total Pages : 346
Release :
ISBN-10 : 3837648028
ISBN-13 : 9783837648027
Rating : 4/5 (28 Downloads)

Synopsis Architectonics of Game Spaces by : Andri Gerber

What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.

Toward a Ludic Architecture

Toward a Ludic Architecture
Author :
Publisher : Lulu.com
Total Pages : 384
Release :
ISBN-10 : 9780557285631
ISBN-13 : 0557285631
Rating : 4/5 (31 Downloads)

Synopsis Toward a Ludic Architecture by : Steffen P. Walz

“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Paratextualizing Games

Paratextualizing Games
Author :
Publisher : transcript Verlag
Total Pages : 364
Release :
ISBN-10 : 9783732854219
ISBN-13 : 3732854213
Rating : 4/5 (19 Downloads)

Synopsis Paratextualizing Games by : Benjamin Beil

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Space Time Play

Space Time Play
Author :
Publisher : Springer Science & Business Media
Total Pages : 496
Release :
ISBN-10 : 9783764384142
ISBN-13 : 376438414X
Rating : 4/5 (42 Downloads)

Synopsis Space Time Play by : Friedrich von Borries

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Game Architecture and Design

Game Architecture and Design
Author :
Publisher : New Riders Publishing
Total Pages : 964
Release :
ISBN-10 : 0735713634
ISBN-13 : 9780735713635
Rating : 4/5 (34 Downloads)

Synopsis Game Architecture and Design by : Andrew Rollings

A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Ultimate Game Design: Building Game Worlds

Ultimate Game Design: Building Game Worlds
Author :
Publisher : McGraw Hill Professional
Total Pages : 386
Release :
ISBN-10 : UOM:39015066813026
ISBN-13 :
Rating : 4/5 (26 Downloads)

Synopsis Ultimate Game Design: Building Game Worlds by : Tom Meigs

Build games with techniques and insights from a pro.

Games and Rules

Games and Rules
Author :
Publisher : transcript Verlag
Total Pages : 323
Release :
ISBN-10 : 9783839443040
ISBN-13 : 3839443040
Rating : 4/5 (40 Downloads)

Synopsis Games and Rules by : Beat Suter

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.