Design, Philosophy and Making Things Happen

Design, Philosophy and Making Things Happen
Author :
Publisher : Taylor & Francis
Total Pages : 261
Release :
ISBN-10 : 9781000830507
ISBN-13 : 1000830500
Rating : 4/5 (07 Downloads)

Synopsis Design, Philosophy and Making Things Happen by : Brian S. Dixon

Drawing from the work of Dewey, Wittgenstein and Heidegger, this book aims to relate a series of philosophic insights to the practice of engaging in design research for change. These insights are explored and presented as a set of potential strategies for grounding transformative design research within an intellectual context which both embraces and celebrates experience, process and uncertainty. Chapter by chapter, through theory, practical examples and case studies, an accessible narrative opens up around the coupled themes of existence and experience, language and meaning and knowing and truth. The outcome is a rich and detailed perspective on the ways in which philosophy may afford design research for change a means to both explain, as well as understand, not only what it is and what it does, but also what it could be. The book will be of interest to scholars working in design studies, design theory and design research.

Making Things Happen

Making Things Happen
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 408
Release :
ISBN-10 : 9780596517717
ISBN-13 : 0596517718
Rating : 4/5 (17 Downloads)

Synopsis Making Things Happen by : Scott Berkun

Offers a collection of essays on philosophies and strategies for defining, leading, and managing projects. This book explains to technical and non-technical readers alike what it takes to get through a large software or web development project. It does not cite specific methods, but focuses on philosophy and strategy.

Game Design Theory

Game Design Theory
Author :
Publisher : CRC Press
Total Pages : 187
Release :
ISBN-10 : 9781466554214
ISBN-13 : 1466554215
Rating : 4/5 (14 Downloads)

Synopsis Game Design Theory by : Keith Burgun

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

Making Things Happen

Making Things Happen
Author :
Publisher : Oxford University Press
Total Pages : 419
Release :
ISBN-10 : 9780198035336
ISBN-13 : 0198035330
Rating : 4/5 (36 Downloads)

Synopsis Making Things Happen by : James Woodward

In Making Things Happen, James Woodward develops a new and ambitious comprehensive theory of causation and explanation that draws on literature from a variety of disciplines and which applies to a wide variety of claims in science and everyday life. His theory is a manipulationist account, proposing that causal and explanatory relationships are relationships that are potentially exploitable for purposes of manipulation and control. This account has its roots in the commonsense idea that causes are means for bringing about effects; but it also draws on a long tradition of work in experimental design, econometrics, and statistics. Woodward shows how these ideas may be generalized to other areas of science from the social scientific and biomedical contexts for which they were originally designed. He also provides philosophical foundations for the manipulationist approach, drawing out its implications, comparing it with alternative approaches, and defending it from common criticisms. In doing so, he shows how the manipulationist account both illuminates important features of successful causal explanation in the natural and social sciences, and avoids the counterexamples and difficulties that infect alternative approaches, from the deductive-nomological model onwards. Making Things Happen will interest philosophers working in the philosophy of science, the philosophy of social science, and metaphysics, and as well as anyone interested in causation, explanation, and scientific methodology.

Designing Your Life

Designing Your Life
Author :
Publisher : Knopf
Total Pages : 274
Release :
ISBN-10 : 9781101875339
ISBN-13 : 110187533X
Rating : 4/5 (39 Downloads)

Synopsis Designing Your Life by : Bill Burnett

#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.

Games

Games
Author :
Publisher :
Total Pages : 253
Release :
ISBN-10 : 9780190052089
ISBN-13 : 0190052082
Rating : 4/5 (89 Downloads)

Synopsis Games by : C. Thi Nguyen

Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

How to See

How to See
Author :
Publisher :
Total Pages : 176
Release :
ISBN-10 : UOM:39015058727630
ISBN-13 :
Rating : 4/5 (30 Downloads)

Synopsis How to See by : George Nelson

Rev. ed. of: How to see. Boston: Little, Brown, 1977.

Mindfire

Mindfire
Author :
Publisher : Berkun Media
Total Pages : 0
Release :
ISBN-10 : 0983873100
ISBN-13 : 9780983873105
Rating : 4/5 (00 Downloads)

Synopsis Mindfire by : Scott Berkun

"These essays were meant to challenge minds ... a collection of previously published works ... selected for this book because they fit the theme of intelligent provocation"--Preface

The Design Method

The Design Method
Author :
Publisher : Pearson Education
Total Pages : 241
Release :
ISBN-10 : 9780321928849
ISBN-13 : 0321928849
Rating : 4/5 (49 Downloads)

Synopsis The Design Method by : Eric Karjaluoto

A frank explanation for designers on how to create and implement a practical process for creating functional visual communication Feeling uninspired? That shouldn't keep you from creating great design work. Design is not about luck, inspiration, or personal expression.

Dewey and Design

Dewey and Design
Author :
Publisher : Springer Nature
Total Pages : 208
Release :
ISBN-10 : 9783030474713
ISBN-13 : 3030474712
Rating : 4/5 (13 Downloads)

Synopsis Dewey and Design by : Brian S. Dixon

Over the last four decades, John Dewey’s pragmatist philosophy has formed an intellectual core in design research, underpinning Donald Schön’s theory of reflective practice, the experiential perspective in HCI and the democratic commitments of participatory design. Taking these existing connections as a starting point, Brian Dixon explores how deeper alignments may be drawn between Dewey’s insights and contemporary design research’s concern with practice, meaning and collaboration. Chapter by chapter, a fresh intellectual approach is revealed, one which recognises the transformative power of doing, making and knowing as a force for positive change in the world. We see that, for Dewey, experience comes first. It connects us to surrounding world and the society of which we are part; good things can happen and new realities are possible—we just have to work for them. The implications for design research are vast. We are offered a new way of understanding designerly knowledge production, as well as the methodological implications of adopting Deweyan pragmatism in design research. Taken as a whole, Dewey and Design not only draws out the value of Dewey’s work for design research but also, crucially, offers a clear articulation of the value of design itself.