3D Character Development Workshop

3D Character Development Workshop
Author :
Publisher : Mercury Learning and Information
Total Pages : 370
Release :
ISBN-10 : 9781683921714
ISBN-13 : 1683921712
Rating : 4/5 (14 Downloads)

Synopsis 3D Character Development Workshop by : Erik Van Horn

3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning

3D Creature Workshop

3D Creature Workshop
Author :
Publisher : Delmar Thomson Learning
Total Pages : 404
Release :
ISBN-10 : 1886801789
ISBN-13 : 9781886801783
Rating : 4/5 (89 Downloads)

Synopsis 3D Creature Workshop by : Bill Fleming

Covers general overview of 3D creature design as well as specific tutorials for LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5.

Digital Media Production for Beginners

Digital Media Production for Beginners
Author :
Publisher : Taylor & Francis
Total Pages : 246
Release :
ISBN-10 : 9781040115268
ISBN-13 : 1040115268
Rating : 4/5 (68 Downloads)

Synopsis Digital Media Production for Beginners by : Julia V. Griffey

Written for the non-specialist media producer, this book offers a practical and engaging guide to basic digital media production using modern equipment and software. As media production tools and software become more pervasive and traditional media jobs scarcer, today’s media professionals are now expected to be content creators across multiple forms of media, often working with little more equipment than a smartphone. In this accessible manual, Griffey explains how well-crafted media can help sell products, bolster subscriptions, and influence public opinion—and how to go about crafting it in a landscape of high-speed social media consumption. Topics covered include the basics of photography, film, video, and audio production, as well as animation and building websites. Readers will learn not just how to shoot or record content, but also how to edit, compress, and share it, considering the most appropriate file types, equipment, software, and platforms to use for each scenario. After reading this book, students will understand best practices associated with almost every area of media production and possess the essential skills to get the job done. This book is an essential companion for students in communication disciplines, including PR, advertising, journalism, and marketing, looking for a solid grounding in digital media production to prepare them for the competitive job market.

Production Methods

Production Methods
Author :
Publisher : Springer Science & Business Media
Total Pages : 580
Release :
ISBN-10 : 1852336129
ISBN-13 : 9781852336127
Rating : 4/5 (29 Downloads)

Synopsis Production Methods by : Kim Halskov Madsen

This book brings the reader to the frontier of multimedia applications.

Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity
Author :
Publisher : John Wiley & Sons
Total Pages : 466
Release :
ISBN-10 : 9781118237717
ISBN-13 : 1118237714
Rating : 4/5 (17 Downloads)

Synopsis Game Character Creation with Blender and Unity by : Chris Totten

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Production Methods

Production Methods
Author :
Publisher : Springer Science & Business Media
Total Pages : 279
Release :
ISBN-10 : 9781447100638
ISBN-13 : 1447100638
Rating : 4/5 (38 Downloads)

Synopsis Production Methods by : Kim H. Madsen

Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.

3D Studio Max 3.0 Workshop

3D Studio Max 3.0 Workshop
Author :
Publisher : Que Publishing
Total Pages : 516
Release :
ISBN-10 : 0789723433
ISBN-13 : 9780789723437
Rating : 4/5 (33 Downloads)

Synopsis 3D Studio Max 3.0 Workshop by : Duane Loose

This book's subtitle is "beginning with the end in mind", and it offers the beginning 3D Studio Max user basic design principles, as well as techniques for getting ideas out of the brain onto the computer screen. Chapters include information on: Backgrounds, Set design and modeling, Props and secondary scene elements, Camera set-up and movement, Lighting, Creating 3D depth, Texturing & reflection, Specific material development, Dirt, wear and tear, Smoke, water and other special effects, Character design & animation, Video post-production, Making a demo reel, and Getting a job as a CGI artist/animator. The CD includes source files for the exercises, plug-ins and a gallery of high-end 3D Studio work.

Cinema 4D 11 Workshop

Cinema 4D 11 Workshop
Author :
Publisher : CRC Press
Total Pages : 334
Release :
ISBN-10 : 9781136136306
ISBN-13 : 1136136304
Rating : 4/5 (06 Downloads)

Synopsis Cinema 4D 11 Workshop by : Arndt von Koenigsmarck

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.

From Social Butterfly to Engaged Citizen

From Social Butterfly to Engaged Citizen
Author :
Publisher : MIT Press
Total Pages : 541
Release :
ISBN-10 : 9780262297554
ISBN-13 : 0262297558
Rating : 4/5 (54 Downloads)

Synopsis From Social Butterfly to Engaged Citizen by : Marcus Foth

Studies from around the world show how the social media tools of Web 2.0 are shaping engagement with cities, communities, and spaces. Web 2.0 tools, including blogs, wikis, and photo sharing and social networking sites, have made possible a more participatory Internet experience. Much of this technology is available for mobile phones, where it can be integrated with such device-specific features as sensors and GPS. From Social Butterfly to Engaged Citizen examines how this increasingly open, collaborative, and personalizable technology is shaping not just our social interactions but new kinds of civic engagement with cities, communities, and spaces. It offers analyses and studies from around the world that explore how the power of social technologies can be harnessed for social engagement in urban areas. Chapters by leading researchers in the emerging field of urban informatics outline the theoretical context of their inquiries, describing a new view of the city as a hybrid that merges digital and physical worlds; examine technology-aided engagement involving issues of food, the environment, and sustainability; explore the creative use of location-based mobile technology in cities from Melbourne, Australia, to Dhaka, Bangladesh; study technological innovations for improving civic engagement; and discuss design research approaches for understanding the development of sentient real-time cities, including interaction portals and robots.