Creating Interactive 3-D Actors and Their Worlds

Creating Interactive 3-D Actors and Their Worlds
Author :
Publisher : Morgan Kaufmann Publishers
Total Pages : 354
Release :
ISBN-10 : UOM:39015053564772
ISBN-13 :
Rating : 4/5 (72 Downloads)

Synopsis Creating Interactive 3-D Actors and Their Worlds by : Jean-Marc Gauthier

CD-ROM contains: Files related to tutorials presented in text.

Building Interactive Worlds in 3D

Building Interactive Worlds in 3D
Author :
Publisher : Taylor & Francis
Total Pages : 443
Release :
ISBN-10 : 9781136143977
ISBN-13 : 1136143971
Rating : 4/5 (77 Downloads)

Synopsis Building Interactive Worlds in 3D by : Jean-Marc Gauthier

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
Author :
Publisher : Springer Science & Business Media
Total Pages : 446
Release :
ISBN-10 : 9781447136989
ISBN-13 : 1447136985
Rating : 4/5 (89 Downloads)

Synopsis Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds by : E. Granum

Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.

Designing for Networked Communications: Strategies and Development

Designing for Networked Communications: Strategies and Development
Author :
Publisher : IGI Global
Total Pages : 322
Release :
ISBN-10 : 9781599040714
ISBN-13 : 1599040719
Rating : 4/5 (14 Downloads)

Synopsis Designing for Networked Communications: Strategies and Development by : Heilesen, Simon

Designing for Networked Communications: Strategies and Development explains how to plan, use, and understand the products and the dynamic social processes and tasks some of the most vital innovations in the knowledge society depend upon? social as well as technological. Focusing on various forms of design, implementation and integration of computer mediated communication, this book bridges the academic fields of computer science and communication studies. Designing for Networked Communications: Strategies and Development uses an interdisciplinary approach, and presents results from recent and important research in a variety of forms for networked communications. A constructive and critical view of the interplay between the new electronic and the more conventional modes of communication are utilized, while studies of organizational work practices demonstrate that the use of new technologies and media is best understood and integrated into work practices. In this process of merging, both are remodelled and rearranged while being adapted to the practices and activities for which they were designed.

Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management

Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management
Author :
Publisher : IGI Global
Total Pages : 355
Release :
ISBN-10 : 9781615208920
ISBN-13 : 1615208925
Rating : 4/5 (20 Downloads)

Synopsis Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management by : Rea, Alan

Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g. MMORPGs) and Virtual Worlds in both scholarly and popular publications, very little is written about the issues and techniques one must consider when creating, deploying, interacting within, and managing them securely. Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management brings together the issues that managers, practitioners, and researchers must consider when planning, implementing, working within, and managing these promising virtual technologies for secure processes and initiatives. This publication discusses the uses and potential of these virtual technologies and examines secure policy formation and practices that can be applied specifically to each.

Virtual Technologies: Concepts, Methodologies, Tools, and Applications

Virtual Technologies: Concepts, Methodologies, Tools, and Applications
Author :
Publisher : IGI Global
Total Pages : 1842
Release :
ISBN-10 : 9781599049564
ISBN-13 : 1599049562
Rating : 4/5 (64 Downloads)

Synopsis Virtual Technologies: Concepts, Methodologies, Tools, and Applications by : Kisielnicki, Jerzy

"This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.

Paradata and Transparency in Virtual Heritage

Paradata and Transparency in Virtual Heritage
Author :
Publisher : Routledge
Total Pages : 366
Release :
ISBN-10 : 9781317084259
ISBN-13 : 131708425X
Rating : 4/5 (59 Downloads)

Synopsis Paradata and Transparency in Virtual Heritage by : Anna Bentkowska-Kafel

