Television Graphics

Television Graphics
Author :
Publisher :
Total Pages : 152
Release :
ISBN-10 : UOM:39015012222611
ISBN-13 :
Rating : 4/5 (11 Downloads)

Synopsis Television Graphics by : Douglas Merritt

Computer Graphics for Television

Computer Graphics for Television
Author :
Publisher :
Total Pages : 192
Release :
ISBN-10 : UOM:39015064966529
ISBN-13 :
Rating : 4/5 (29 Downloads)

Synopsis Computer Graphics for Television by : Samuel H. Edsall

The award-winning Expositor's Bible Commentary—now completely revised. The original work has earned its reputation with students, professors, and pastors the world over. Now this thirteen-volume set builds upon the foundation of its predecessor with the most current scholarship and resources.

Three-Dimensional Television

Three-Dimensional Television
Author :
Publisher : Springer Science & Business Media
Total Pages : 640
Release :
ISBN-10 : 9783540725329
ISBN-13 : 3540725326
Rating : 4/5 (29 Downloads)

Synopsis Three-Dimensional Television by : H.M. Ozaktas

This book is the condensed result of an extensive European project developing the future of 3D-Television. The book describes the state of the art in relevant topics: Capture of 3D scene for input to 3DTV system; Abstract representation of captured 3D scene information in digital form; Specifying data exchange format; Transmission of coded data; Conversion of 3DTV data for holographic and other displays; Equipment to decode and display 3DTV signal.

Digital Video and HD

Digital Video and HD
Author :
Publisher : Elsevier
Total Pages : 737
Release :
ISBN-10 : 9780080504308
ISBN-13 : 0080504302
Rating : 4/5 (08 Downloads)

Synopsis Digital Video and HD by : Charles Poynton

Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtvWith the help of hundreds of high quality technical illustrations, this book presents the following topics:* Basic concepts of digitization, sampling, quantization, gamma, and filtering* Principles of color science as applied to image capture and display* Scanning and coding of SDTV and HDTV* Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video)* Analog NTSC and PAL* Studio systems and interfaces* Compression technology, including M-JPEG and MPEG-2* Broadcast standards and consumer video equipment

Creative Computer Graphics

Creative Computer Graphics
Author :
Publisher : Cambridge University Press
Total Pages : 160
Release :
ISBN-10 : 9780521262514
ISBN-13 : 0521262518
Rating : 4/5 (14 Downloads)

Synopsis Creative Computer Graphics by : Annabel Jankel

Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

Digital Media: The Future

Digital Media: The Future
Author :
Publisher : Springer Science & Business Media
Total Pages : 329
Release :
ISBN-10 : 9781447136460
ISBN-13 : 1447136462
Rating : 4/5 (60 Downloads)

Synopsis Digital Media: The Future by : John Vince

This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Image Objects

Image Objects
Author :
Publisher : MIT Press
Total Pages : 323
Release :
ISBN-10 : 9780262045032
ISBN-13 : 0262045036
Rating : 4/5 (32 Downloads)

Synopsis Image Objects by : Jacob Gaboury

How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

High Dynamic Range Video

High Dynamic Range Video
Author :
Publisher : Morgan & Claypool Publishers
Total Pages : 171
Release :
ISBN-10 : 9781598292145
ISBN-13 : 1598292145
Rating : 4/5 (45 Downloads)

Synopsis High Dynamic Range Video by : Karol Myszkowski

As new displays and cameras offer enhanced color capabilities, there is a need to extend the precision of digital content. High Dynamic Range (HDR) imaging encodes images and video with higher than normal 8 bit-per-color-channel precision, enabling representation of the complete color gamut and the full visible range of luminance.However, to realize transition from the traditional to HDRimaging, it is necessary to develop imaging algorithms that work with the high-precision data. To make such algorithms effective and feasible in practice, it is necessary to take advantage of the limitations of the human visual system by aligning the data shortcomings to those of the human eye, thus limiting storage and processing precision. Therefore, human visual perception is the key component of the solutions we discuss in this book.

Motion Graphics

Motion Graphics
Author :
Publisher : Rockport Publishers
Total Pages : 198
Release :
ISBN-10 : 9781564966469
ISBN-13 : 1564966461
Rating : 4/5 (69 Downloads)

Synopsis Motion Graphics by : Steve Curran

"Motion Graphics explores the process of animated graphic design. From the stunning broadcast of Pittard Sullivan, the cutting-edge cool of work from The Attik to the bold, independent film-title designs of BUREAU, this book presents the individuals and designs creating work that is among the best motion graphic design for television and film." -book jacket.