Totally Unauthorized Guide To Magic The Gathering Card Game
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Author |
: Joseph G. Bell |
Publisher |
: Bradygames |
Total Pages |
: 356 |
Release |
: 1996 |
ISBN-10 |
: 1566862922 |
ISBN-13 |
: 9781566862929 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Totally Unauthorized Guide to Magic the Gathering Card Game by : Joseph G. Bell
This guide focuses on the most frequently asked questions, such as the timing of the cards, which cards take precedence and how to resolve the situations.
Author |
: |
Publisher |
: |
Total Pages |
: 3126 |
Release |
: 1997 |
ISBN-10 |
: STANFORD:36105022597087 |
ISBN-13 |
: |
Rating |
: 4/5 (87 Downloads) |
Synopsis Subject Guide to Books in Print by :
Author |
: Denny Atkin |
Publisher |
: Bradygames |
Total Pages |
: 172 |
Release |
: 1997 |
ISBN-10 |
: 1566865808 |
ISBN-13 |
: 9781566865807 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Computer Gaming World's Why Won't This #@$! Game Work by : Denny Atkin
PC Gaming: Computer Gaming World's Instant Expert Guide covers everything new game players need to know, such as game genres, terminology, ratings, and new technology, as well as hardware needs, accessories, and how to troubleshoot the most common problems. The free CD includes hot game demos, such as Quake, Star Trek Generations and Command & Conquer Red Alert, which are attractive to avid players, but will also serve as a "try-before-you-buy" sampler for new gamers.
Author |
: |
Publisher |
: |
Total Pages |
: 2954 |
Release |
: 1998 |
ISBN-10 |
: UOM:39015045631895 |
ISBN-13 |
: |
Rating |
: 4/5 (95 Downloads) |
Synopsis Whitaker's Books in Print by :
Author |
: Rose Arny |
Publisher |
: |
Total Pages |
: 2218 |
Release |
: 1997 |
ISBN-10 |
: UOM:39015038913821 |
ISBN-13 |
: |
Rating |
: 4/5 (21 Downloads) |
Synopsis Forthcoming Books by : Rose Arny
Author |
: Allie Brosh |
Publisher |
: Simon and Schuster |
Total Pages |
: 384 |
Release |
: 2013-10-29 |
ISBN-10 |
: 9781451666182 |
ISBN-13 |
: 1451666187 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Hyperbole and a Half by : Allie Brosh
#1 New York Times Bestseller “Funny and smart as hell” (Bill Gates), Allie Brosh’s Hyperbole and a Half showcases her unique voice, leaping wit, and her ability to capture complex emotions with deceptively simple illustrations. FROM THE PUBLISHER: Every time Allie Brosh posts something new on her hugely popular blog Hyperbole and a Half the internet rejoices. This full-color, beautifully illustrated edition features more than fifty percent new content, with ten never-before-seen essays and one wholly revised and expanded piece as well as classics from the website like, “The God of Cake,” “Dogs Don’t Understand Basic Concepts Like Moving,” and her astonishing, “Adventures in Depression,” and “Depression Part Two,” which have been hailed as some of the most insightful meditations on the disease ever written. Brosh’s debut marks the launch of a major new American humorist who will surely make even the biggest scrooge or snob laugh. We dare you not to. FROM THE AUTHOR: This is a book I wrote. Because I wrote it, I had to figure out what to put on the back cover to explain what it is. I tried to write a long, third-person summary that would imply how great the book is and also sound vaguely authoritative—like maybe someone who isn’t me wrote it—but I soon discovered that I’m not sneaky enough to pull it off convincingly. So I decided to just make a list of things that are in the book: Pictures Words Stories about things that happened to me Stories about things that happened to other people because of me Eight billion dollars* Stories about dogs The secret to eternal happiness* *These are lies. Perhaps I have underestimated my sneakiness!
Author |
: Ronald Wartow |
Publisher |
: Bradygames |
Total Pages |
: 356 |
Release |
: 1996 |
ISBN-10 |
: 1566865034 |
ISBN-13 |
: 9781566865036 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Magic by : Ronald Wartow
Magic: The Gathering and its numerous editions, expansion decks, etc., receive the most press of any card game. These two new expansion sets, "Ice Age" and "Chronicles", add to the popularity of one of the best-selling science fiction/fantasy games.
Author |
: Arthur James Wells |
Publisher |
: |
Total Pages |
: 2248 |
Release |
: 2003 |
ISBN-10 |
: UOM:39015079755925 |
ISBN-13 |
: |
Rating |
: 4/5 (25 Downloads) |
Synopsis The British National Bibliography by : Arthur James Wells
Author |
: Gregg Williams |
Publisher |
: Prima Lifestyles |
Total Pages |
: 368 |
Release |
: 1995-09-01 |
ISBN-10 |
: 0761502602 |
ISBN-13 |
: 9780761502609 |
Rating |
: 4/5 (02 Downloads) |
Synopsis The Unauthorized Strategy Guide to the Magic by : Gregg Williams
"Magic" is the world's most popular collectible card game, but getting started can be overwhelming and expensive. This unauthorized guide makes plunging into "Magic" easy and economical. It includes simple strategies, ground rules, and complete listings of revised and 4th edition cards.
Author |
: Jane McGonigal |
Publisher |
: Penguin |
Total Pages |
: 334 |
Release |
: 2011-01-20 |
ISBN-10 |
: 9781101475492 |
ISBN-13 |
: 1101475498 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Reality Is Broken by : Jane McGonigal
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.