Cyberarts 2001

Cyberarts 2001
Author :
Publisher : Springer Science & Business Media
Total Pages : 276
Release :
ISBN-10 : 3211836284
ISBN-13 : 9783211836286
Rating : 4/5 (84 Downloads)

Synopsis Cyberarts 2001 by : Hannes Leopoldseder

Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.

Cyberarts

Cyberarts
Author :
Publisher :
Total Pages : 368
Release :
ISBN-10 : STANFORD:36105025816591
ISBN-13 :
Rating : 4/5 (91 Downloads)

Synopsis Cyberarts by :

The Art and Science of Interface and Interaction Design (Vol. 1)

The Art and Science of Interface and Interaction Design (Vol. 1)
Author :
Publisher : Springer
Total Pages : 200
Release :
ISBN-10 : 9783540798705
ISBN-13 : 3540798706
Rating : 4/5 (05 Downloads)

Synopsis The Art and Science of Interface and Interaction Design (Vol. 1) by : Christa Sommerer

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

Aesthetic Computing

Aesthetic Computing
Author :
Publisher : MIT Press
Total Pages : 477
Release :
ISBN-10 : 9780262562379
ISBN-13 : 0262562375
Rating : 4/5 (79 Downloads)

Synopsis Aesthetic Computing by : Paul A. Fishwick

The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.

Experimental Music

Experimental Music
Author :
Publisher : UNSW Press
Total Pages : 254
Release :
ISBN-10 : 9781921410079
ISBN-13 : 1921410078
Rating : 4/5 (79 Downloads)

Synopsis Experimental Music by : Gail Priest

Summary: A lively accessible survey of contemporary exploratory music in Australia. Complemented by iamges and an audio CD, it offers a fascinating glimpse into the vibrant world of sound art and the role of experimentation in contemporary Australian culture.

Thoughtful Interaction Design

Thoughtful Interaction Design
Author :
Publisher : MIT Press
Total Pages : 213
Release :
ISBN-10 : 9780262622097
ISBN-13 : 0262622092
Rating : 4/5 (97 Downloads)

Synopsis Thoughtful Interaction Design by : Jonas Lowgren

The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.

Imagery in the 21st Century

Imagery in the 21st Century
Author :
Publisher : MIT Press
Total Pages : 433
Release :
ISBN-10 : 9780262525350
ISBN-13 : 0262525356
Rating : 4/5 (50 Downloads)

Synopsis Imagery in the 21st Century by : Oliver Grau

Scholars from science, art, and humanities explore the meaning of our new image worlds and offer new strategies for visual analysis. We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's information explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual. Imagery in the 21st Century examines this revolution in various fields, with researchers from the natural sciences and the humanities meeting to achieve a deeper understanding of the meaning and impact of the image in our time. The contributors explore and discuss new critical terms of multidisciplinary scope, from database economy to the dramaturgy of hypermedia, from visualizations in neuroscience to the image in bio art. They consider the power of the image in the development of human consciousness, pursue new definitions of visual phenomena, and examine new tools for image research and visual analysis.

Cross-wired

Cross-wired
Author :
Publisher : Manchester University Press
Total Pages : 154
Release :
ISBN-10 : 0719070376
ISBN-13 : 9780719070372
Rating : 4/5 (76 Downloads)

Synopsis Cross-wired by : Kerstin Mey

Introduction 1. Recombinant Poetics - Bill Seaman in conversation with Yvonne Spielmann; 2. messboard - Jodi; 3. So everything joyful is mobile... - Matt Locke, Matthew Chalmers and Frances McKee in discussion with Simon Yuill; 4. Remoteness - A Study in Electro-Mist - Judy Spark; 5.

CyberArts 2020

CyberArts 2020
Author :
Publisher : Hatje Cantz Verlag
Total Pages : 137
Release :
ISBN-10 : 9783775747615
ISBN-13 : 3775747613
Rating : 4/5 (15 Downloads)

Synopsis CyberArts 2020 by : Christine Leopoldseder

Der Prix Ars Electronica ist der traditionsreichste Medienkunstwettbewerb der Welt. Seit 1987 alljährlich ausgeschrieben, gilt er wegen seiner Kontinuität, der hohen Anzahl sowie Qualität der Einreichungen als Trendbarometer der weltweiten Medienkunst. Mit vielen Bildern, Texten und Statements der Jury bündelt das Buch jene Arbeiten, die 2020 in den Kategorien Computer Animation, Digital Musics & Sound Art, Artificial Intelligence & Life Art und u19 – Create Your World ausgezeichnet wurden. Ebenfalls im Buch enthalten ist wieder ein Best-of des im Auftrag der Europäischen Kommission ausgeschriebenen STARTS-Prize. Im Fokus dieses hoch dotierten Wettbewerbs standen innovative Projekte an der Schnittstelle von Wissenschaft, Technologie und Kunst (= Science, Technology and ARTS).

STEAM Teaching and Learning Through the Arts and Design

STEAM Teaching and Learning Through the Arts and Design
Author :
Publisher : Taylor & Francis
Total Pages : 202
Release :
ISBN-10 : 9781000857573
ISBN-13 : 1000857573
Rating : 4/5 (73 Downloads)

Synopsis STEAM Teaching and Learning Through the Arts and Design by : Debrah C. Sickler-Voigt

In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students’ full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment, Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics, Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources—with tips for adapting to different grade levels—and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually stunning, full-color images, this book fuses tried-and-true best practices with highly applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists.