Simulation And The User Interface

Simulation And The User Interface
Author :
Publisher : CRC Press
Total Pages : 290
Release :
ISBN-10 : 0850668034
ISBN-13 : 9780850668032
Rating : 4/5 (34 Downloads)

Synopsis Simulation And The User Interface by : I Hamilton

From a May 1989 conference in Brighton, England, 18 papers address the utility and problems of simulation techniques in developing human- computer interfaces. Many of the themes also have application to other human-machine work systems. The sections, each with an overview, cover general issues, such as extrapolating from one task to another and operational evaluation; embedded simulations; discrete dialogue computing systems; and continuous dynamic control systems. Annotation copyrighted by Book News, Inc., Portland, OR

What You See Is What You Feel

What You See Is What You Feel
Author :
Publisher :
Total Pages : 148
Release :
ISBN-10 : 3838325516
ISBN-13 : 9783838325514
Rating : 4/5 (16 Downloads)

Synopsis What You See Is What You Feel by : Koert Van Mensvoort

Computers have become accessible for almost anyone; people from various cultures use the same icons, folders, buttons and trash cans. From a sensorial point of view, however, this computing paradigm is still extremely limited. A method of simulating touch with merely visual means is introduced. Interactive animations are used to create an optical illusion that evokes haptic percepts like stickiness, stiffness and mass, within a standard graphical user interface.

3D User Interfaces

3D User Interfaces
Author :
Publisher : Addison-Wesley
Total Pages : 867
Release :
ISBN-10 : 9780133390568
ISBN-13 : 013339056X
Rating : 4/5 (68 Downloads)

Synopsis 3D User Interfaces by : Doug Bowman

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Constructing the User Interface with Statecharts

Constructing the User Interface with Statecharts
Author :
Publisher : Addison-Wesley Professional
Total Pages : 280
Release :
ISBN-10 : UOM:39015043820755
ISBN-13 :
Rating : 4/5 (55 Downloads)

Synopsis Constructing the User Interface with Statecharts by : Ian Horrocks

Readers will learn how to design, implement, and test high quality user interface software, rapidly, while using it with any Graphic User Interface (GUI) development tool. This book allows developers to work at the design level and never have to drop down the code.

Practitioner's Handbook for User Interface Design and Development

Practitioner's Handbook for User Interface Design and Development
Author :
Publisher : Prentice Hall
Total Pages : 410
Release :
ISBN-10 : UOM:39015054251395
ISBN-13 :
Rating : 4/5 (95 Downloads)

Synopsis Practitioner's Handbook for User Interface Design and Development by : Robert J. Torres

Using extensive practical examples, the Practitioner's Handbook for User Interface Design and Development illuminates today's best practices for user interface design, usability, and user-centered development. Robert J. Torres introduces user interfaces from three points of view: the user, the developer, and the system. Next, he introduces a complete user-centered UI development process, beginning at the highest level and then drilling down to each phase of the lifecycle. For every stage, Torres offers clear principles, specific guidelines, and practical heuristics for self-assessment.

Protein-Protein Interactions

Protein-Protein Interactions
Author :
Publisher : BoD – Books on Demand
Total Pages : 488
Release :
ISBN-10 : 9789535103974
ISBN-13 : 9535103970
Rating : 4/5 (74 Downloads)

Synopsis Protein-Protein Interactions by : Weibo Cai

Proteins are indispensable players in virtually all biological events. The functions of proteins are coordinated through intricate regulatory networks of transient protein-protein interactions (PPIs). To predict and/or study PPIs, a wide variety of techniques have been developed over the last several decades. Many in vitro and in vivo assays have been implemented to explore the mechanism of these ubiquitous interactions. However, despite significant advances in these experimental approaches, many limitations exist such as false-positives/false-negatives, difficulty in obtaining crystal structures of proteins, challenges in the detection of transient PPI, among others. To overcome these limitations, many computational approaches have been developed which are becoming increasingly widely used to facilitate the investigation of PPIs. This book has gathered an ensemble of experts in the field, in 22 chapters, which have been broadly categorized into Computational Approaches, Experimental Approaches, and Others.

The Comprehensive Textbook of Healthcare Simulation

The Comprehensive Textbook of Healthcare Simulation
Author :
Publisher : Springer Science & Business Media
Total Pages : 718
Release :
ISBN-10 : 9781461459934
ISBN-13 : 1461459931
Rating : 4/5 (34 Downloads)

Synopsis The Comprehensive Textbook of Healthcare Simulation by : Adam I. Levine

The Comprehensive Textbook of Healthcare Simulation is a cohesive, single-source reference on all aspects of simulation in medical education and evaluation. It covers the use of simulation in training in each specialty and is aimed at healthcare educators and administrators who are developing their own simulation centers or programs and professional organizations looking to incorporate the technology into their credentialing process. For those already involved in simulation, the book will serve as a state-of-the-art reference that helps them increase their knowledge base, expand their simulation program’s capabilities, and attract new, additional target learners. Features: • Written and edited by pioneers and experts in healthcare simulation • Personal memoirs from simulation pioneers • Each medical specialty covered • Guidance on teaching in the simulated environment • Up-to-date information on current techniques and technologies • Tips from “insiders” on funding, development, accreditation, and marketing of simulation centers • Floor plans of simulation centers from across the United States • Comprehensive glossary of terminology

Energy Simulation in Building Design

Energy Simulation in Building Design
Author :
Publisher : Routledge
Total Pages : 384
Release :
ISBN-10 : 9781136406768
ISBN-13 : 113640676X
Rating : 4/5 (68 Downloads)

Synopsis Energy Simulation in Building Design by : Joseph Clarke

Since the appearance of the first edition of 'Energy Simulation in Building Design', the use of computer-based appraisal tools to solve energy design problems within buildings has grown rapidly. A leading figure in this field, Professor Joseph Clarke has updated his book throughout to reflect these latest developments. The book now includes material on combined thermal/lighting and CFD simulation, advanced glazings, indoor air quality and photovoltaic components. This thorough revision means that the book remains the key text on simulation for architects, building engineering consultants and students of building engineering and environmental design of buildings. The book's purpose is to help architects, mechanical & environmental engineers and energy & facility managers to understand and apply the emerging computer methods for options appraisal at the individual building, estate, city, region and national levels. This is achieved by interspersing theoretical derivations relating to simulation within an evolving description of the built environment as a complex system. The premise is that the effective application of any simulation tool requires a thorough understanding of the domain it addresses.