Design And Development Of Training Games
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Author |
: Cannon-Bowers, Jan |
Publisher |
: IGI Global |
Total Pages |
: 382 |
Release |
: 2010-02-28 |
ISBN-10 |
: 9781615207404 |
ISBN-13 |
: 1615207406 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Serious Game Design and Development: Technologies for Training and Learning by : Cannon-Bowers, Jan
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Author |
: Talib S. Hussain |
Publisher |
: Cambridge University Press |
Total Pages |
: 571 |
Release |
: 2015 |
ISBN-10 |
: 9781107051744 |
ISBN-13 |
: 1107051746 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Design and Development of Training Games by : Talib S. Hussain
Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
Author |
: Talib S. Hussain |
Publisher |
: Cambridge University Press |
Total Pages |
: 571 |
Release |
: 2014-11-10 |
ISBN-10 |
: 9781316342770 |
ISBN-13 |
: 1316342778 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Design and Development of Training Games by : Talib S. Hussain
The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professionals in entertainment games share practical guidelines and lessons from their own experiences researching and developing learning games. This volume includes: • The key elements of design and development that require particular attention from multiple disciplines to ensure success • An overview of successful models and methods, and the trade-offs made throughout the process, to guide development • Cohesive, multidisciplinary views of the issues that arise and of the techniques applied in order to produce effective learning games grounded in specific experiences, community consensus, and analysis of successful learning games that have already been released • The stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academics interested in developing and researching learning games, it offers a comprehensive picture of the state of the art.
Author |
: Sharon Boller |
Publisher |
: Association for Talent Development |
Total Pages |
: 186 |
Release |
: 2017-03-03 |
ISBN-10 |
: 9781562867720 |
ISBN-13 |
: 1562867725 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Play to Learn by : Sharon Boller
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.
Author |
: Fengfeng Ke |
Publisher |
: Springer |
Total Pages |
: 161 |
Release |
: 2018-12-07 |
ISBN-10 |
: 9783030043391 |
ISBN-13 |
: 3030043398 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Interdisciplinary Design of Game-based Learning Platforms by : Fengfeng Ke
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
Author |
: Sharon Boller |
Publisher |
: Association for Talent Development |
Total Pages |
: 225 |
Release |
: 2020-06-09 |
ISBN-10 |
: 9781950496198 |
ISBN-13 |
: 1950496198 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Design Thinking for Training and Development by : Sharon Boller
Better Learning Solutions Through Better Learning Experiences When training and development initiatives treat learning as something that occurs as a one-time event, the learner and the business suffer. Using design thinking can help talent development professionals ensure learning sticks to drive improved performance. Design Thinking for Training and Development offers a primer on design thinking, a human-centered process and problem-solving methodology that focuses on involving users of a solution in its design. For effective design thinking, talent development professionals need to go beyond the UX, the user experience, and incorporate the LX, the learner experience. In this how-to guide for applying design thinking tools and techniques, Sharon Boller and Laura Fletcher share how they adapted the traditional design thinking process for training and development projects. Their process involves steps to: Get perspective. Refine the problem. Ideate and prototype. Iterate (develop, test, pilot, and refine). Implement. Design thinking is about balancing the three forces on training and development programs: learner wants and needs, business needs, and constraints. Learn how to get buy-in from skeptical stakeholders. Discover why taking requests for training, gathering the perspective of stakeholders and learners, and crafting problem statements will uncover the true issue at hand. Two in-depth case studies show how the authors made design thinking work. Job aids and tools featured in this book include: a strategy blueprint to uncover what a stakeholder is trying to solve an empathy map to capture the learner’s thoughts, actions, motivators, and challenges an experience map to better understand how the learner performs. With its hands-on, use-it-today approach, this book will get you started on your own journey to applying design thinking.
Author |
: Mary Scannell |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 257 |
Release |
: 2012-06-01 |
ISBN-10 |
: 9780071781077 |
ISBN-13 |
: 0071781072 |
Rating |
: 4/5 (77 Downloads) |
Synopsis Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and by : Mary Scannell
Make training a game that everyone can win! Featuring activities and exercises designed for groups of any size, The Big Book of Low-Cost Training Games proves that training can still deliver outstanding results, even when you’re watching the bottom line. Whether you’re a trainer or facilitator, a group leader or manager, you’ll find the games in this book are excellent tools for building trust, exploring character, fostering collaboration, and demonstrating more effective communication techniques. Better still, with minimal props like index cards and markers, these activities are not just cost-effective but are also simple to set up and can be done virtually anywhere. From painless icebreakers to group challenges to meaningful community-building projects, The Big Book of Low-Cost Training Games is your winning game plan for maximizing group engagement and getting the most ROI from your training budget.
Author |
: Mohamed Ben Ahmed |
Publisher |
: Springer Nature |
Total Pages |
: 406 |
Release |
: 2021-01-23 |
ISBN-10 |
: 9783030534400 |
ISBN-13 |
: 3030534405 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Emerging Trends in ICT for Sustainable Development by : Mohamed Ben Ahmed
This book features original research and recent advances in ICT fields related to sustainable development. Based the International Conference on Networks, Intelligent systems, Computing & Environmental Informatics for Sustainable Development, held in Marrakech in April 2020, it features peer-reviewed chapters authored by prominent researchers from around the globe. As such it is an invaluable resource for courses in computer science, electrical engineering and urban sciences for sustainable development. This book covered topics including • Green Networks • Artificial Intelligence for Sustainability• Environment Informatics• Computing Technologies
Author |
: |
Publisher |
: |
Total Pages |
: 538 |
Release |
: 1981 |
ISBN-10 |
: UCAL:B3542214 |
ISBN-13 |
: |
Rating |
: 4/5 (14 Downloads) |
Synopsis Simulation & Games by :
Author |
: Sivasailam Thiagarajan |
Publisher |
: |
Total Pages |
: 212 |
Release |
: 1974 |
ISBN-10 |
: MINN:31951000519317Y |
ISBN-13 |
: |
Rating |
: 4/5 (7Y Downloads) |
Synopsis Instructional Development for Training Teachers of Exceptional Children by : Sivasailam Thiagarajan