Entertainment Computing Icec 2008
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Author |
: Stéphane Natkin |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 355 |
Release |
: 2009-08-28 |
ISBN-10 |
: 9783642040511 |
ISBN-13 |
: 3642040519 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Entertainment Computing -- ICEC 2009 by : Stéphane Natkin
This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP. The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.
Author |
: Hyun Seung Yang |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 536 |
Release |
: 2010-08-11 |
ISBN-10 |
: 9783642153983 |
ISBN-13 |
: 3642153984 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Entertainment Computing - ICEC 2010 by : Hyun Seung Yang
This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.
Author |
: Junia Anacleto |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 492 |
Release |
: 2011-09-23 |
ISBN-10 |
: 9783642244995 |
ISBN-13 |
: 3642244998 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Entertainment Computing - ICEC 2011 by : Junia Anacleto
This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.
Author |
: Jannicke Baalsrud Hauge |
Publisher |
: Springer Nature |
Total Pages |
: 549 |
Release |
: 2021-10-31 |
ISBN-10 |
: 9783030893941 |
ISBN-13 |
: 3030893944 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Entertainment Computing – ICEC 2021 by : Jannicke Baalsrud Hauge
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Author |
: Marc Herrlich |
Publisher |
: Springer |
Total Pages |
: 629 |
Release |
: 2012-08-30 |
ISBN-10 |
: 9783642335426 |
ISBN-13 |
: 364233542X |
Rating |
: 4/5 (26 Downloads) |
Synopsis Entertainment Computing - ICEC 2012 by : Marc Herrlich
This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
Author |
: Barbara Göbl |
Publisher |
: Springer Nature |
Total Pages |
: 456 |
Release |
: 2022-10-24 |
ISBN-10 |
: 9783031202124 |
ISBN-13 |
: 3031202120 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Entertainment Computing – ICEC 2022 by : Barbara Göbl
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Author |
: Nagisa Munekata |
Publisher |
: Springer |
Total Pages |
: 518 |
Release |
: 2017-08-23 |
ISBN-10 |
: 9783319667157 |
ISBN-13 |
: 3319667157 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Entertainment Computing – ICEC 2017 by : Nagisa Munekata
This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.
Author |
: Konstantinos Chorianopoulos |
Publisher |
: Springer |
Total Pages |
: 594 |
Release |
: 2015-09-24 |
ISBN-10 |
: 9783319245898 |
ISBN-13 |
: 3319245899 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Entertainment Computing - ICEC 2015 by : Konstantinos Chorianopoulos
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Author |
: Günter Wallner |
Publisher |
: Springer |
Total Pages |
: 296 |
Release |
: 2016-09-19 |
ISBN-10 |
: 9783319461007 |
ISBN-13 |
: 3319461001 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Entertainment Computing - ICEC 2016 by : Günter Wallner
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
Author |
: Scott M. Stevens |
Publisher |
: Springer |
Total Pages |
: 253 |
Release |
: 2008-11-01 |
ISBN-10 |
: 9783540892229 |
ISBN-13 |
: 3540892222 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Entertainment Computing - ICEC 2008 by : Scott M. Stevens
The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.