Entertainment Computing Icec 2018
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Author |
: Esteban Clua |
Publisher |
: Springer |
Total Pages |
: 417 |
Release |
: 2018-09-05 |
ISBN-10 |
: 9783319994260 |
ISBN-13 |
: 3319994263 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Entertainment Computing – ICEC 2018 by : Esteban Clua
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.
Author |
: Jannicke Baalsrud Hauge |
Publisher |
: Springer Nature |
Total Pages |
: 549 |
Release |
: 2021-10-31 |
ISBN-10 |
: 9783030893941 |
ISBN-13 |
: 3030893944 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Entertainment Computing – ICEC 2021 by : Jannicke Baalsrud Hauge
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Author |
: Barbara Göbl |
Publisher |
: Springer Nature |
Total Pages |
: 456 |
Release |
: 2022-10-24 |
ISBN-10 |
: 9783031202124 |
ISBN-13 |
: 3031202120 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Entertainment Computing – ICEC 2022 by : Barbara Göbl
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Author |
: Erik van der Spek |
Publisher |
: Springer Nature |
Total Pages |
: 491 |
Release |
: 2019-11-07 |
ISBN-10 |
: 9783030346447 |
ISBN-13 |
: 3030346447 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Entertainment Computing and Serious Games by : Erik van der Spek
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.
Author |
: Nuno J. Nunes |
Publisher |
: Springer Nature |
Total Pages |
: 471 |
Release |
: 2021-01-04 |
ISBN-10 |
: 9783030657369 |
ISBN-13 |
: 3030657361 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Entertainment Computing – ICEC 2020 by : Nuno J. Nunes
This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.
Author |
: Paolo Ciancarini |
Publisher |
: Springer Nature |
Total Pages |
: 531 |
Release |
: 2023-12-15 |
ISBN-10 |
: 9789819982486 |
ISBN-13 |
: 9819982480 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Entertainment Computing – ICEC 2023 by : Paolo Ciancarini
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .
Author |
: Miguel Botto-Tobar |
Publisher |
: Springer Nature |
Total Pages |
: 320 |
Release |
: 2022-02-09 |
ISBN-10 |
: 9783030961473 |
ISBN-13 |
: 3030961478 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Trends in Artificial Intelligence and Computer Engineering by : Miguel Botto-Tobar
This book constitutes the proceedings of the 3rd International Conference on Advances in Emerging Trends and Technologies (ICAETT 2021), held in Riobamba, Ecuador, on November 10–12, 2021, proudly organized by Facultad de Informática y Electrónica (FIE) at Escuela Superior Politécnica de Chimborazo and supported by GDEON. ICAETT 2021 brings together top researchers and practitioners working in different domains of computer science to share their expertise and to discuss future developments and potential collaborations. Presenting high-quality, peer-reviewed papers, the book discusses the following topic e-Business e-Learning Intelligent systems Machine vision Security Technology trends
Author |
: M. Claudia tom Dieck |
Publisher |
: Springer Nature |
Total Pages |
: 314 |
Release |
: 2021-05-04 |
ISBN-10 |
: 9783030680862 |
ISBN-13 |
: 303068086X |
Rating |
: 4/5 (62 Downloads) |
Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Author |
: Timothy Jung |
Publisher |
: Springer Nature |
Total Pages |
: 397 |
Release |
: 2020-03-24 |
ISBN-10 |
: 9783030378691 |
ISBN-13 |
: 3030378691 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Augmented Reality and Virtual Reality by : Timothy Jung
This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Author |
: Savitri Jetoo |
Publisher |
: Edward Elgar Publishing |
Total Pages |
: 289 |
Release |
: 2023-11-03 |
ISBN-10 |
: 9781035311118 |
ISBN-13 |
: 1035311119 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Understanding Marine Changes by : Savitri Jetoo
With no linear cause-and-effect relationship between marine environmental changes and the often human-induced stressors which cause them, the changes to our seas and oceans are complex, uncertain, and arising due to multiple and interconnected issues. Studying environmental changes to the seas and oceans through a variety of perspectives and disciplines, this pioneering book outlines the challenges of researching marine environmental issues.