The Assassin Game

The Assassin Game
Author :
Publisher : Sourcebooks, Inc.
Total Pages : 263
Release :
ISBN-10 : 9781492632764
ISBN-13 : 1492632767
Rating : 4/5 (64 Downloads)

Synopsis The Assassin Game by : Kirsty McKay

It was just a game...until it wasn't. Will Cate discover the assassin before it's too late? Perfect for fans of teen mystery books! TAG. You're It... At Cate's isolated boarding school Killer is more than a game—it's an elite secret society. Members must avoid being "killed" during a series of thrilling pranks—and only the Game Master knows who the "killer" is. When Cate's finally invited to join The Guild of Assassins, she thinks it's her ticket to finally feeling like she belongs. But when the game becomes all too real, the school threatens to shut it down. Cate will do anything to keep playing and save The Guild. But can she find the real assassin—before she's the next target? "An intriguing, tightly wound mystery. The game is on!" —Hannah Jayne, author of Truly, Madly, Deadly and Twisted Perfect for those looking for: Teen books for girls ages 11–14 Secret societies in fiction Psychological thrillers

A Game For Assassins

A Game For Assassins
Author :
Publisher : Next Chapter
Total Pages : 619
Release :
ISBN-10 : PKEY:6610000340620
ISBN-13 :
Rating : 4/5 (20 Downloads)

Synopsis A Game For Assassins by : James Quinn

It's the height of the Cold War, and a team of assassins is targeting agents of the British Intelligence. In desperation, the agency sends their best agent to hunt down the killers. Jack "Gorilla" Grant isn't your typical secret agent. Uncompromising and rough-edged, he doesn't fit in with the debonair intelligence operatives. Drawn into a deadly game, Jack soon realizes that even the perfect spy can die in a wilderness of mirrors.

Killer Game

Killer Game
Author :
Publisher : Scholastic Australia
Total Pages : 309
Release :
ISBN-10 : 9781760271435
ISBN-13 : 1760271438
Rating : 4/5 (35 Downloads)

Synopsis Killer Game by : Kirsty McKay

From the author of Undead and Unfed comes a completely gripping, psychological whodunnit that will keep readers guessing to the last page. At Cate’s isolated boarding school, Killer Game is a tradition. Only a select few are invited to play. They must avoid being ‘killed’ by a series of thrilling pranks, and identify the ‘murderer’. But this time, it’s different: the game stops feeling fake and starts getting dangerous—and Cate’s the next target. Can they find the culprit … before it’s too late?

The Making of Assassin's Creed: 15th Anniversary

The Making of Assassin's Creed: 15th Anniversary
Author :
Publisher : Dark Horse Comics
Total Pages : 246
Release :
ISBN-10 : 9781506734842
ISBN-13 : 1506734847
Rating : 4/5 (42 Downloads)

Synopsis The Making of Assassin's Creed: 15th Anniversary by : Alex Calvin

An oversized full-color hardcover that celebrates fifteen years of the iconic Assassin’s Creed video game saga! Discover the genesis of each Assassin’s Creed game and get an insider's look at the efforts that went into creating one the biggest franchises in the video game industry.​ In observance of Assassin’s Creed’s fifteen-year anniversary, Ubisoft and Dark Horse Books have teamed up to create an extensive examination into the creation of the award-winning Assassin’s Creed franchise. Featuring gorgeous art from over a decade-and-a-half of development, and detailed interviews with the games’ past and present creators, this is the perfect companion piece for any aspiring Assassin.

Paratextualizing Games

Paratextualizing Games
Author :
Publisher : transcript Verlag
Total Pages : 364
Release :
ISBN-10 : 9783732854219
ISBN-13 : 3732854213
Rating : 4/5 (19 Downloads)

Synopsis Paratextualizing Games by : Benjamin Beil

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

The 21st Century in 100 Games

The 21st Century in 100 Games
Author :
Publisher : Taylor & Francis
Total Pages : 142
Release :
ISBN-10 : 9781040044353
ISBN-13 : 1040044352
Rating : 4/5 (53 Downloads)

Synopsis The 21st Century in 100 Games by : Aditya Deshbandhu

The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.

