Digital Character Animation 2 Advanced Techniques
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Author |
: George Maestri |
Publisher |
: New Riders |
Total Pages |
: 321 |
Release |
: 2006-04-12 |
ISBN-10 |
: 9780132798198 |
ISBN-13 |
: 0132798190 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Digital Character Animation 3 by : George Maestri
Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.
Author |
: George Maestri |
Publisher |
: New Riders Publishing |
Total Pages |
: 226 |
Release |
: 1999 |
ISBN-10 |
: 0735700443 |
ISBN-13 |
: 9780735700444 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Digital Character Animation 2: Advanced techniques by : George Maestri
As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.
Author |
: Doug Kelly |
Publisher |
: Coriolis Group Books |
Total Pages |
: 1032 |
Release |
: 1998 |
ISBN-10 |
: IND:30000062195510 |
ISBN-13 |
: |
Rating |
: 4/5 (10 Downloads) |
Synopsis Character Animation in Depth by : Doug Kelly
Character animation is a high profile field with high salaries, high visibility tie-ins to TV and film, heavy recruiting, and few formal training requirements. This complete reference covers all key resources for character animation. Demos and sample files are contained on the CD-ROM, along with demo reel video clips and stills from major studios and individual artists.
Author |
: Alan H. Watt |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 516 |
Release |
: 1992 |
ISBN-10 |
: MINN:31951D00226455U |
ISBN-13 |
: |
Rating |
: 4/5 (5U Downloads) |
Synopsis Advanced Animation and Rendering Techniques by : Alan H. Watt
An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.
Author |
: Rob O'Neill |
Publisher |
: CRC Press |
Total Pages |
: 324 |
Release |
: 2015-10-07 |
ISBN-10 |
: 9781482250787 |
ISBN-13 |
: 1482250780 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Digital Character Development by : Rob O'Neill
Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
Author |
: Anne Xie |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 464 |
Release |
: 2012-01-25 |
ISBN-10 |
: 9783642279454 |
ISBN-13 |
: 3642279457 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Advances in Computer Science and Education by : Anne Xie
CSE2011 is an integrated conference concentration its focus on computer science and education. In the proceeding, you can learn much more knowledge about computer science and education of researchers from all around the world. The main role of the proceeding is to be used as an exchange pillar for researchers who are working in the mentioned fields. In order to meet the high quality of Springer, AISC series, the organization committee has made their efforts to do the following things. Firstly, poor quality paper has been refused after reviewing course by anonymous referee experts. Secondly, periodically review meetings have been held around the reviewers about five times for exchanging reviewing suggestions. Finally, the conference organizers had several preliminary sessions before the conference. Through efforts of different people and departments, the conference will be successful and fruitful.
Author |
: Chris Maraffi |
Publisher |
: New Riders |
Total Pages |
: 385 |
Release |
: 2003-09-11 |
ISBN-10 |
: 9780132798235 |
ISBN-13 |
: 0132798239 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Maya Character Creation by : Chris Maraffi
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.
Author |
: Matthew Omernick |
Publisher |
: New Riders Publishing |
Total Pages |
: 332 |
Release |
: 2004 |
ISBN-10 |
: UOM:39015058702120 |
ISBN-13 |
: |
Rating |
: 4/5 (20 Downloads) |
Synopsis Creating the Art of the Game by : Matthew Omernick
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.
Author |
: Eric Luhta |
Publisher |
: Taylor & Francis |
Total Pages |
: 321 |
Release |
: 2013-03-20 |
ISBN-10 |
: 9781136127496 |
ISBN-13 |
: 1136127496 |
Rating |
: 4/5 (96 Downloads) |
Synopsis How to Cheat in Maya 2012 by : Eric Luhta
The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.
Author |
: Nick Lockwood |
Publisher |
: Pearson Education |
Total Pages |
: 357 |
Release |
: 2013-08-12 |
ISBN-10 |
: 9780133440751 |
ISBN-13 |
: 0133440753 |
Rating |
: 4/5 (51 Downloads) |
Synopsis IOS Core Animation by : Nick Lockwood
Core Animation is the technology underlying Apple's iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of Layers and views, software drawing and hardware compositing Layer geometry, hit testing and clipping Layer effects, transforms and 3D interfaces Video playback, text, tiled images, OpenGL, particles and reflections Implicit and explicit animations Property animations, keyframes and transitions Easing, frame-by-frame animation and physics Performance tuning and much, much more! Approximately 356 pages.