Instructional Simulation Games

Instructional Simulation Games
Author :
Publisher : Educational Technology
Total Pages : 104
Release :
ISBN-10 : 0877781168
ISBN-13 : 9780877781165
Rating : 4/5 (68 Downloads)

Synopsis Instructional Simulation Games by : Sivasailam Thiagarajan

Simulation games by Thiagi

Simulation games by Thiagi
Author :
Publisher :
Total Pages : 339
Release :
ISBN-10 : 1930005148
ISBN-13 : 9781930005143
Rating : 4/5 (48 Downloads)

Synopsis Simulation games by Thiagi by : Sivasailam Thiagarajan

Simulation Games and Learning in Production Management

Simulation Games and Learning in Production Management
Author :
Publisher : Springer
Total Pages : 216
Release :
ISBN-10 : 9781504128704
ISBN-13 : 1504128702
Rating : 4/5 (04 Downloads)

Synopsis Simulation Games and Learning in Production Management by : Jens O. Riis

Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.

The Complete Guide to Simulations and Serious Games

The Complete Guide to Simulations and Serious Games
Author :
Publisher : John Wiley & Sons
Total Pages : 578
Release :
ISBN-10 : 9780470506745
ISBN-13 : 0470506741
Rating : 4/5 (45 Downloads)

Synopsis The Complete Guide to Simulations and Serious Games by : Clark Aldrich

"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.

Engaging Learning

Engaging Learning
Author :
Publisher : John Wiley & Sons
Total Pages : 243
Release :
ISBN-10 : 9780787979799
ISBN-13 : 0787979791
Rating : 4/5 (99 Downloads)

Synopsis Engaging Learning by : Clark N. Quinn

Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

Simulating War

Simulating War
Author :
Publisher : Bloomsbury Publishing
Total Pages : 412
Release :
ISBN-10 : 9781441162267
ISBN-13 : 1441162267
Rating : 4/5 (67 Downloads)

Synopsis Simulating War by : Philip Sabin

Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

Simulation and Gaming for Social Design

Simulation and Gaming for Social Design
Author :
Publisher : Springer Nature
Total Pages : 309
Release :
ISBN-10 : 9789811620119
ISBN-13 : 9811620113
Rating : 4/5 (19 Downloads)

Synopsis Simulation and Gaming for Social Design by : Toshiyuki Kaneda

This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Author :
Publisher : IGI Global
Total Pages : 2084
Release :
ISBN-10 : 9781609601966
ISBN-13 : 1609601963
Rating : 4/5 (66 Downloads)

Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Creative Teaching Methods

Creative Teaching Methods
Author :
Publisher : David C Cook
Total Pages : 316
Release :
ISBN-10 : 0781452562
ISBN-13 : 9780781452564
Rating : 4/5 (62 Downloads)

Synopsis Creative Teaching Methods by : Marlene D. LeFever

This book provides a step-by-step plan for effectively using drama, role-play, music, art, and much more in the classroom to reach every one you teach. An outstanding resource for anyone involved with guiding and educating students of all ages.