Battle Gaming
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Author |
: David W. Graham |
Publisher |
: |
Total Pages |
: 240 |
Release |
: 2010-12 |
ISBN-10 |
: 0984483403 |
ISBN-13 |
: 9780984483402 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Battle Gaming by : David W. Graham
Battle Gaming: The New American Sport is the first authoritative book that fully describes the uniquely American sport of battle gaming. The comprehensive book includes a description of the sport, rules of play, game scenarios, safety guidelines, battle field strategies, combat techniques, how to make a new player kit, history of the sport, and organization profiles. Players are taught the Warrior Code Open Battle Gaming System. From this system players can easily make the transition into other battle gaming systems like Amtgard, Belegarth, Dagorhir, Darkon, and the High Fantasy Society. Appendices include battle game system comparison tables and guidelines for battle game weapons.
Author |
: Jon Peterson |
Publisher |
: MIT Press |
Total Pages |
: 401 |
Release |
: 2021-10-12 |
ISBN-10 |
: 9780262542951 |
ISBN-13 |
: 0262542951 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Game Wizards by : Jon Peterson
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Author |
: Francis J. McHugh |
Publisher |
: Government Printing Office |
Total Pages |
: 260 |
Release |
: 1966 |
ISBN-10 |
: 1935352008 |
ISBN-13 |
: 9781935352006 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Fundamentals of War Gaming by : Francis J. McHugh
Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.
Author |
: Blake J. Harris |
Publisher |
: Harper Collins |
Total Pages |
: 683 |
Release |
: 2014-05-13 |
ISBN-10 |
: 9780062276711 |
ISBN-13 |
: 0062276719 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Console Wars by : Blake J. Harris
Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads
Author |
: Francis J. McHugh |
Publisher |
: Skyhorse Publishing Inc. |
Total Pages |
: 257 |
Release |
: 2013-07 |
ISBN-10 |
: 9781620876411 |
ISBN-13 |
: 1620876418 |
Rating |
: 4/5 (11 Downloads) |
Synopsis U.S. Navy Fundamentals of War Gaming by : Francis J. McHugh
Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.
Author |
: Zachary Ingle |
Publisher |
: Rowman & Littlefield |
Total Pages |
: 205 |
Release |
: 2013 |
ISBN-10 |
: 9780810887879 |
ISBN-13 |
: 0810887878 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Gender and Genre in Sports Documentaries by : Zachary Ingle
Nonfiction films about sports have been around for decades, but the previously neglected subgenre of the documentary has become increasingly popular in the last several years. Despite such recent successes as Senna, Undefeated, and ESPN's 30 for 30 series, however, few scholarly articles have been published on these works. In Gender and Genre in Sports Documentaries, editors Zachary Ingle and David M. Sutera have assembled essays that examine the various aspects of this art form. Some address questions of gender and sexuality, specifically how masculinity and homosexuality are represented in sports documentaries. Others focus on the characteristics of these films, exploring aspects of aesthetics and narrative. In addition to chapters on basketball, football, baseball, boxing, tennis, and auto racing, this collection features marginalized sports like quad rugby, pro wrestling, live action role playing (LARPing), and bodybuilding. Some of the films described will be familiar to readers, such as Murderball and Bigger Stronger Faster; others are less well-known yet important works worthy of scrutiny. Questions about gender, sexuality, and masculinity remain hot topics in sports discourse and this collection tackles those subjects, making Gender and Genre in Sports Documentaries an intriguing read for scholars, students, and the general public alike.
Author |
: Epic Games |
Publisher |
: Little, Brown Books for Young Readers |
Total Pages |
: 115 |
Release |
: 2019-05-07 |
ISBN-10 |
: 9780316491280 |
ISBN-13 |
: 0316491284 |
Rating |
: 4/5 (80 Downloads) |
Synopsis FORTNITE (Official): Battle Royale Survival Guide by : Epic Games
Win it all with exclusive tips and tricks in Epic Games' ONLY official Battle Royale handbook, including sleek full-color tutorials and featuring the authentic Fortnite holographic seal. Whether you're a beginner or an experienced player sharpening your skills, get ready to dominate Battle Royale! With this essential guide, you'll master key areas of the game, dazzle your friends, and outwit your opponents with clever battle tactics. You'll learn: HOW TO FIGHT BETTER AND SMARTER: Crazy and creative ideas for using game elements to your advantage, whether playing solo or in a squad. SNEAKY SURVIVAL TACTICS: Smart ways to use the Storm to your benefit, top tips for building your way out of trouble, and the best ways to blend into the environment. THE ULTIMATE ISLAND GUIDE: Key places to land and loot and how to get around the island with ease. This book is perfect for fans of ALL ages and offers you a competitive edge straight from Epic Games!
Author |
: Mark L. Herman |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 289 |
Release |
: 2008-12-01 |
ISBN-10 |
: 9780071596893 |
ISBN-13 |
: 0071596895 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom by : Mark L. Herman
If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.
Author |
: Dr. John M. Menter, COL (Ret) |
Publisher |
: Author House |
Total Pages |
: 284 |
Release |
: 2009-05-28 |
ISBN-10 |
: 9781467847605 |
ISBN-13 |
: 1467847607 |
Rating |
: 4/5 (05 Downloads) |
Synopsis The Sustainment Battle Staff & Military Decision Making Process (MDMP) Guide by : Dr. John M. Menter, COL (Ret)
Since 2004, the US Army has started a revolution of reorganization and doctrine development throughout its Combat, Combat Support and especially Combat Service Support “logistics” organizations, known as “Transformation.” In the logistics or “Sustainment” arena, the Army’s concept towards supporting other units has changed from the old “out-stockpile” the enemy concept towards a system used by modern civilian distributors – “Just-In-Time” sustainment, leaving planning and synchronizing throughput of commodities and support to the customer with little margin of error. To successfully accomplish this, Sustainment planners must thoroughly understand the Military Decision Making Process or “MDMP” for short. Conducting a Sustainment oriented MDMP is essential in integrating the Sustainment War Fighting Functional Area into the unit’s plan and for ensuring a synchronized and supportable course of action. Successful integration is a result of having the right personnel, available tools, correct MDMP methodology, and synchronized timeline throughout the process. If this guide can assist logistics’ planners in accomplishing this process, then it has accomplished its intent and mission.
Author |
: John Curry |
Publisher |
: Lulu.com |
Total Pages |
: 159 |
Release |
: 2008-07-26 |
ISBN-10 |
: 9781409216766 |
ISBN-13 |
: 1409216764 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Donald Featherstone's War Games by : John Curry
Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk