Entertainment Computing Icec 2021
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Author |
: Jannicke Baalsrud Hauge |
Publisher |
: Springer Nature |
Total Pages |
: 549 |
Release |
: 2021-10-31 |
ISBN-10 |
: 9783030893941 |
ISBN-13 |
: 3030893944 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Entertainment Computing – ICEC 2021 by : Jannicke Baalsrud Hauge
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Author |
: Barbara Göbl |
Publisher |
: Springer Nature |
Total Pages |
: 456 |
Release |
: 2022-10-24 |
ISBN-10 |
: 9783031202124 |
ISBN-13 |
: 3031202120 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Entertainment Computing – ICEC 2022 by : Barbara Göbl
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Author |
: Paolo Ciancarini |
Publisher |
: Springer Nature |
Total Pages |
: 531 |
Release |
: 2023-12-15 |
ISBN-10 |
: 9789819982486 |
ISBN-13 |
: 9819982480 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Entertainment Computing – ICEC 2023 by : Paolo Ciancarini
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .
Author |
: Jannicke Baalsrud Hauge |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2021 |
ISBN-10 |
: 3030893952 |
ISBN-13 |
: 9783030893958 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Entertainment Computing - ICEC 2021 by : Jannicke Baalsrud Hauge
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Author |
: Patricia Santos |
Publisher |
: Springer Nature |
Total Pages |
: 298 |
Release |
: |
ISBN-10 |
: 9783031679988 |
ISBN-13 |
: 3031679989 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Collaboration Technologies and Social Computing by : Patricia Santos
Author |
: Hyun Seung Yang |
Publisher |
: Springer |
Total Pages |
: 536 |
Release |
: 2010-08-26 |
ISBN-10 |
: 9783642153990 |
ISBN-13 |
: 3642153992 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Entertainment Computing - ICEC 2010 by : Hyun Seung Yang
The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations.
Author |
: Hugo Plácido da Silva |
Publisher |
: Springer Nature |
Total Pages |
: 375 |
Release |
: 2023-12-22 |
ISBN-10 |
: 9783031493683 |
ISBN-13 |
: 3031493680 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Computer-Human Interaction Research and Applications by : Hugo Plácido da Silva
These 2 volumes constitute the selected papers of the 7th International Conference, CHIRA 2023, held Rome, Italy, during November 16–17, 2023. The 14 full papers and the 29 short papers presented in these books were carefully reviewed and selected from 69 submissions. The papers selected contribute to the advancement of research and practical applications of human-technology and human-computer interaction. Different aspects of Computer-Human Interaction were covered in four parallel tracks: human factors for interactive systems, research, and applications; interactive devices; interaction design; and adaptive and intelligent systems.
Author |
: Eric Freedman |
Publisher |
: Taylor & Francis |
Total Pages |
: 149 |
Release |
: 2022-09-02 |
ISBN-10 |
: 9781000648553 |
ISBN-13 |
: 1000648559 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Artificial Intelligence and Playable Media by : Eric Freedman
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises, to Peloton’s connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies. This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture.
Author |
: Panagiotis Fotaris |
Publisher |
: Academic Conferences Limited |
Total Pages |
: |
Release |
: 2021-09-23 |
ISBN-10 |
: 9781914587139 |
ISBN-13 |
: 1914587138 |
Rating |
: 4/5 (39 Downloads) |
Synopsis ECGBL 2021 15th European Conference on Game-Based Learning by : Panagiotis Fotaris
Author |
: Kohei Arai |
Publisher |
: Springer Nature |
Total Pages |
: 644 |
Release |
: |
ISBN-10 |
: 9783031622816 |
ISBN-13 |
: 3031622812 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Intelligent Computing by : Kohei Arai