Virtual Reality Augmented Reality In Industry
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Author |
: S.K. Ong |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 393 |
Release |
: 2013-04-17 |
ISBN-10 |
: 9781447138730 |
ISBN-13 |
: 1447138732 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Virtual and Augmented Reality Applications in Manufacturing by : S.K. Ong
Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.
Author |
: Dengzhe Ma |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 209 |
Release |
: 2012-01-02 |
ISBN-10 |
: 9783642173769 |
ISBN-13 |
: 3642173764 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Virtual Reality & Augmented Reality in Industry by : Dengzhe Ma
"Virtual Reality & Augmented Reality in Industry" collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc. The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering. Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.
Author |
: M. Claudia tom Dieck |
Publisher |
: Springer |
Total Pages |
: 328 |
Release |
: 2019-02-19 |
ISBN-10 |
: 9783030062460 |
ISBN-13 |
: 3030062465 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.
Author |
: Bruno Arnaldi |
Publisher |
: John Wiley & Sons |
Total Pages |
: 370 |
Release |
: 2018-05-08 |
ISBN-10 |
: 9781786301055 |
ISBN-13 |
: 1786301059 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Virtual Reality and Augmented Reality by : Bruno Arnaldi
Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
Author |
: M. Claudia tom Dieck |
Publisher |
: Springer Nature |
Total Pages |
: 314 |
Release |
: 2021-05-04 |
ISBN-10 |
: 9783030680862 |
ISBN-13 |
: 303068086X |
Rating |
: 4/5 (62 Downloads) |
Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Author |
: Richa Goel |
Publisher |
: Walter de Gruyter GmbH & Co KG |
Total Pages |
: 320 |
Release |
: 2023-06-19 |
ISBN-10 |
: 9783110790146 |
ISBN-13 |
: 3110790149 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Augmented and Virtual Reality in Industry 5.0 by : Richa Goel
Author |
: Eusébio, Celeste |
Publisher |
: IGI Global |
Total Pages |
: 356 |
Release |
: 2021-02-26 |
ISBN-10 |
: 9781799864301 |
ISBN-13 |
: 1799864308 |
Rating |
: 4/5 (01 Downloads) |
Synopsis ICT Tools and Applications for Accessible Tourism by : Eusébio, Celeste
The contribution of tourism to create an inclusive society requires the adoption of new approaches and strategies that promote the accessibility of tourism destinations, allowing all people, regardless of their health condition, to enjoy tourism experiences. To accomplish this objective, it is of utmost relevance to promote the active involvement of all stakeholders of the tourism system (demand, supply, government entities, and educational institutions) in the creation of accessible and adapted tourism products. However, the scarce literature in this area suggests that the people working in the tourism industry are not usually aware of several needs and travel constraints of persons with disabilities and that the information delivered by traditional information sources to this market is frequently inadequate, inaccurate, or incomplete. Therefore, the information and communication technologies (ICTs) may have a crucial role to overcome the several travel constraints that these people face to plan and carry out a tourism trip as well as to enable supply agents to develop accessible tourism products. Despite this, although in recent years research regarding accessible tourism has increased, the number of studies on the contributions of ICTs for the development of accessible research is scarce. ICT Tools and Applications for Accessible Tourism provides theoretical and practical contributions for accessible tourism in the growing tourism market for social responsibility issues and as an excellent business opportunity. Chapters within this critical reference source cover the academic discussion of global accessible tourism, increased knowledge of disabilities, ICTs that can be used, and emerging technologies. This book is intended for all practitioners in the tourism industry along with IT specialists, government officials, policymakers, marketers, researchers, academicians, and students who are interested in the latest tools, technologies, and research on accessible tourism.
Author |
: Paul Mealy |
Publisher |
: John Wiley & Sons |
Total Pages |
: 356 |
Release |
: 2018-06-08 |
ISBN-10 |
: 9781119481423 |
ISBN-13 |
: 1119481422 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Virtual & Augmented Reality For Dummies by : Paul Mealy
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.
Author |
: Ralf Doerner |
Publisher |
: Springer Nature |
Total Pages |
: 435 |
Release |
: 2022-01-12 |
ISBN-10 |
: 9783030790622 |
ISBN-13 |
: 3030790622 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Virtual and Augmented Reality (VR/AR) by : Ralf Doerner
This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.
Author |
: Timothy Jung |
Publisher |
: Springer Nature |
Total Pages |
: 397 |
Release |
: 2020-03-24 |
ISBN-10 |
: 9783030378691 |
ISBN-13 |
: 3030378691 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Augmented Reality and Virtual Reality by : Timothy Jung
This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.