Game Magic
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Author |
: Jeff Howard |
Publisher |
: CRC Press |
Total Pages |
: 362 |
Release |
: 2014-04-22 |
ISBN-10 |
: 9781466567870 |
ISBN-13 |
: 1466567872 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Game Magic by : Jeff Howard
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
Author |
: Jeff Howard |
Publisher |
: CRC Press |
Total Pages |
: 273 |
Release |
: 2014-04-22 |
ISBN-10 |
: 9781040057766 |
ISBN-13 |
: 1040057764 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Game Magic by : Jeff Howard
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
Author |
: Howexpert Press |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 84 |
Release |
: 2015-12-31 |
ISBN-10 |
: 1523205148 |
ISBN-13 |
: 9781523205141 |
Rating |
: 4/5 (48 Downloads) |
Synopsis How to Play Magic the Gathering by : Howexpert Press
If you want to learn the basics on how to play Magic the Gathering, then get "How to Play Magic the Gathering" guide. In this short and to the point guide, newcomers become acclimated with all the tools they will need to start playing the collectible card game. While the game is too complex for one guide to teach everything needed to become a top notch Magic pilot, this guide will provide a strong foundation on which to build a successful Magic career. - All the rules that you will need in order to begin playing are included in this guide, along with pictures to help understand the concepts being discussed. Many common situations are analyzed which will start you on the path to examining your own plays to discover your strengths, weaknesses, and areas of growth opportunities. - Using this guide as a starting point, new players will begin with a firm grasp of not only how to play Magic, but how to approach it mentally in order to continue deepening their understanding of the tactics involved in being a winning Magic player. We suggest sharing this guide with a friend so that the two of you can learn together and point out misunderstandings before they are ingrained too deeply. - Playing Magic well will lead to more wins and, ultimately, more happiness playing this rich and compelling game. It is our hope that this guide will lead you down that path towards happiness and success doing something that you enjoy. Good luck, and have fun. Click "Buy Now" to get it now!
Author |
: Joan Lowery Nixon |
Publisher |
: Perfection Learning |
Total Pages |
: 0 |
Release |
: 2004-03 |
ISBN-10 |
: 0756972302 |
ISBN-13 |
: 9780756972301 |
Rating |
: 4/5 (02 Downloads) |
Synopsis A Deadly Game of Magic by : Joan Lowery Nixon
This classic tale of magic, mystery, and murder by the four-time Edgar Award-winning author is now available in a new paperback edition.
Author |
: Titus Chalk |
Publisher |
: Solaris |
Total Pages |
: 288 |
Release |
: 2017-04-06 |
ISBN-10 |
: 9781786180674 |
ISBN-13 |
: 1786180677 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Generation Decks by : Titus Chalk
Author |
: Ben Monroe |
Publisher |
: Chaosium |
Total Pages |
: 262 |
Release |
: 2012-01-01 |
ISBN-10 |
: 1568823657 |
ISBN-13 |
: 9781568823652 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Magic World: Fantasy Roleplaying in Worlds of Epic Adventure by : Ben Monroe
FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!
Author |
: Joseph G. Bell |
Publisher |
: Bradygames |
Total Pages |
: 356 |
Release |
: 1996 |
ISBN-10 |
: 1566862922 |
ISBN-13 |
: 9781566862929 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Totally Unauthorized Guide to Magic the Gathering Card Game by : Joseph G. Bell
This guide focuses on the most frequently asked questions, such as the timing of the cards, which cards take precedence and how to resolve the situations.
Author |
: Jeff Howard |
Publisher |
: CRC Press |
Total Pages |
: 248 |
Release |
: 2008-01-24 |
ISBN-10 |
: 9781439880814 |
ISBN-13 |
: 1439880816 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Quests by : Jeff Howard
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
Author |
: Jan H.G. Klabbers |
Publisher |
: BRILL |
Total Pages |
: 398 |
Release |
: 2009-01-01 |
ISBN-10 |
: 9789087903107 |
ISBN-13 |
: 9087903103 |
Rating |
: 4/5 (07 Downloads) |
Synopsis The Magic Circle: Principles of Gaming & Simulation by : Jan H.G. Klabbers
The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.
Author |
: Metropolitan Museum of Art, The (NY) |
Publisher |
: Harry N. Abrams |
Total Pages |
: 0 |
Release |
: 2008-09-01 |
ISBN-10 |
: 0810971267 |
ISBN-13 |
: 9780810971264 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Color Magic Sticker Play Book by : Metropolitan Museum of Art, The (NY)
Experience the wonder of color and learn through discovery how colors mix and change.