Lyrical Assassins

Lyrical Assassins
Author :
Publisher : Xlibris Corporation
Total Pages : 172
Release :
ISBN-10 : 9781984548979
ISBN-13 : 1984548972
Rating : 4/5 (79 Downloads)

Synopsis Lyrical Assassins by : Lamonte Collyear

Lyrical Assassins: 50 of the Greatest Prophet Emcees is an illustration of my personal tribute to the gifted men and women whose extraordinary oratory skills have garnered my attention to listen, learn, admire, and respect. Hip-hop music has been through quite a few transformations during its existence. Despite the ups and downs, hip-hop has lived a very fruitful life. Rap artists have invented some of the most dynamic creations of music while entertaining a mass audience of fans nationwide and abroad. This book represents my personal favorites from number 1 to 50, with a list of honorable mentions and top fifty rap groups.

The Last of the Assassins

The Last of the Assassins
Author :
Publisher : August Folly
Total Pages : 356
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis The Last of the Assassins by : August Folly

In “The Last of the Assassins,” the chilling sequel, Cyrus emerges from the shadows of his turbulent past, no longer a mere prodigy but a master manipulator. The boy consumed by revenge has transformed into a man driven by an insatiable thirst for control, navigating a world rife with betrayal, manipulation, and murder. This book delves deeper into the labyrinth of Cyrus’ mind, slipping deeper into darkness. As he weaves his web of intrigue, alliances shift like sand, and a single misstep can be fatal. His journey is a visceral exploration of the darkest facets of the human psyche, where the pursuit of dominance is a purpose in itself. Cyrus’ evolution from a vengeful youth to a formidable strategist is a relentless dance of covert operations and brutal confrontations. Each chapter plunges you further into a realm where moral lines blur and every choice echoes with far-reaching consequences. Step into the mind of a man shaped by pain and driven by power, where the boundaries between predator and prey are obliterated in his quest for supremacy.

Using New Technologies to Enhance Teaching and Learning in History

Using New Technologies to Enhance Teaching and Learning in History
Author :
Publisher : Routledge
Total Pages : 202
Release :
ISBN-10 : 9780415688376
ISBN-13 : 041568837X
Rating : 4/5 (76 Downloads)

Synopsis Using New Technologies to Enhance Teaching and Learning in History by : Terry Haydn

Nearly all history teachers are interested in how new technology might be used to improve teaching and learning in history. However, not all history departments have had the time, expertise and guidance which would enable them to fully explore the wide range of ways in which ICT might help them to teach their subject more effectively. This much-needed collection offers practical guidance and examples of the ways in which new technology can enhance pupil engagement in the subject, impact on knowledge retention, get pupils learning outside the history classroom, and help them to work collaboratively using a range of Web 2.0 applications. The chapters, written by experienced practitioners and experts in the field of history education and ICT, explore topics such as: how to design web interactivities for your pupils what can you accomplish with a wiki how to get going in digital video editing what to do with the VLE? making best use of the interactive whiteboard designing effective pupil webquests digital storytelling in history making full use of major history websites using social media. Using New Technologies to Enhance Teaching and Learning in History is essential reading for all trainee, newly qualified and experienced teachers of history. It addresses many of the problems, barriers and dangers which new technology can pose, but it also clearly explains and exemplifies the wide range of ways in which ICT can be used to radically improve the quality of pupils' experience of learning history.

Assassin's Creed: The Resurrection Plot

Assassin's Creed: The Resurrection Plot
Author :
Publisher : Simon and Schuster
Total Pages : 253
Release :
ISBN-10 : 9781839082368
ISBN-13 : 1839082364
Rating : 4/5 (68 Downloads)

Synopsis Assassin's Creed: The Resurrection Plot by : Kate Heartfield

The conspiracies of the Templars reverberate across nineteenth century Europe as they seize control of the future, and only the Brotherhood of Assassins can hold them back, in this globetrotting adventure from Assassin’s Creed Cairo, 1869. When a bomb goes off at the Khedivial Opera House celebrating the opening of the new Suez Canal, visiting Assassin Pierrette Arnaud investigates, only to uncover a plot to eradicate free will… To her surprise, her old friend and teacher Simeon Price arrives in Egypt on the same trail, seven years after they allied to stop the Templars in London. But there’s no time to reminisce as the Templars maneuver Europe and Africa like pieces on a chessboard, wreaking havoc on a global scale. As Simeon and Pierrette race to stop further attacks, they unearth plans suggesting a mysterious tower is the key to the ultimate Templar takeover… and with the puzzling Engine of History in their grasp, the Assassins might be outmatched at last.