Dewey and Design

Dewey and Design
Author :
Publisher : Springer Nature
Total Pages : 208
Release :
ISBN-10 : 9783030474713
ISBN-13 : 3030474712
Rating : 4/5 (13 Downloads)

Synopsis Dewey and Design by : Brian S. Dixon

Over the last four decades, John Dewey’s pragmatist philosophy has formed an intellectual core in design research, underpinning Donald Schön’s theory of reflective practice, the experiential perspective in HCI and the democratic commitments of participatory design. Taking these existing connections as a starting point, Brian Dixon explores how deeper alignments may be drawn between Dewey’s insights and contemporary design research’s concern with practice, meaning and collaboration. Chapter by chapter, a fresh intellectual approach is revealed, one which recognises the transformative power of doing, making and knowing as a force for positive change in the world. We see that, for Dewey, experience comes first. It connects us to surrounding world and the society of which we are part; good things can happen and new realities are possible—we just have to work for them. The implications for design research are vast. We are offered a new way of understanding designerly knowledge production, as well as the methodological implications of adopting Deweyan pragmatism in design research. Taken as a whole, Dewey and Design not only draws out the value of Dewey’s work for design research but also, crucially, offers a clear articulation of the value of design itself.

Rural Design

Rural Design
Author :
Publisher : Routledge
Total Pages : 274
Release :
ISBN-10 : 9781136587368
ISBN-13 : 1136587365
Rating : 4/5 (68 Downloads)

Synopsis Rural Design by : Dewey Thorbeck

Rural areas worldwide are undergoing profound change creating considerable challenges and stress for its residents and on the ecosystems upon which they depend. Rural design brings design thinking and the problem-solving process of design to rural issues recognizing that human and natural systems are inextricably coupled and engaged in continuous cycles of mutual influence and response. This book is the first step along the path for rural design to emerge as an important new design discipline. Rural Design: A New Design Discipline establishes the theoretical base for rural design and the importance of looking at connecting issues to create synergy and optimal solutions from a global, national, state, region, and local perspective. To be effective and relevant, this new discipline must be founded on solid research, and practice must be based on data-driven evidence that will result in transformational changes. These directions and others will enable rural design to: help rural communities make land use, architectural, and aesthetic decisions that enhance their quality of life and the environment connect social, artistic, cultural, technological, and environmental issues that create rural place promote sustainable economic development for rural communities and improve human, livestock, crop, and ecosystem health and integrate research and practice across the many disciplines involved in rural issues to meet rural needs, provide new data, and provoke new research questions. Written by a world leading expert in rural design, who is director and founder of the University of Minnesota Center for Rural Design, the book is oriented toward students, academics and design professionals involved with rural design at any level.

How to illustrate and design Concept Cars

How to illustrate and design Concept Cars
Author :
Publisher : David and Charles
Total Pages : 79
Release :
ISBN-10 : 9781845844660
ISBN-13 : 1845844661
Rating : 4/5 (60 Downloads)

Synopsis How to illustrate and design Concept Cars by : Adrian Dewey

Analysis and Design of Digital Systems with VHDL

Analysis and Design of Digital Systems with VHDL
Author :
Publisher : CL Engineering
Total Pages : 712
Release :
ISBN-10 : UOM:39015050243081
ISBN-13 :
Rating : 4/5 (81 Downloads)

Synopsis Analysis and Design of Digital Systems with VHDL by : Allen Mark Dewey

ANALYSIS AND DESIGN OF DIGITAL SYSTEMS WITH VHDL integrates industry-standard hardware description language (VHDL) technology into the undergraduate digital logic course. Author Allen Dewey observes that the widespread use of VHDL in specifying digital system designs is driving change and innovation in industry, and defining a new skill set that engineering students must master to design, model, communicate, and implement digital systems. VHDL provides a formal mechanism for describing digital systems in a format easily processed by computers, succinctly capturing the basic concepts of digital systems engineering and harnessing the power of design automation technology. This book first presents combinational and sequential systems and their design, along with logic families and integrated circuits. It then interlocks these subjects with discussions of structural and data flow modeling, synchronous behavior, and algorithmic modeling of digital systems in VHDL. This dual-track organization of conceptual and VHDL-related material makes the book easily adaptable to one- or two-semester courses and a variety of teaching approaches.

Art as Experience

Art as Experience
Author :
Publisher :
Total Pages : 392
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Art as Experience by : John Dewey

Democracy and Education

Democracy and Education
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 456
Release :
ISBN-10 : UOM:39015061013978
ISBN-13 :
Rating : 4/5 (78 Downloads)

Synopsis Democracy and Education by : John Dewey

. Renewal of Life by Transmission. The most notable distinction between living and inanimate things is that the former maintain themselves by renewal. A stone when struck resists. If its resistance is greater than the force of the blow struck, it remains outwardly unchanged. Otherwise, it is shattered into smaller bits. Never does the stone attempt to react in such a way that it may maintain itself against the blow, much less so as to render the blow a contributing factor to its own continued action. While the living thing may easily be crushed by superior force, it none the less tries to turn the energies which act upon it into means of its own further existence. If it cannot do so, it does not just split into smaller pieces (at least in the higher forms of life), but loses its identity as a living thing. As long as it endures, it struggles to use surrounding energies in its own behalf. It uses light, air, moisture, and the material of soil. To say that it uses them is to say that it turns them into means of its own conservation. As long as it is growing, the energy it expends in thus turning the environment to account is more than compensated for by the return it gets: it grows. Understanding the word "control" in this sense, it may be said that a living being is one that subjugates and controls for its own continued activity the energies that would otherwise use it up. Life is a self-renewing process through action upon the environment.

