Augmented Virtual And Mixed Reality Simulation
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Author |
: Tareq Ahram and Waldemar Karwowski |
Publisher |
: AHFE Conference |
Total Pages |
: 255 |
Release |
: 2023-12-04 |
ISBN-10 |
: 9781958651940 |
ISBN-13 |
: 195865194X |
Rating |
: 4/5 (40 Downloads) |
Synopsis Augmented, Virtual and Mixed Reality Simulation by : Tareq Ahram and Waldemar Karwowski
Proceedings of the AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2023 Hawaii Edition), Honolulu, Hawaii, USA 4-6, December 2023
Author |
: Jessie Y.C. Chen |
Publisher |
: Springer |
Total Pages |
: 492 |
Release |
: 2018-07-10 |
ISBN-10 |
: 9783319915814 |
ISBN-13 |
: 3319915819 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation by : Jessie Y.C. Chen
This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.
Author |
: Jessie Y. C. Chen |
Publisher |
: Springer Nature |
Total Pages |
: 715 |
Release |
: 2021-07-03 |
ISBN-10 |
: 9783030775995 |
ISBN-13 |
: 3030775992 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen
This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.
Author |
: Yiyu Cai |
Publisher |
: Springer Nature |
Total Pages |
: 188 |
Release |
: 2021-08-13 |
ISBN-10 |
: 9789811613616 |
ISBN-13 |
: 9811613613 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Virtual and Augmented Reality, Simulation and Serious Games for Education by : Yiyu Cai
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Author |
: Yiyu Cai |
Publisher |
: Springer Nature |
Total Pages |
: 400 |
Release |
: 2023-09-16 |
ISBN-10 |
: 9789819949588 |
ISBN-13 |
: 9819949580 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Mixed Reality for Education by : Yiyu Cai
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education. Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Author |
: Kenneth J. Varnum |
Publisher |
: American Library Association |
Total Pages |
: 145 |
Release |
: 2019-07-03 |
ISBN-10 |
: 9780838917855 |
ISBN-13 |
: 0838917852 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Beyond Reality by : Kenneth J. Varnum
The current price of virtual reality headsets may seem out of economic reach for most libraries, but the potential of “assisted reality” tools goes well beyond merely inviting patrons to strap on a pair of goggles. Ranging from enhanced training to using third-party apps to enrich digital collections, there is a kaleidoscope of library uses for augmented, virtual, or mixed reality. In this collection, Varnum and his hand-picked team of contributors share exciting, surprising, and inspiring case studies from a mix of institution types, spotlighting such topics as collaborative virtual reality for improved library instruction, education, and learning and teaching; 3D modeling using virtual reality; virtual reality as collaboration space, from gaming to teleconferencing; balancing access with security, and other privacy issues; future possibilities for augmented reality in public libraries; and augmented reality for museums and special collection libraries. A perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.
Author |
: Randall Shumaker |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 663 |
Release |
: 2009-07-15 |
ISBN-10 |
: 9783642027710 |
ISBN-13 |
: 3642027717 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Virtual and Mixed Reality by : Randall Shumaker
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Author |
: Zeynep Tacgin |
Publisher |
: Cambridge Scholars Publishing |
Total Pages |
: 305 |
Release |
: 2020-03-20 |
ISBN-10 |
: 9781527548725 |
ISBN-13 |
: 1527548724 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Virtual and Augmented Reality by : Zeynep Tacgin
Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.
Author |
: Joshua A. Fisher |
Publisher |
: CRC Press |
Total Pages |
: 316 |
Release |
: 2021-07-14 |
ISBN-10 |
: 9781000378412 |
ISBN-13 |
: 1000378411 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Augmented and Mixed Reality for Communities by : Joshua A. Fisher
Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.
Author |
: Dejian Liu |
Publisher |
: Springer |
Total Pages |
: 250 |
Release |
: 2017-11-13 |
ISBN-10 |
: 9789811054907 |
ISBN-13 |
: 9811054908 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Virtual, Augmented, and Mixed Realities in Education by : Dejian Liu
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.