50 Things To Know About Becoming a Girl Gamer

50 Things To Know About Becoming a Girl Gamer
Author :
Publisher :
Total Pages : 108
Release :
ISBN-10 : 9798702417868
ISBN-13 :
Rating : 4/5 (68 Downloads)

Synopsis 50 Things To Know About Becoming a Girl Gamer by : R E Strayer

Are you an aspiring girl gamer? Do you want to be a gamer but have no idea where to begin? Do you want to learn how to grow a following and start livestreaming games? If you answered yes to any of these questions then this book is for you... 50 Things to Know About Becoming a Gamer Girl by R.E. Strayer offers an approach to starting out as a gamer, getting set up on social media, as well as implementing the necessary strategies to grow your online following. Most books on being a girl gamer will focus on what not to do as a girl starting out in the gaming world. Although there's nothing wrong with that, properly learning how to begin as a gamer and how to present yourself online is knowledge that will come in handy for anyone trying to make it in the gaming world. Based on knowledge from the world's leading experts this book will give you some of the best tips about becoming a gamer girl as well as how to manage social media and battle sexism within a dominantly male community. In these pages you'll discover helpful tips that cover a variety of different gaming topics such as choosing the proper gaming gear and initiating your first live broadcast as a gamer girl. This book will help you to understand the basics of gaming, the proper methods for networking online, and how to defeat those nasty "fake gamer girl" stereotypes that accompany female players. By the time you finish this book, you will know how to speak the gamer language, find a team, play online safely, find gaming friends, and begin as a professional gamer girl. So grab YOUR copy today. You'll be glad you did.

The Gamer's Brain

The Gamer's Brain
Author :
Publisher : CRC Press
Total Pages : 383
Release :
ISBN-10 : 9781351650762
ISBN-13 : 1351650769
Rating : 4/5 (62 Downloads)

Synopsis The Gamer's Brain by : Celia Hodent

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Gaming Sexism

Gaming Sexism
Author :
Publisher : NYU Press
Total Pages : 274
Release :
ISBN-10 : 9781479802203
ISBN-13 : 1479802204
Rating : 4/5 (03 Downloads)

Synopsis Gaming Sexism by : Amanda C. Cote

Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Gamer Girls

Gamer Girls
Author :
Publisher : Running Press Kids
Total Pages : 307
Release :
ISBN-10 : 9780762474554
ISBN-13 : 0762474556
Rating : 4/5 (54 Downloads)

Synopsis Gamer Girls by : Mary Kenney

Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Level 13 (A Slacker Novel)

Level 13 (A Slacker Novel)
Author :
Publisher : Scholastic Inc.
Total Pages : 195
Release :
ISBN-10 : 9781338286229
ISBN-13 : 1338286226
Rating : 4/5 (29 Downloads)

Synopsis Level 13 (A Slacker Novel) by : Gordon Korman

From the bestselling author of Swindle, Restart, and Slacker is another hilarious story about an underachiever who learns to go above and beyond. Cameron Boxer, king of the slackers, has found something worth his time. By playing video games online in front of an audience he can find both fame AND fortune -- especially with Elvis (a beaver who seems to love video games as much as Cam) at his side.The only problem? Things keep getting in Cam's way. Like school. And the club he accidentally started. And the misguided people in his life who don't think beavers should be playing video games.It's going to take some trickery, some close calls, and a fierce devotion to slacking in order for Cam to get to his goal -- conquering the game's infamous Level 13. But if any slacker can do it, Cam can.

In Real Life

In Real Life
Author :
Publisher : First Second
Total Pages : 196
Release :
ISBN-10 : 9781466858619
ISBN-13 : 1466858613
Rating : 4/5 (19 Downloads)

Synopsis In Real Life by : Cory Doctorow

Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing. But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake. From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang, In Real Life is a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash. This title has common Core connections. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author :
Publisher : Macmillan
Total Pages : 233
Release :
ISBN-10 : 9781466886421
ISBN-13 : 1466886420
Rating : 4/5 (21 Downloads)

Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Discrimination and Disparities

Discrimination and Disparities
Author :
Publisher : Basic Books
Total Pages : 218
Release :
ISBN-10 : 9781541617834
ISBN-13 : 1541617835
Rating : 4/5 (34 Downloads)

Synopsis Discrimination and Disparities by : Thomas Sowell

An enlarged edition of Thomas Sowell's brilliant examination of the origins of economic disparities Economic and other outcomes differ vastly among individuals, groups, and nations. Many explanations have been offered for the differences. Some believe that those with less fortunate outcomes are victims of genetics. Others believe that those who are less fortunate are victims of the more fortunate. Discrimination and Disparities gathers a wide array of empirical evidence to challenge the idea that different economic outcomes can be explained by any one factor, be it discrimination, exploitation, or genetics. This revised and enlarged edition also analyzes the human consequences of the prevailing social vision of these disparities and the policies based on that vision--from educational disasters to widespread crime and violence.

Feminism in Play

Feminism in Play
Author :
Publisher : Springer
Total Pages : 274
Release :
ISBN-10 : 9783319905396
ISBN-13 : 3319905392
Rating : 4/5 (96 Downloads)

Synopsis Feminism in Play by : Kishonna L. Gray

Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

Don't Hate the Player

Don't Hate the Player
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 387
Release :
ISBN-10 : 9781547605033
ISBN-13 : 1547605030
Rating : 4/5 (33 Downloads)

Synopsis Don't Hate the Player by : Alexis Nedd

"Refreshingly voice-y, wildly smart, and genuinely hilarious." - Casey McQuiston, New York Times bestselling author of Red, White & Royal Blue From an exciting new voice comes a funny and heartfelt YA romance set in the world of competitive gaming, perfect for fans of Opposite of Always and Slay. Emilia Romero is living a double life. By day, she's a field hockey star with a flawless report card. But by night, she's kicking virtual ass as the only female member of a highly competitive eSports team. Emilia has mastered the art of keeping her two worlds thriving, which hinges on them staying completely separate. That's in part to keep her real-life persona, but also for her own safety, since girl gamers are often threatened and harassed. When a major eSports tournament comes to her city, Emilia is determined to prove herself to her team and the male-dominated gaming community. But her perfectly balanced life is thrown for a loop when a member of a rival team recognizes her . . . Jake Hooper has had a crush on Emilia since he was ten years old. When his underdog eSports team makes it into the tournament, he's floored to discover she's been leading a double life. The fates bring Jake and Emilia together as they work to keep her secret, even as the pressures of the tournament and their non-gaming world threaten to pull everything apart. Debut author Alexis Nedd has crafted a YA combo-punch of charming romance and virtual adventure that will win the hearts of gamers and non-gamers alike.