Building Models by Games

Building Models by Games
Author :
Publisher : Courier Corporation
Total Pages : 338
Release :
ISBN-10 : 9780486450179
ISBN-13 : 0486450171
Rating : 4/5 (79 Downloads)

Synopsis Building Models by Games by : Wilfrid Hodges

This volume introduces a general method for building infinite mathematical structures and surveys applications in algebra and model theory. It covers basic model theory and examines a variety of algebraic applications, including completeness for Magidor-Malitz quantifiers, Shelah's recent and sophisticated omitting types theorem for L(Q), and applications to Boolean algebras. Over 160 exercises. 1985 edition.

Fun and Games: Building Miniature Models: Multiplying Decimals 6-Pack

Fun and Games: Building Miniature Models: Multiplying Decimals 6-Pack
Author :
Publisher : Teacher Created Materials
Total Pages : 35
Release :
ISBN-10 : 9781425858445
ISBN-13 : 1425858449
Rating : 4/5 (45 Downloads)

Synopsis Fun and Games: Building Miniature Models: Multiplying Decimals 6-Pack by :

Making models is a fun activity for people who like to build things. But, it isn't all fun and games. Models were originally created to solve problems and simplify complex ideas. Today, models are used by scientists, architects, and filmmakers. Whether you build as a hobby or for your next science project, creating models can be fun and educational. This 6-Pack of math readers builds math content knowledge and literacy skills, and uses real-world examples to help students explore math in a meaningful way. Informational text features such as a glossary, a table of contents, an index, and detailed images will increase understanding and develop academic vocabulary. Let's Explore Math sidebars, the Problem Solving section, and the math charts and diagrams provide extensive opportunities for students to practice what they have learned. The DOK-leveled Math Talk section includes questions that facilitate mathematical discourse, and activities that students can respond to at home or school. This high-interest text is sure to captivate readers as they are engaged in learning. This 6-Pack includes six copies of this title and a lesson plan.

Ultimate Game Design: Building Game Worlds

Ultimate Game Design: Building Game Worlds
Author :
Publisher : McGraw Hill Professional
Total Pages : 386
Release :
ISBN-10 : UOM:39015066813026
ISBN-13 :
Rating : 4/5 (26 Downloads)

Synopsis Ultimate Game Design: Building Game Worlds by : Tom Meigs

Build games with techniques and insights from a pro.

Mobile & Social Game Design

Mobile & Social Game Design
Author :
Publisher : CRC Press
Total Pages : 238
Release :
ISBN-10 : 9781466598683
ISBN-13 : 1466598689
Rating : 4/5 (83 Downloads)

Synopsis Mobile & Social Game Design by : Tim Fields

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book’s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract—and Retain—Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game’s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.

Rules of Play

Rules of Play
Author :
Publisher : MIT Press
Total Pages : 680
Release :
ISBN-10 : 0262240459
ISBN-13 : 9780262240451
Rating : 4/5 (59 Downloads)

Synopsis Rules of Play by : Katie Salen Tekinbas

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Fun and Games: Building Miniature Models: Multiplying Decimals

Fun and Games: Building Miniature Models: Multiplying Decimals
Author :
Publisher : Teacher Created Materials
Total Pages : 35
Release :
ISBN-10 : 9781425858216
ISBN-13 : 142585821X
Rating : 4/5 (16 Downloads)

Synopsis Fun and Games: Building Miniature Models: Multiplying Decimals by : Kristy Stark

Building miniature models is a fun project for people who like to work with their hands and build things. But, building models is not only for people looking for a fun activity. Models are also used to create many of the things you see in the world around you. Learn about the fascinating uses for scale models as you practice multiplying decimals! This nonfiction reader seamlessly integrates the teaching of math and reading, and uses real-world examples to teach math concepts. Text features include images, a glossary, an index, captions, and a table of contents to build students' vocabulary and reading comprehension skills as they interact with the text. The rigorous practice problems, math charts and diagrams, and sidebars extend learning and provide multiple opportunities for students to practice what they have learned. The Math Talk section provides an in-depth problem-solving experience.

Game Theory

Game Theory
Author :
Publisher : CRC Press
Total Pages : 382
Release :
ISBN-10 : 9781482248166
ISBN-13 : 1482248166
Rating : 4/5 (66 Downloads)

Synopsis Game Theory by : Richard Alan Gillman

This is an introductory game theory book that quickly moves readers through the fundamental ideas of game theory to enable them to engage in creative modeling projects based on game theoretic concepts. The book is linear, as the chapters are not independent. Readers should be able to build simple game theoretic models after chapter 3. Each subsequent chapter adds another feature to the reader’s model-building repertoire.

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition
Author :
Publisher : CRC Press
Total Pages : 1240
Release :
ISBN-10 : 9781351974288
ISBN-13 : 1351974289
Rating : 4/5 (88 Downloads)

Synopsis Game Engine Architecture, Third Edition by : Jason Gregory

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Creating Games with Unreal Engine, Substance Painter, & Maya

Creating Games with Unreal Engine, Substance Painter, & Maya
Author :
Publisher : CRC Press
Total Pages : 827
Release :
ISBN-10 : 9781000281743
ISBN-13 : 1000281744
Rating : 4/5 (43 Downloads)

Synopsis Creating Games with Unreal Engine, Substance Painter, & Maya by : Kassandra Arevalo

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Creating Games with Unity, Substance Painter, & Maya

Creating Games with Unity, Substance Painter, & Maya
Author :
Publisher : CRC Press
Total Pages : 769
Release :
ISBN-10 : 9781000281972
ISBN-13 : 1000281973
Rating : 4/5 (72 Downloads)

Synopsis Creating Games with Unity, Substance Painter, & Maya by : Jingtian Li

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.