Demonstrating complexity with a roleplaying simulation

Demonstrating complexity with a roleplaying simulation
Author :
Publisher : International Water Management Institute (IWMI)
Total Pages : 42
Release :
ISBN-10 : 9789290908197
ISBN-13 : 929090819X
Rating : 4/5 (97 Downloads)

Synopsis Demonstrating complexity with a roleplaying simulation by : Janmaat, J.

Rural people in Nepal and other developing nations are part of complex, social-ecological systems. Efforts to provide assistance to these people must integrate knowledge from a variety of perspectives. This report documents the use of a role-playing game, supported by an agent-based model, to demonstrate the interaction between migration, social capital and the effectiveness of water storage. The importance of these interactions was highlighted by fieldwork conducted at several sites in the Koshi River Basin. The model underlying the game was a stylized representation based on the Indrawati Subbasin northeast of Kathmandu, Nepal. The report highlights that (a) role-playing tournaments can be an effective way to engage technical and policy experts with the complex interactions between the social and physical dimensions of watershed management; and (b) migration and the economic changes which drive these interactions are forces that need to be accepted, and investments in water storage need to be selected depending on how they fit into these trends.

Modeling, Simulation and Optimization of Complex Processes

Modeling, Simulation and Optimization of Complex Processes
Author :
Publisher : Springer Science & Business Media
Total Pages : 612
Release :
ISBN-10 : 3540230270
ISBN-13 : 9783540230274
Rating : 4/5 (70 Downloads)

Synopsis Modeling, Simulation and Optimization of Complex Processes by : Hans Georg Bock

This proceedings volume contains a selection of papers presented at the symposium "International Conference on High Performance Scientific Computing'' held at the Hanoi Institute of Mathematics of the Vietnam National Center for Natural Science and Technology (NCST), March 10-14, 2003. The conference has been organized by the Hanoi Institute of Mathematics, SFB 359 ''Reactive Flows, Transport and Diffusion'', Heidelberg, Ho Chi Minh City University of Technology and Interdisciplinary Center for Scientific Computing (IWR), Heidelberg. The contributions cover the broad interdisciplinary spectrum of scientific computing and present recent advances in theory, development of methods, and applications in practice. Subjects covered are mathematical modelling, numerical simulation, methods for optimization and optimal control, parallel computing, symbolic computing, software development, applications of scientific computing in physics, chemistry, biology and mechanics, environmental and hydrology problems, transport, logistics and site location, communication networks, production scheduling, industrial and commercial problems.

Companion Modelling

Companion Modelling
Author :
Publisher : Springer Science & Business Media
Total Pages : 403
Release :
ISBN-10 : 9789401785570
ISBN-13 : 9401785570
Rating : 4/5 (70 Downloads)

Synopsis Companion Modelling by : Michel Étienne

This book introduces the companion modelling approach by presenting the stance that underpins it, the methods and tools used with stakeholders and the specific role of models during the process. It addresses the means to deal with the different levels of decision-making and to take into account the various power relationships. It proposes a methodology to assess the impact of the approach on the stakeholders involved in the process. The book includes 27 case studies and 7 teaching tools that describe the successful use of the approach in a variety of settings or teaching contexts. It is intended for researchers working on rural development or renewable resources management, as well as students and teachers.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Author :
Publisher : IGI Global
Total Pages : 358
Release :
ISBN-10 : 9781615207145
ISBN-13 : 1615207147
Rating : 4/5 (45 Downloads)

Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Author :
Publisher : IGI Global
Total Pages : 2084
Release :
ISBN-10 : 9781609601966
ISBN-13 : 1609601963
Rating : 4/5 (66 Downloads)

Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Handbook of Research on Learning Design and Learning Objects: Issues, Applications, and Technologies

Handbook of Research on Learning Design and Learning Objects: Issues, Applications, and Technologies
Author :
Publisher : IGI Global
Total Pages : 1018
Release :
ISBN-10 : 9781599048628
ISBN-13 : 1599048620
Rating : 4/5 (28 Downloads)

Synopsis Handbook of Research on Learning Design and Learning Objects: Issues, Applications, and Technologies by : Lockyer, Lori

"This book provides an overview of current research and development activity in the area of learning designs"--Provided by publisher.

Social-Behavioral Modeling for Complex Systems

Social-Behavioral Modeling for Complex Systems
Author :
Publisher : John Wiley & Sons
Total Pages : 992
Release :
ISBN-10 : 9781119484967
ISBN-13 : 1119484960
Rating : 4/5 (67 Downloads)

Synopsis Social-Behavioral Modeling for Complex Systems by : Paul K. Davis

This volume describes frontiers in social-behavioral modeling for contexts as diverse as national security, health, and on-line social gaming. Recent scientific and technological advances have created exciting opportunities for such improvements. However, the book also identifies crucial scientific, ethical, and cultural challenges to be met if social-behavioral modeling is to achieve its potential. Doing so will require new methods, data sources, and technology. The volume discusses these, including those needed to achieve and maintain high standards of ethics and privacy. The result should be a new generation of modeling that will advance science and, separately, aid decision-making on major social and security-related subjects despite the myriad uncertainties and complexities of social phenomena. Intended to be relatively comprehensive in scope, the volume balances theory-driven, data-driven, and hybrid approaches. The latter may be rapidly iterative, as when artificial-intelligence methods are coupled with theory-driven insights to build models that are sound, comprehensible and usable in new situations. With the intent of being a milestone document that sketches a research agenda for the next decade, the volume draws on the wisdom, ideas and suggestions of many noted researchers who draw in turn from anthropology, communications, complexity science, computer science, defense planning, economics, engineering, health systems, medicine, neuroscience, physics, political science, psychology, public policy and sociology. In brief, the volume discusses: Cutting-edge challenges and opportunities in modeling for social and behavioral science Special requirements for achieving high standards of privacy and ethics New approaches for developing theory while exploiting both empirical and computational data Issues of reproducibility, communication, explanation, and validation Special requirements for models intended to inform decision making about complex social systems

Game-based Learning Across the Disciplines

Game-based Learning Across the Disciplines
Author :
Publisher : Springer Nature
Total Pages : 427
Release :
ISBN-10 : 9783030751425
ISBN-13 : 3030751422
Rating : 4/5 (25 Downloads)

Synopsis Game-based Learning Across the Disciplines by : Carmela Aprea

The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.

Simulation And The User Interface

Simulation And The User Interface
Author :
Publisher : CRC Press
Total Pages : 290
Release :
ISBN-10 : 0850668034
ISBN-13 : 9780850668032
Rating : 4/5 (34 Downloads)

Synopsis Simulation And The User Interface by : I Hamilton

From a May 1989 conference in Brighton, England, 18 papers address the utility and problems of simulation techniques in developing human- computer interfaces. Many of the themes also have application to other human-machine work systems. The sections, each with an overview, cover general issues, such as extrapolating from one task to another and operational evaluation; embedded simulations; discrete dialogue computing systems; and continuous dynamic control systems. Annotation copyrighted by Book News, Inc., Portland, OR