Atari Projects

Atari Projects
Author :
Publisher : Lulu.com
Total Pages : 123
Release :
ISBN-10 : 9780578556420
ISBN-13 : 0578556421
Rating : 4/5 (20 Downloads)

Synopsis Atari Projects by : Jason Moore

Atari Design

Atari Design
Author :
Publisher : Bloomsbury Publishing
Total Pages : 281
Release :
ISBN-10 : 9781474284530
ISBN-13 : 1474284531
Rating : 4/5 (30 Downloads)

Synopsis Atari Design by : Raiford Guins

Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.

Mapping the Atari

Mapping the Atari
Author :
Publisher : Compute
Total Pages : 270
Release :
ISBN-10 : 0874550041
ISBN-13 : 9780874550047
Rating : 4/5 (41 Downloads)

Synopsis Mapping the Atari by : Ian Chadwick

Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings

Atari Design

Atari Design
Author :
Publisher : Bloomsbury Visual Arts
Total Pages : 281
Release :
ISBN-10 : 9781474284547
ISBN-13 : 147428454X
Rating : 4/5 (47 Downloads)

Synopsis Atari Design by : Raiford Guins

Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.

Python Reinforcement Learning Projects

Python Reinforcement Learning Projects
Author :
Publisher : Packt Publishing Ltd
Total Pages : 287
Release :
ISBN-10 : 9781788993227
ISBN-13 : 1788993225
Rating : 4/5 (27 Downloads)

Synopsis Python Reinforcement Learning Projects by : Sean Saito

Implement state-of-the-art deep reinforcement learning algorithms using Python and its powerful libraries Key FeaturesImplement Q-learning and Markov models with Python and OpenAIExplore the power of TensorFlow to build self-learning modelsEight AI projects to gain confidence in building self-trained applicationsBook Description Reinforcement learning is one of the most exciting and rapidly growing fields in machine learning. This is due to the many novel algorithms developed and incredible results published in recent years. In this book, you will learn about the core concepts of RL including Q-learning, policy gradients, Monte Carlo processes, and several deep reinforcement learning algorithms. As you make your way through the book, you'll work on projects with datasets of various modalities including image, text, and video. You will gain experience in several domains, including gaming, image processing, and physical simulations. You'll explore technologies such as TensorFlow and OpenAI Gym to implement deep learning reinforcement learning algorithms that also predict stock prices, generate natural language, and even build other neural networks. By the end of this book, you will have hands-on experience with eight reinforcement learning projects, each addressing different topics and/or algorithms. We hope these practical exercises will provide you with better intuition and insight about the field of reinforcement learning and how to apply its algorithms to various problems in real life. What you will learnTrain and evaluate neural networks built using TensorFlow for RLUse RL algorithms in Python and TensorFlow to solve CartPole balancingCreate deep reinforcement learning algorithms to play Atari gamesDeploy RL algorithms using OpenAI UniverseDevelop an agent to chat with humans Implement basic actor-critic algorithms for continuous controlApply advanced deep RL algorithms to games such as MinecraftAutogenerate an image classifier using RLWho this book is for Python Reinforcement Learning Projects is for data analysts, data scientists, and machine learning professionals, who have working knowledge of machine learning techniques and are looking to build better performing, automated, and optimized deep learning models. Individuals who want to work on self-learning model projects will also find this book useful.

Racing the Beam

Racing the Beam
Author :
Publisher : MIT Press
Total Pages : 193
Release :
ISBN-10 : 9780262539760
ISBN-13 : 0262539764
Rating : 4/5 (60 Downloads)

Synopsis Racing the Beam by : Nick Montfort

A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Video Game Design

Video Game Design
Author :
Publisher : Cavendish Square Publishing, LLC
Total Pages : 98
Release :
ISBN-10 : 9781502601131
ISBN-13 : 1502601133
Rating : 4/5 (31 Downloads)

Synopsis Video Game Design by : Kezia Endsley

Since the 1950s, video games have become a billion dollar industry. Find out what it takes to have a successful career as a video game designer—and if it’s the right job for you.

Art Of Atari

Art Of Atari
Author :
Publisher : Dynamite Entertainment
Total Pages : 354
Release :
ISBN-10 : 9781524101060
ISBN-13 : 1524101060
Rating : 4/5 (60 Downloads)

Synopsis Art Of Atari by : Tim Lapetino

Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Once Upon Atari

Once Upon Atari
Author :
Publisher :
Total Pages : 328
Release :
ISBN-10 : 0986218669
ISBN-13 : 9780986218668
Rating : 4/5 (69 Downloads)

Synopsis Once Upon Atari by : Howard Scott Warshaw

ONCE UPON ATARI is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights, delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry's original innovators.This is a detailed look behind the scenes of the early days of video games, with particular attention to the causative factors leading up to the video game crash of the early 1980s. It is also the journey of one industry pioneer, and how his experience creating some of the world's most noted pieces of interactive entertainment reverberates throughout his life. It is a compelling and dramatic tale of innocence, greed, exuberance, hubris, joy, devastation and ultimately redemption, told in a fresh voice and an unorthodox style.

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 1173
Release :
ISBN-10 : 9798216161820
ISBN-13 :
Rating : 4/5 (20 Downloads)

Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.