Computer-Generated Images (CGIs) are widely used and accepted in the world of entertainment but the use of the very same visualization techniques in academic research in the Arts and Humanities remains controversial. The techniques and conceptual perspectives on heritage visualization are a subject of an ongoing interdisciplinary debate. By demonstrating scholarly excellence and best technical practice in this area, this volume is concerned with the challenge of providing intellectual transparency and accountability in visualization-based historical research. Addressing a range of cognitive and technological challenges, the authors make a strong case for a wider recognition of three-dimensional visualization as a constructive, intellectual process and valid methodology for historical research and its communication. Intellectual transparency of visualization-based research, the pervading theme of this volume, is addressed from different perspectives reflecting the theory and practice of respective disciplines. The contributors - archaeologists, cultural historians, computer scientists and ICT practitioners - emphasize the importance of reliable tools, in particular documenting the process of interpretation of historical material and hypotheses that arise in the course of research. The discussion of this issue refers to all aspects of the intellectual content of visualization and is centred around the concept of 'paradata'. Paradata document interpretative processes so that a degree of reliability of visualization outcomes can be understood. The disadvantages of not providing this kind of intellectual transparency in the communication of historical content may result in visual products that only convey a small percentage of the knowledge that they embody, thus making research findings not susceptible to peer review and rendering them closed to further discussion. It is argued, therefore, that paradata should be recorded alongside more tangible outcomes of research, preferably as an integral part of virtual models, and sustained beyond the life-span of the technology that underpins visualization.

CALL Theory Applications for Online TESOL Education

CALL Theory Applications for Online TESOL Education
Author :
Publisher : IGI Global
Total Pages : 440
Release :
ISBN-10 : 9781799866114
ISBN-13 : 1799866114
Rating : 4/5 (14 Downloads)

Synopsis CALL Theory Applications for Online TESOL Education by : Kelch, Kenneth B.

With the increased necessity of using online teaching to ensure students continue to learn, it is imperative that language teachers implement computer-assisted language learning (CALL) techniques into their teaching strategies. TESOL teachers especially must continue to remain up to date on the latest research outlining best practices for the online teaching of English language learners. CALL Theory Applications for Online TESOL Education is a crucial reference work that focuses on online education and CALL in the context of teaching English to speakers of other languages. The book presents research that illustrates the current best practices in online CALL applications in TESOL including works on emerging applications such as mobile language learning, games, and service-learning. It includes chapters that focus on technology-enhanced learning in a variety of configurations, from fully online contexts to face-to-face blended learning contexts that have some degree of a virtual component. While highlighting topics that include e-learning, second language acquisition, and virtual learning environments, this book is ideal for TESOL educators and CALL practitioners who are interested in the ways in which language and culture are impacted by online education. Moreover, K-12 teachers and teacher educators working with linguistically and culturally diverse learners in their classes and communities, as well as administrators, academicians, researchers, and students will benefit from the research contained in this book.

Designing Virtual Worlds

Designing Virtual Worlds
Author :
Publisher : New Riders
Total Pages : 768
Release :
ISBN-10 : 0131018167
ISBN-13 : 9780131018167
Rating : 4/5 (67 Downloads)

Synopsis Designing Virtual Worlds by : Richard A. Bartle

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Encyclopedia of Image Processing

Encyclopedia of Image Processing
Author :
Publisher : CRC Press
Total Pages : 882
Release :
ISBN-10 : 9781351032735
ISBN-13 : 1351032739
Rating : 4/5 (35 Downloads)

Synopsis Encyclopedia of Image Processing by : Phillip A. Laplante

The Encyclopedia of Image Processing presents a vast collection of well-written articles covering image processing fundamentals (e.g. color theory, fuzzy sets, cryptography) and applications (e.g. geographic information systems, traffic analysis, forgery detection). Image processing advances have enabled many applications in healthcare, avionics, robotics, natural resource discovery, and defense, which makes this text a key asset for both academic and industrial libraries and applied scientists and engineers working in any field that utilizes image processing. Written by experts from both academia and industry, it is structured using the ACM Computing Classification System (CCS) first published in 1988, but most recently updated in 2012.