3d Creature Workshop
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Author |
: Bill Fleming |
Publisher |
: |
Total Pages |
: 441 |
Release |
: 2001 |
ISBN-10 |
: 1584500212 |
ISBN-13 |
: 9781584500216 |
Rating |
: 4/5 (12 Downloads) |
Synopsis 3D Creature Workshop by : Bill Fleming
Covers general overview of 3D creature design as well as specific programs and it is recommended that the user have at least one of the following: LightWave, 3D Studio Max (version 2.0 or higher); Hash Animation: Master 2000; Pixels: 3D (v3.6x or later); Amapi 3D; Organica; Lifeforms; Photoshop; DarkTree Textures; Vue d'Esprit (v.3.x); World Construction Set (v. 4 or 5); Bryce (3D or v4).
Author |
: Catherine Winder |
Publisher |
: Taylor & Francis |
Total Pages |
: 328 |
Release |
: 2013-02-11 |
ISBN-10 |
: 9781136132612 |
ISBN-13 |
: 1136132619 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Producing Animation by : Catherine Winder
Drawing heavily from the authors' twenty years of combined experience, Producing Animation offers a clear overview of this exciting industry and a comprehensive guide to the process of developing a project from conception to final delivery. Written from the perspective of a producer, this book offers the foundation of how a project is created in addition to describing the role of the producer at each phase. Answers are provided to many of the most commonly asked questions about animation ranging from how to enter the business to the average cost and schedule for a prime-time animated series. Producing Animation has the first-of-its-kind comprehensive chart of accounts for animation, named the Animation Budget Builder, which can be individually tailored for each project. Visit www.MovieMagicProducer.com for more details. Students, aspiring producers, investors, television and studio executives, artists, film line producers wishing to branch into animation, and legal advisors will find this an invaluable tool. The chapters specifically geared to the pre-production, production and postproduction processes offer animation producers a wealth of practical advice. Numerous illustrations outline the different steps of production. Forms the authors have devised to help streamline the process are also included. Observations from a wide range of industry professionals such as; studio heads, creators, directors, producers, writers and members of the production crew, give the reader insight into what it takes to be successful in this business. The authors' personal anecdotes at key process checkpoints relay firsthand experience, illustrating some of the pitfalls a producer must learn to circumvent. Detailed information on preparing a thorough production plan including the budget, schedule, and crew plan can also be found in this book.
Author |
: 3D Total Publishing |
Publisher |
: 3dtotal Publishing |
Total Pages |
: 288 |
Release |
: 2020-07 |
ISBN-10 |
: 1912843129 |
ISBN-13 |
: 9781912843121 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Fundamentals of Creature Design by : 3D Total Publishing
The world's best creature designers and concept artists provide a groundbreaking and unique insight into their creative processes and practices.
Author |
: Scott Spencer |
Publisher |
: John Wiley & Sons |
Total Pages |
: 386 |
Release |
: 2012-04-06 |
ISBN-10 |
: 9781118236260 |
ISBN-13 |
: 1118236262 |
Rating |
: 4/5 (60 Downloads) |
Synopsis ZBrush Creature Design by : Scott Spencer
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.
Author |
: Jean-Marc Gauthier |
Publisher |
: Morgan Kaufmann Publishers |
Total Pages |
: 354 |
Release |
: 2002 |
ISBN-10 |
: UOM:39015053564772 |
ISBN-13 |
: |
Rating |
: 4/5 (72 Downloads) |
Synopsis Creating Interactive 3-D Actors and Their Worlds by : Jean-Marc Gauthier
CD-ROM contains: Files related to tutorials presented in text.
Author |
: Kurt Papstein |
Publisher |
: 3dtotal Publishing |
Total Pages |
: 0 |
Release |
: 2014 |
ISBN-10 |
: 1909414131 |
ISBN-13 |
: 9781909414136 |
Rating |
: 4/5 (31 Downloads) |
Synopsis ZBrush Characters and Creatures by : Kurt Papstein
Step-by-step guides by industry experts reveal how to get professional results from the revolutionary digital sculpting and painting software ZBrush.
Author |
: Terryl Whitlatch |
Publisher |
: Chronicle Books |
Total Pages |
: 175 |
Release |
: 2016-04-19 |
ISBN-10 |
: 9781452147666 |
ISBN-13 |
: 1452147663 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Wildlife of Star Wars by : Terryl Whitlatch
This field guide offers a unique look at the creatures that populate the Star Wars galaxy. Packed with hundreds of detailed and colorful illustrations of exotic entities in a wide array of habitats—from the ice fields of Hoth and the pastures of Naboo to the concrete jungle of Coruscant—this entertaining and comprehensive classic also provides information on the mating habits, feeding patterns, and defense mechanisms of these incredible beasts.
Author |
: Tracy Fullerton |
Publisher |
: CRC Press |
Total Pages |
: 540 |
Release |
: 2014-03-05 |
ISBN-10 |
: 9781482217162 |
ISBN-13 |
: 1482217163 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Game Design Workshop by : Tracy Fullerton
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Author |
: Ian Failes |
Publisher |
: CRC Press |
Total Pages |
: 193 |
Release |
: 2016-02-19 |
ISBN-10 |
: 9781317540939 |
ISBN-13 |
: 131754093X |
Rating |
: 4/5 (39 Downloads) |
Synopsis Masters of FX by : Ian Failes
It would be rare these days to find a film that did not in some way depend on the magic of visual effects, from the raging computer-generated dinosaurs in Steven Spielberg's Jurassic Park, to the fantastical worlds of Tim Burton's Alice in Wonderland, and the photoreal tiger and ocean in Ang Lee's Life of Pi. Through interviews with 16 of the leading effects pioneers from around the world (see list below), author Ian Failes explores the making of some of the most memorable film sequences ever produced, showcasing the shift from practical to digital magic with original behind-the-scenes imagery, shot breakdowns, and detailed explanations of some of the secrets behind the making of cinema's most extraordinary creations. Visual effects artists and films discussed include: Dennis Muren (Star Wars: Episodes IV–VI; Terminator 2: Judgment Day; Jurassic Park; A.I. Artificial Intelligence; War of the Worlds) Bill Westenhofer (Babe: Pig in the City; Cats & Dogs; The Lion, the Witch and the Wardrobe; The Golden Compass; Life of Pi) Joe Letteri (The Lord of the Rings trilogy; King Kong; Avatar; Planet of the Apes; The Hobbit trilogy) Rob Legato (Apollo 13; Titanic; The Aviator; Hugo) Paul Franklin (Pitch Black; Christopher Nolan’s The Dark Knight trilogy; Inception; Interstellar) Richard Edlund (Star Wars: Episodes IV–VI; Raiders of the Lost Ark; Ghostbusters; Multiplicity); Edson Williams (X-Men: The Last Stand; The Curious Case of Benjamin Button; The Social Network; Captain America films) Karen Goulekas (Godzilla; The Day After Tomorrow; 10,000 BC; Green Lantern); Chris Corbould (Golden Eye; Die Another Day; Christopher Nolan’s The Dark Knight trilogy; Inception); Ian Hunter (The X-Files; The Dark Knight; The Dark Knight Rises; Inception; Interstellar) John Rosengrant (Terminator films; Jurassic Park; Iron Man films; Real Steel)
Author |
: |
Publisher |
: |
Total Pages |
: 1134 |
Release |
: 1999 |
ISBN-10 |
: UOM:39015046817386 |
ISBN-13 |
: |
Rating |
: 4/5 (86 Downloads) |