Game Invaders

Game Invaders
Author :
Publisher : John Wiley & Sons
Total Pages : 261
Release :
ISBN-10 : 9781118347577
ISBN-13 : 1118347579
Rating : 4/5 (77 Downloads)

Synopsis Game Invaders by : Clive Fencott

Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis—offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: • Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design • Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling • Tasks and solutions for readers wishing to practice techniques introduced in the book • A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.

Space Invaders

Space Invaders
Author :
Publisher : Graywolf Press
Total Pages : 96
Release :
ISBN-10 : 9781644451069
ISBN-13 : 1644451069
Rating : 4/5 (69 Downloads)

Synopsis Space Invaders by : Nona Fernández

Longlisted for the National Book Award for Translated Literature A dreamlike evocation of a generation that grew up in the shadow of a dictatorship in 1980s Chile Space Invaders is the story of a group of childhood friends who, in adulthood, are preoccupied by uneasy memories and visions of their classmate Estrella González Jepsen. In their dreams, they catch glimpses of Estrella’s braids, hear echoes of her voice, and read old letters that eventually, mysteriously, stopped arriving. They recall regimented school assemblies, nationalistic class performances, and a trip to the beach. Soon it becomes clear that Estrella’s father was a ranking government officer implicated in the violent crimes of the Pinochet regime, and the question of what became of her after she left school haunts her erstwhile friends. Growing up, these friends—from her pen pal, Maldonado, to her crush, Riquelme—were old enough to sense the danger and tension that surrounded them, but were powerless in the face of it. They could control only the stories they told one another and the “ghostly green bullets” they fired in the video game they played obsessively. One of the leading Latin American writers of her generation, Nona Fernández effortlessly builds a choral and constantly shifting image of young life in the waning years of the dictatorship. In her short but intricately layered novel, she summons the collective memory of a generation, rescuing felt truth from the oblivion of official history.

Invasion of the Space Invaders

Invasion of the Space Invaders
Author :
Publisher : Jonathan Cape
Total Pages : 128
Release :
ISBN-10 : 1787331199
ISBN-13 : 9781787331198
Rating : 4/5 (99 Downloads)

Synopsis Invasion of the Space Invaders by : Martin Amis

Programming Boot Sector Games

Programming Boot Sector Games
Author :
Publisher : Lulu.com
Total Pages : 280
Release :
ISBN-10 : 9780359762620
ISBN-13 : 035976262X
Rating : 4/5 (20 Downloads)

Synopsis Programming Boot Sector Games by : Oscar Toledo Gutierrez

A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmetic, and handle text and graphics. You can run these programs on any PC machine and no program exceeds 512 bytes of executable code! The example programs include: - Guess the number. - Tic-Tac-Toe game. - Text graphics. - Mandelbrot set. - F-Bird game. - Invaders game. - Pillman game. - Toledo Atomchess. - bootBASIC language.

Game Invaders

Game Invaders
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : OCLC:794904020
ISBN-13 :
Rating : 4/5 (20 Downloads)

Synopsis Game Invaders by :

Video Invaders

Video Invaders
Author :
Publisher :
Total Pages : 220
Release :
ISBN-10 : 0668055189
ISBN-13 : 9780668055185
Rating : 4/5 (89 Downloads)

Synopsis Video Invaders by : Steve Bloom

Discusses the immensely popular video game which resulted from the marriage of the computer and the television.

Pixel Soundtracks

Pixel Soundtracks
Author :
Publisher : Rowman & Littlefield
Total Pages : 273
Release :
ISBN-10 : 9781538192771
ISBN-13 : 1538192772
Rating : 4/5 (71 Downloads)

Synopsis Pixel Soundtracks by : Tim Summers

Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.

Zombie Invaders

Zombie Invaders
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1685058280
ISBN-13 : 9781685058289
Rating : 4/5 (80 Downloads)

Synopsis Zombie Invaders by : Nate Bitt

When the Zombie Invaders video game comes to life and the notebook gets destroyed, Journey and Travis are really put to the test. Now they are dealing with zombies, an evil hooded shadow, and lots of brains. Can Journey and Travis combine their brains and dead ication to finish the game?

Harrison P. Spader, Personal Space Invader

Harrison P. Spader, Personal Space Invader
Author :
Publisher : Capstone
Total Pages : 33
Release :
ISBN-10 : 9781515827245
ISBN-13 : 1515827240
Rating : 4/5 (45 Downloads)

Synopsis Harrison P. Spader, Personal Space Invader by : Christianne C. Jones

Harrison P. Spader sat a little too close. Shook hands a little too long. High-fived a little too hard. And hugged a little too much. Harrison P. Spader was a personal space invader. But that all changes when he learns the Space Saver rhyme: Arms out front, then out real wide. Now place your arms back by your sides. Author Christianne Jones uses humor and relatable situations to teach early learners about self awareness. This entertaining picture book in the Little Boost series will tackle a much-needed topic for teachers, parents, and librarians.

Gamer Nation

Gamer Nation
Author :
Publisher : JHU Press
Total Pages : 297
Release :
ISBN-10 : 9781421428697
ISBN-13 : 1421428695
Rating : 4/5 (97 Downloads)

Synopsis Gamer Nation by : John Wills

Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.