Virtual And Augmented Reality
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Author |
: Ralf Doerner |
Publisher |
: Springer Nature |
Total Pages |
: 435 |
Release |
: 2022-01-12 |
ISBN-10 |
: 9783030790622 |
ISBN-13 |
: 3030790622 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Virtual and Augmented Reality (VR/AR) by : Ralf Doerner
This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.
Author |
: Bruno Arnaldi |
Publisher |
: John Wiley & Sons |
Total Pages |
: 370 |
Release |
: 2018-05-08 |
ISBN-10 |
: 9781786301055 |
ISBN-13 |
: 1786301059 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Virtual Reality and Augmented Reality by : Bruno Arnaldi
Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
Author |
: S.K. Ong |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 393 |
Release |
: 2013-04-17 |
ISBN-10 |
: 9781447138730 |
ISBN-13 |
: 1447138732 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Virtual and Augmented Reality Applications in Manufacturing by : S.K. Ong
Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.
Author |
: Dengzhe Ma |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 209 |
Release |
: 2012-01-02 |
ISBN-10 |
: 9783642173769 |
ISBN-13 |
: 3642173764 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Virtual Reality & Augmented Reality in Industry by : Dengzhe Ma
"Virtual Reality & Augmented Reality in Industry" collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc. The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering. Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.
Author |
: Paul Mealy |
Publisher |
: John Wiley & Sons |
Total Pages |
: 356 |
Release |
: 2018-06-08 |
ISBN-10 |
: 9781119481423 |
ISBN-13 |
: 1119481422 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Virtual & Augmented Reality For Dummies by : Paul Mealy
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.
Author |
: M. Claudia tom Dieck |
Publisher |
: Springer |
Total Pages |
: 328 |
Release |
: 2019-02-19 |
ISBN-10 |
: 9783030062460 |
ISBN-13 |
: 3030062465 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.
Author |
: M. Claudia tom Dieck |
Publisher |
: Springer Nature |
Total Pages |
: 314 |
Release |
: 2021-05-04 |
ISBN-10 |
: 9783030680862 |
ISBN-13 |
: 303068086X |
Rating |
: 4/5 (62 Downloads) |
Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Author |
: Coelho, Luis Pinto |
Publisher |
: IGI Global |
Total Pages |
: 308 |
Release |
: 2021-12-10 |
ISBN-10 |
: 9781799883722 |
ISBN-13 |
: 1799883728 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Emerging Advancements for Virtual and Augmented Reality in Healthcare by : Coelho, Luis Pinto
Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector, there is an enormous potential for virtual reality development, as this technology allows, on the one hand, the execution of operations or processes at a distance, decoupling realities; and on the other hand, it offers the possibility of simulation for training purposes, whenever there are contexts of risk to the patient or to the health professional. However, virtual reality devices and immersion in virtual environments still requires some improvement as complaints such as headaches and nausea are still common among users, and so continuous research and development is critical to progress the technology. Emerging Advancements for Virtual and Augmented Reality in Healthcare synthesizes the trends, best practices, methodologies, languages, and tools used to implement virtual reality and create a positive user experience while also discussing how to implement virtual reality into day-to-day work with a focus on healthcare professionals and related areas. The application possibilities and their impact are transversal to all areas of health and fields such as education, training, surgery, pain management, physical rehabilitation, stroke rehabilitation, phobia therapy, and telemedicine. Covering topics such as mental health treatment and virtual simulations, it is ideal for medical professionals, engineers, computer scientists, researchers, practitioners, managers, academicians, teachers, and students.
Author |
: Guazzaroni, Giuliana |
Publisher |
: IGI Global |
Total Pages |
: 385 |
Release |
: 2019-11-22 |
ISBN-10 |
: 9781799817987 |
ISBN-13 |
: 1799817989 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Virtual and Augmented Reality in Education, Art, and Museums by : Guazzaroni, Giuliana
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
Author |
: Minhua Ma |
Publisher |
: Springer Science & Business |
Total Pages |
: 570 |
Release |
: 2014-04-25 |
ISBN-10 |
: 9783642548161 |
ISBN-13 |
: 3642548164 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Virtual, Augmented Reality and Serious Games for Healthcare 1 by : Minhua Ma
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.