The Oxford Handbook of Dewey

The Oxford Handbook of Dewey
Author :
Publisher : Oxford Handbooks
Total Pages : 809
Release :
ISBN-10 : 9780190491192
ISBN-13 : 0190491191
Rating : 4/5 (92 Downloads)

Synopsis The Oxford Handbook of Dewey by : Steven Fesmire

This handbook is currently in development, with individual articles publishing online in advance of print publication. At this time, we cannot add information about unpublished articles in this handbook, however the table of contents will continue to grow as additional articles pass through the review process and are added to the site. Please note that the online publication date for this handbook is the date that the first article in the title was published online.

Visualization and Interpretation

Visualization and Interpretation
Author :
Publisher : MIT Press
Total Pages : 205
Release :
ISBN-10 : 9780262044738
ISBN-13 : 0262044730
Rating : 4/5 (38 Downloads)

Synopsis Visualization and Interpretation by : Johanna Drucker

An analysis of visual epistemology in the digital humanities, with attention to the need for interpretive digital tools within humanities contexts. In the several decades since humanists have taken up computational tools, they have borrowed many techniques from other fields, including visualization methods to create charts, graphs, diagrams, maps, and other graphic displays of information. But are these visualizations actually adequate for the interpretive approach that distinguishes much of the work in the humanities? Information visualization, as practiced today, lacks the interpretive frameworks required for humanities-oriented methodologies. In this book, Johanna Drucker continues her interrogation of visual epistemology in the digital humanities, reorienting the creation of digital tools within humanities contexts. Drucker examines various theoretical understandings of visual images and their relation to knowledge and how the specifics of the graphical are to be engaged directly as a primary means of knowledge production for digital humanities. She draws on work from aesthetics, critical theory, and formal study of graphical systems, addressing them within the specific framework of computational and digital activity as they apply to digital humanities. Finally, she presents a series of standard problems in visualization for the humanities (including time/temporality, space/spatial relations, and data analysis), posing the investigation in terms of innovative graphical systems informed by probabilistic critical hermeneutics. She concludes with a final brief sketch of discovery tools as an additional interface into which modeling can be worked.

Design Things

Design Things
Author :
Publisher : MIT Press
Total Pages : 257
Release :
ISBN-10 : 9780262297325
ISBN-13 : 0262297329
Rating : 4/5 (25 Downloads)

Synopsis Design Things by : Thomas Binder

A new perspective on design thinking and design practice: beyond products and projects, toward participatory design things. Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values. The authors of Design Things look at design practice as a mode of inquiry that involves people, space, artifacts, materials, and aesthetic experience, following the process of transformation from a design concept to a thing. Design Things, which grew out of the Atelier (Architecture and Technology for Inspirational Living) research project, goes beyond the making of a single object to view design projects as sociomaterial assemblies of humans and artifacts—“design things.” The book offers both theoretical and practical perspectives, providing empirical support for the authors' conceptual framework with field projects, case studies, and examples from professional practice. The authors examine the dynamics of the design process; the multiple transformations of the object of design; metamorphing, performing, and taking place as design strategies; the concept of the design space as “emerging landscapes”; the relation between design and use; and the design of controversial things.

Guided Inquiry Design®

Guided Inquiry Design®
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 203
Release :
ISBN-10 : 9781610690102
ISBN-13 : 1610690109
Rating : 4/5 (02 Downloads)

Synopsis Guided Inquiry Design® by : Carol C. Kuhlthau

Today's students need to be fully prepared for successful learning and living in the information age. This book provides a practical, flexible framework for designing Guided Inquiry that helps achieve that goal. Guided Inquiry prepares today's learners for an uncertain future by providing the education that enables them to make meaning of myriad sources of information in a rapidly evolving world. The companion book, Guided Inquiry: Learning in the 21st Century, explains what Guided Inquiry is and why it is now essential now. This book, Guided Inquiry Design: A Framework for Inquiry in Your School, explains how to do it. The first three chapters provide an overview of the Guided Inquiry design framework, identify the eight phases of the Guided Inquiry process, summarize the research that grounds Guided Inquiry, and describe the five tools of inquiry that are essential to implementation. The following chapters detail the eight phases in the Guided Inquiry design process, providing examples at all levels from pre-K through 12th grade and concluding with recommendations for building Guided Inquiry in your school. The book is for pre-K–12 teachers, school librarians, and principals who are interested in and actively designing an inquiry approach to curricular learning that incorporates a wide range of resources from the library, the Internet, and the community. Staff of community resources, museum educators, and public librarians will also find the book useful for achieving student learning goals.