Us Navy Fundamentals Of War Gaming
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Author |
: Francis J. McHugh |
Publisher |
: Simon and Schuster |
Total Pages |
: 268 |
Release |
: 2013-07-01 |
ISBN-10 |
: 9781626364905 |
ISBN-13 |
: 1626364907 |
Rating |
: 4/5 (05 Downloads) |
Synopsis U.S. Navy Fundamentals of War Gaming by : Francis J. McHugh
The classic text, U.S. Navy Fundamentals of War Gaming, provides an in-depth introduction to the basics of military gaming and offers historical insights into the development of war gaming methodologies. It covers the evolution of gaming tools such as ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminates with the introduction of computer support and simulations in the U.S. Navy. Also presented is a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid-style games. McHugh addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probabilistic tables to emulate stochastic processing and the use of flow diagrams for decisions are included. McHugh was a member of the Naval War College staff when that institution became the forerunner of all U.S. military services for applying gaming technology to educate officers and to evaluate tactical situations, operations, and strategy. He traces the history of gaming at the College from Lt.William McCarty Little in the late 1800s to the employment of the NEWS (Naval Electronic Warfare Simulator) in the twentieth century.
Author |
: Francis J. McHugh |
Publisher |
: Government Printing Office |
Total Pages |
: 260 |
Release |
: 1966 |
ISBN-10 |
: 1935352008 |
ISBN-13 |
: 9781935352006 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Fundamentals of War Gaming by : Francis J. McHugh
Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.
Author |
: Norman Friedman |
Publisher |
: |
Total Pages |
: 276 |
Release |
: 2019-02 |
ISBN-10 |
: 1782669078 |
ISBN-13 |
: 9781782669074 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Winning a Future War by : Norman Friedman
"To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."
Author |
: Philip Sabin |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 412 |
Release |
: 2012-01-19 |
ISBN-10 |
: 9781441162267 |
ISBN-13 |
: 1441162267 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Simulating War by : Philip Sabin
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Author |
: Francis J. McHugh |
Publisher |
: Military Bookshop |
Total Pages |
: 254 |
Release |
: 2010-05-01 |
ISBN-10 |
: 1907521259 |
ISBN-13 |
: 9781907521256 |
Rating |
: 4/5 (59 Downloads) |
Synopsis The United States Naval War College Fundamentals of War Gaming by : Francis J. McHugh
Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.
Author |
: Matthew B. Caffrey |
Publisher |
: |
Total Pages |
: |
Release |
: 2019 |
ISBN-10 |
: 1935352652 |
ISBN-13 |
: 9781935352655 |
Rating |
: 4/5 (52 Downloads) |
Synopsis On Wargaming by : Matthew B. Caffrey
"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.
Author |
: Francis J. McHugh |
Publisher |
: Skyhorse Publishing Inc. |
Total Pages |
: 257 |
Release |
: 2013-07 |
ISBN-10 |
: 9781620876411 |
ISBN-13 |
: 1620876418 |
Rating |
: 4/5 (11 Downloads) |
Synopsis U.S. Navy Fundamentals of War Gaming by : Francis J. McHugh
Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.
Author |
: Mark L. Herman |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 289 |
Release |
: 2008-12-01 |
ISBN-10 |
: 9780071596893 |
ISBN-13 |
: 0071596895 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom by : Mark L. Herman
If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.
Author |
: Jeffrey Appleget |
Publisher |
: Naval Institute Press |
Total Pages |
: 320 |
Release |
: 2020-09-01 |
ISBN-10 |
: 9781682473771 |
ISBN-13 |
: 1682473775 |
Rating |
: 4/5 (71 Downloads) |
Synopsis The Craft of Wargaming by : Jeffrey Appleget
The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.
Author |
: War office |
Publisher |
: |
Total Pages |
: 70 |
Release |
: 1884 |
ISBN-10 |
: OXFORD:600049783 |
ISBN-13 |
: |
Rating |
: 4/5 (83 Downloads) |
Synopsis Rules for the conduct of the war-game by : War office