Paratextualizing Games
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Author |
: Benjamin Beil |
Publisher |
: transcript Verlag |
Total Pages |
: 407 |
Release |
: 2021-11-30 |
ISBN-10 |
: 9783839454213 |
ISBN-13 |
: 3839454212 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Paratextualizing Games by : Benjamin Beil
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Author |
: Benjamin Beil |
Publisher |
: Transcript Publishing |
Total Pages |
: 300 |
Release |
: 2021-04 |
ISBN-10 |
: 3837654214 |
ISBN-13 |
: 9783837654219 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Paratextualizing Games by : Benjamin Beil
This anthology examines paratexts that gaming cultures have produced as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur?
Author |
: Regina Seiwald |
Publisher |
: Walter de Gruyter GmbH & Co KG |
Total Pages |
: 230 |
Release |
: 2023-08-21 |
ISBN-10 |
: 9783110732924 |
ISBN-13 |
: 3110732920 |
Rating |
: 4/5 (24 Downloads) |
Synopsis (Not) In the Game by : Regina Seiwald
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Author |
: Paul Booth |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 265 |
Release |
: 2015-04-23 |
ISBN-10 |
: 9781628927443 |
ISBN-13 |
: 1628927445 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Game Play by : Paul Booth
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
Author |
: Alayna Cole |
Publisher |
: CRC Press |
Total Pages |
: 86 |
Release |
: 2020-12-17 |
ISBN-10 |
: 9781000329735 |
ISBN-13 |
: 1000329739 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Games as Texts by : Alayna Cole
Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal—including games—and how this impacts narrative and mechanics
Author |
: Berne |
Publisher |
: |
Total Pages |
: |
Release |
: 1983 |
ISBN-10 |
: OCLC:789647784 |
ISBN-13 |
: |
Rating |
: 4/5 (84 Downloads) |
Synopsis Beyond Games and Scripts by : Berne
Author |
: Erin Dean |
Publisher |
: For the Love of Board Games |
Total Pages |
: 0 |
Release |
: 2019-03-03 |
ISBN-10 |
: 1543954235 |
ISBN-13 |
: 9781543954234 |
Rating |
: 4/5 (35 Downloads) |
Synopsis For the Love of Board Games by : Erin Dean
A book that explores how modern, popular games were created by interviewing the board designers behind the games.
Author |
: Marcus Carter |
Publisher |
: |
Total Pages |
: |
Release |
: 2022 |
ISBN-10 |
: 0262367521 |
ISBN-13 |
: 9780262367523 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Treacherous Play by : Marcus Carter
"Treacherous Play examines the overlooked games where treachery, deception and duplicity is encouraged and demanded by the game"--
Author |
: James P. Carse |
Publisher |
: |
Total Pages |
: 166 |
Release |
: 1986 |
ISBN-10 |
: UOM:39015014317716 |
ISBN-13 |
: |
Rating |
: 4/5 (16 Downloads) |
Synopsis Finite and Infinite Games by : James P. Carse
There are at least two kinds of games," states James P. Carse as he begins this extraordinary book. "One could be called finite; the other infinite." Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change--as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play--finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world--from the finite games of the playing field and playing board to the infinite games found in culture and religion--leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, "Finite and Infinite Games "is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
Author |
: René Glas |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2019 |
ISBN-10 |
: 9462984522 |
ISBN-13 |
: 9789462984523 |
Rating |
: 4/5 (22 Downloads) |
Synopsis The Playful Citizen by : René Glas
This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.