Cyberarts
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Author |
: Hannes Leopoldseder |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 276 |
Release |
: 2001-09-04 |
ISBN-10 |
: 3211836284 |
ISBN-13 |
: 9783211836286 |
Rating |
: 4/5 (84 Downloads) |
Synopsis Cyberarts 2001 by : Hannes Leopoldseder
Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.
Author |
: Hannes Leopoldseder |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 300 |
Release |
: 2000 |
ISBN-10 |
: 3211834982 |
ISBN-13 |
: 9783211834985 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Cyberarts 2000 by : Hannes Leopoldseder
Compendium of Computer Arts from the Competition Prix Ars Electronica.
Author |
: |
Publisher |
: |
Total Pages |
: 258 |
Release |
: 2002 |
ISBN-10 |
: UOM:39015058850614 |
ISBN-13 |
: |
Rating |
: 4/5 (14 Downloads) |
Synopsis Cyberarts by :
Compendium of computer arts from the competition Prix Ars Electronica.
Author |
: Grzegorz Sztabiński |
Publisher |
: |
Total Pages |
: 284 |
Release |
: 2003 |
ISBN-10 |
: UOM:39015069223553 |
ISBN-13 |
: |
Rating |
: 4/5 (53 Downloads) |
Synopsis Cyberarts, Cybercultures, Cybersocieties by : Grzegorz Sztabiński
Author |
: Linda Jacobson |
Publisher |
: Backbeat Books |
Total Pages |
: 312 |
Release |
: 1992 |
ISBN-10 |
: 0879302534 |
ISBN-13 |
: 9780879302535 |
Rating |
: 4/5 (34 Downloads) |
Synopsis CyberArts by : Linda Jacobson
Author |
: Xiaowen Fang |
Publisher |
: Springer Nature |
Total Pages |
: 675 |
Release |
: 2022-06-16 |
ISBN-10 |
: 9783031056376 |
ISBN-13 |
: 303105637X |
Rating |
: 4/5 (76 Downloads) |
Synopsis HCI in Games by : Xiaowen Fang
This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Author |
: Hannes Leopoldseder |
Publisher |
: |
Total Pages |
: 252 |
Release |
: 1999 |
ISBN-10 |
: UVA:X004417731 |
ISBN-13 |
: |
Rating |
: 4/5 (31 Downloads) |
Synopsis Cyberarts 99 by : Hannes Leopoldseder
Over the past twenty years Ars Electronica has discussed, analyzed and commented upon the fundamental cultural changes that have been brought about by the digitalization of all spheres of life. The festival above serves to unite those creative spirits. The anthology Cyberarts 99 presents work from the domains of art, science and research, devoted to such fields as computer animation/visual effects, digital music, interactive art and the internet, and thus gives an up-to-date overview of the international digital media art scene.
Author |
: Hilary McLellan |
Publisher |
: Educational Technology |
Total Pages |
: 136 |
Release |
: 1992 |
ISBN-10 |
: 0877782466 |
ISBN-13 |
: 9780877782469 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Virtual Reality by : Hilary McLellan
Author |
: Oliver Grau |
Publisher |
: MIT Press |
Total Pages |
: 433 |
Release |
: 2013-08-16 |
ISBN-10 |
: 9780262525350 |
ISBN-13 |
: 0262525356 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Imagery in the 21st Century by : Oliver Grau
Scholars from science, art, and humanities explore the meaning of our new image worlds and offer new strategies for visual analysis. We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's information explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual. Imagery in the 21st Century examines this revolution in various fields, with researchers from the natural sciences and the humanities meeting to achieve a deeper understanding of the meaning and impact of the image in our time. The contributors explore and discuss new critical terms of multidisciplinary scope, from database economy to the dramaturgy of hypermedia, from visualizations in neuroscience to the image in bio art. They consider the power of the image in the development of human consciousness, pursue new definitions of visual phenomena, and examine new tools for image research and visual analysis.
Author |
: Mark Harlan |
Publisher |
: John Wiley & Sons |
Total Pages |
: 266 |
Release |
: 2011-04-27 |
ISBN-10 |
: 9781118070000 |
ISBN-13 |
: 1118070003 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Winning at Internet Poker For Dummies by : Mark Harlan
Take poker online the fun and easy way! Five years ago, 50 million people were playing poker recreationally or professionally. Now that number is more than 100 million, including a huge influx of young people. Online betting is up nearly four-fold over the past year, with total wagers running over $30 billion. Winning at Internet Poker For Dummies provides the lowdown on the hottest game around, highlighting the best sites and virtual games and showing how to make secure online bets. The book covers setting up an account, securing funds, navigating a basic online poker game, using Internet abbreviations and lingo, observing online poker etiquette, playing popular online poker games such as Texas Hold 'Em and Omaha, devising a winning strategy, and participating in tournaments.