3d Game Programming All In One
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Author |
: Kenneth C. Finney |
Publisher |
: Cengage Learning |
Total Pages |
: 1152 |
Release |
: 2012-12-03 |
ISBN-10 |
: 1435457447 |
ISBN-13 |
: 9781435457447 |
Rating |
: 4/5 (47 Downloads) |
Synopsis 3D Game Programming All in One by : Kenneth C. Finney
3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.
Author |
: Kenneth C. Finney |
Publisher |
: Course Technology |
Total Pages |
: 620 |
Release |
: 2005 |
ISBN-10 |
: UVA:X004907747 |
ISBN-13 |
: |
Rating |
: 4/5 (47 Downloads) |
Synopsis Advanced 3D Game Programming All in One by : Kenneth C. Finney
Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.
Author |
: Bruno Miguel Teixeira de Sousa |
Publisher |
: Course Technology |
Total Pages |
: 990 |
Release |
: 2002 |
ISBN-10 |
: 1931841233 |
ISBN-13 |
: 9781931841238 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Game Programming All in One by : Bruno Miguel Teixeira de Sousa
Teaches the basics of C++ programming and covers basic program flow, statements, and functions. Covers basic program flow, statements, functions, pointers, and many other topics. Covers Windows funtionality and DirectX. Provides readers with an understanding of the basics of game design and architecture, 2D game engines, Artificial Intelligence and physics.
Author |
: Jonathan S. Harbour |
Publisher |
: Cengage Learning |
Total Pages |
: 854 |
Release |
: 2007 |
ISBN-10 |
: UCSD:31822035456730 |
ISBN-13 |
: |
Rating |
: 4/5 (30 Downloads) |
Synopsis Game Programming All in One by : Jonathan S. Harbour
This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Author |
: Les Pardew |
Publisher |
: Course Technology |
Total Pages |
: 542 |
Release |
: 2007 |
ISBN-10 |
: STANFORD:36105123342771 |
ISBN-13 |
: |
Rating |
: 4/5 (71 Downloads) |
Synopsis Game Character Animation All in One by : Les Pardew
Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.
Author |
: Peter Walsh |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 621 |
Release |
: 2008-01-08 |
ISBN-10 |
: 9781449633592 |
ISBN-13 |
: 1449633595 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1092 |
Release |
: 2002 |
ISBN-10 |
: 0672323699 |
ISBN-13 |
: 9780672323690 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author |
: Chris Strom |
Publisher |
: Pragmatic Bookshelf |
Total Pages |
: 556 |
Release |
: 2018-07-05 |
ISBN-10 |
: 9781680506259 |
ISBN-13 |
: 1680506250 |
Rating |
: 4/5 (59 Downloads) |
Synopsis 3D Game Programming for Kids by : Chris Strom
You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new edition is completely revised, and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When you're done, you're going to be amazed at what you can create. Jump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it! This second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun! Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? It's up to you. And, using a code editor created especially for this book, you'll program right in your web browser. You'll see the results of your work and imagination right away - right next to the code that you just typed! Along the way, you'll pick up a ton of programming knowledge, and dive in even deeper with some more advanced chapters. Whatever you want to do, this book has your back. Best of all, you get to create awesome games and say, "I made this!" What You Need: You need the latest version of the Google Chrome Web browser, available for free from https://chrome.google.com. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won't need Internet access for later projects.
Author |
: |
Publisher |
: Yusuf Pisan |
Total Pages |
: 172 |
Release |
: 2007 |
ISBN-10 |
: 9781921166877 |
ISBN-13 |
: 1921166878 |
Rating |
: 4/5 (77 Downloads) |
Synopsis IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment by :
Author |
: Bruno Evangelista |
Publisher |
: Apress |
Total Pages |
: 437 |
Release |
: 2009-05-31 |
ISBN-10 |
: 9781430218180 |
ISBN-13 |
: 1430218185 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Beginning XNA 3.0 Game Programming by : Bruno Evangelista
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.