100 Geometric Games

100 Geometric Games
Author :
Publisher : Courier Dover Publications
Total Pages : 164
Release :
ISBN-10 : 9780486789569
ISBN-13 : 048678956X
Rating : 4/5 (69 Downloads)

Synopsis 100 Geometric Games by : Pierre Berloquin

Copyrighted 1973 by Librairie Generale Francaise, 1973.

Geometric Magic Squares

Geometric Magic Squares
Author :
Publisher : Courier Corporation
Total Pages : 146
Release :
ISBN-10 : 9780486290027
ISBN-13 : 0486290026
Rating : 4/5 (27 Downloads)

Synopsis Geometric Magic Squares by : Lee C.F. Sallows

This innovative work replaces magic square numbers with two-dimensional forms. The result is a revelation that traditional magic squares are now better seen as the one-dimensional instance of this self-same geometrical activity.

100 Numerical Games

100 Numerical Games
Author :
Publisher : Courier Dover Publications
Total Pages : 164
Release :
ISBN-10 : 9780486789583
ISBN-13 : 0486789586
Rating : 4/5 (83 Downloads)

Synopsis 100 Numerical Games by : Pierre Berloquin

Stimulating and delightful, this collection of puzzles features original and classic brainteasers. The author, a puzzle columnist forLe Monde, specially selected these mind-benders for the widest possible audience, ensuring that they're neither too hard for those without a math background nor too easy for the mathematically adept. Includes solutions.

100 Perceptual Puzzles

100 Perceptual Puzzles
Author :
Publisher :
Total Pages : 168
Release :
ISBN-10 : 1566196736
ISBN-13 : 9781566196734
Rating : 4/5 (36 Downloads)

Synopsis 100 Perceptual Puzzles by : Pierre Berloquin

100 Numerical Games

100 Numerical Games
Author :
Publisher : Scribner Book Company
Total Pages : 168
Release :
ISBN-10 : UOM:39015014347804
ISBN-13 :
Rating : 4/5 (04 Downloads)

Synopsis 100 Numerical Games by : Pierre Berloquin

Stimulating and delightful, this collection of puzzles features original and classic brainteasers. The author, a puzzle columnist for Le Monde, specially selected these mind-benders for the widest possible audience, ensuring that they're neither too hard for those without a math background nor too easy for the mathematically adept. All puzzles are clearly stated and accurately answered at the back of the book -- and they're great fun to consider, whether you crack them or not.

100 Games of Logic

100 Games of Logic
Author :
Publisher :
Total Pages : 168
Release :
ISBN-10 : UOM:39015017287221
ISBN-13 :
Rating : 4/5 (21 Downloads)

Synopsis 100 Games of Logic by : Pierre Berloquin

Geometric Algebra: An Algebraic System for Computer Games and Animation

Geometric Algebra: An Algebraic System for Computer Games and Animation
Author :
Publisher : Springer Science & Business Media
Total Pages : 203
Release :
ISBN-10 : 9781848823792
ISBN-13 : 1848823797
Rating : 4/5 (92 Downloads)

Synopsis Geometric Algebra: An Algebraic System for Computer Games and Animation by : John A. Vince

Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.

Problem-Solving Strategies for Efficient and Elegant Solutions, Grades 6-12

Problem-Solving Strategies for Efficient and Elegant Solutions, Grades 6-12
Author :
Publisher : Corwin Press
Total Pages : 281
Release :
ISBN-10 : 9781452298481
ISBN-13 : 1452298483
Rating : 4/5 (81 Downloads)

Synopsis Problem-Solving Strategies for Efficient and Elegant Solutions, Grades 6-12 by : Alfred S. Posamentier

This updated edition presents ten strategies for solving a wide range of mathematics problems, plus new sample problems.

Hexaflexagons and Other Mathematical Diversions

Hexaflexagons and Other Mathematical Diversions
Author :
Publisher : American Mathematical Soc.
Total Pages : 200
Release :
ISBN-10 : 9781470463526
ISBN-13 : 1470463520
Rating : 4/5 (26 Downloads)

Synopsis Hexaflexagons and Other Mathematical Diversions by : Martin Gardner

Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This volume, originally published in 1959, contains the first sixteen columns published in the magazine from 1956-1958. They were reviewed and briefly updated by Gardner for this 1988 edition.

Games of No Chance 3

Games of No Chance 3
Author :
Publisher : Cambridge University Press
Total Pages : 577
Release :
ISBN-10 : 9780521861342
ISBN-13 : 0521861349
Rating : 4/5 (42 Downloads)

Synopsis Games of No Chance 3 by : Michael H. Albert

This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.