Mobile & Social Game Design

Mobile & Social Game Design
Author :
Publisher : CRC Press
Total Pages : 238
Release :
ISBN-10 : 9781466598683
ISBN-13 : 1466598689
Rating : 4/5 (83 Downloads)

Synopsis Mobile & Social Game Design by : Tim Fields

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book’s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract—and Retain—Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game’s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.

Mobile & Social Game Design

Mobile & Social Game Design
Author :
Publisher : CRC Press
Total Pages : 226
Release :
ISBN-10 : 9781466598690
ISBN-13 : 1466598697
Rating : 4/5 (90 Downloads)

Synopsis Mobile & Social Game Design by : Tim Fields

Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many des

Gamification by Design

Gamification by Design
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 211
Release :
ISBN-10 : 9781449397678
ISBN-13 : 1449397670
Rating : 4/5 (78 Downloads)

Synopsis Gamification by Design by : Gabe Zichermann

Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app

Visual Design Concepts For Mobile Games

Visual Design Concepts For Mobile Games
Author :
Publisher : CRC Press
Total Pages : 321
Release :
ISBN-10 : 9781317614982
ISBN-13 : 1317614984
Rating : 4/5 (82 Downloads)

Synopsis Visual Design Concepts For Mobile Games by : Chirstopher Carman

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.

Games As A Service

Games As A Service
Author :
Publisher : CRC Press
Total Pages : 311
Release :
ISBN-10 : 9781317908876
ISBN-13 : 1317908872
Rating : 4/5 (76 Downloads)

Synopsis Games As A Service by : Oscar Clark

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

Social Game Design

Social Game Design
Author :
Publisher : CRC Press
Total Pages : 264
Release :
ISBN-10 : 9780240817675
ISBN-13 : 0240817672
Rating : 4/5 (75 Downloads)

Synopsis Social Game Design by : Tim Fields

What game company doesn't want to be the next Zynga? But does the world really need another "ville" game? What we do need are designers who know how to create compelling money-making social games while maintaining their creativity. This book provides the clues to creating social game systems that generate profit.

Research Anthology on Game Design, Development, Usage, and Social Impact

Research Anthology on Game Design, Development, Usage, and Social Impact
Author :
Publisher : IGI Global
Total Pages : 2034
Release :
ISBN-10 : 9781668475904
ISBN-13 : 1668475901
Rating : 4/5 (04 Downloads)

Synopsis Research Anthology on Game Design, Development, Usage, and Social Impact by : Management Association, Information Resources

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Human Centric Technology and Service in Smart Space

Human Centric Technology and Service in Smart Space
Author :
Publisher : Springer Science & Business Media
Total Pages : 328
Release :
ISBN-10 : 9789400750869
ISBN-13 : 9400750862
Rating : 4/5 (69 Downloads)

Synopsis Human Centric Technology and Service in Smart Space by : James J. (Jong Hyuk) Park

The theme of HumanCom is focused on the various aspects of human-centric computing for advances in computer science and its applications and provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of human-centric computing. In addition, the conference will publish high quality papers which are closely related to the various theories and practical applications in human-centric computing. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.

Tools for Mobile Multimedia Programming and Development

Tools for Mobile Multimedia Programming and Development
Author :
Publisher : IGI Global
Total Pages : 299
Release :
ISBN-10 : 9781466640559
ISBN-13 : 1466640553
Rating : 4/5 (59 Downloads)

Synopsis Tools for Mobile Multimedia Programming and Development by : Tjondronegoro, D.

Mobile devices are rapidly developing into the primary technology for users to work, socialize, and play in a variety of settings and contexts. Their pervasiveness has provided researchers with the means to investigate innovative solutions to ever more complex user demands. Tools for Mobile Multimedia Programming and Development investigates the use of mobile platforms for research projects, focusing on the development, testing, and evaluation of prototypes rather than final products, which enables researchers to better understand the needs of users through image processing, object recognition, sensor integration, and user interactions. This book benefits researchers and professionals in multiple disciplines who utilize such techniques in the creation of prototypes for mobile devices and applications. This book is part of the Advances in Wireless Technologies and Telecommunication series collection.

Security-Enriched Urban Computing and Smart Grid

Security-Enriched Urban Computing and Smart Grid
Author :
Publisher : Springer Science & Business Media
Total Pages : 361
Release :
ISBN-10 : 9783642239472
ISBN-13 : 3642239471
Rating : 4/5 (72 Downloads)

Synopsis Security-Enriched Urban Computing and Smart Grid by : Ruay-Shiung Chang

This book constitutes the proceedings of the Second International Conference on Security-Enriched Urban Computing and Smart Grid, held in Hualien, Taiwan, in September 2011. The 35 revised full papers presented together with two invited papers were carefully reviewed and selected from 97 submissions. Among the topics covered are the internet of things, mobile networks, wireless networks, service-oriented computing, data-centric computing, voice over IP, cloud computing, privacy, smart grid systems, distributed systems, agent-based systems, assistive technology, social networks, and wearable computing.