Synthetic Worlds

Synthetic Worlds
Author :
Publisher : University of Chicago Press
Total Pages : 346
Release :
ISBN-10 : 9780226096315
ISBN-13 : 0226096319
Rating : 4/5 (15 Downloads)

Synopsis Synthetic Worlds by : Edward Castronova

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

Working Through Synthetic Worlds

Working Through Synthetic Worlds
Author :
Publisher : CRC Press
Total Pages : 484
Release :
ISBN-10 : 9781134783328
ISBN-13 : 1134783329
Rating : 4/5 (28 Downloads)

Synopsis Working Through Synthetic Worlds by : Kenneth W. Kisiel

Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: ¢ a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies ¢ a scholarly review of the technologies described by the stories and the current theories related to those technologies ¢ a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories. The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.

Synthetic Worlds

Synthetic Worlds
Author :
Publisher : Reaktion Books
Total Pages : 280
Release :
ISBN-10 : 9781861895547
ISBN-13 : 1861895542
Rating : 4/5 (47 Downloads)

Synopsis Synthetic Worlds by : Esther Leslie

This revealing study considers the remarkable alliance between chemistry and art from the late eighteenth century to the period immediately following the Second World War. Synthetic Worlds offers fascinating new insights into the place of the material object and the significance of the natural, the organic, and the inorganic in Western aesthetics. Esther Leslie considers how radical innovations in chemistry confounded earlier alchemical and Romantic philosophies of science and nature while profoundly influencing the theories that developed in their wake. She also explores how advances in chemical engineering provided visual artists with new colors, surfaces, coatings, and textures, thus dramatically recasting the way painters approached their work. Ranging from Goethe to Hegel, Blake to the Bauhaus, Synthetic Worlds ultimately considers the astonishing affinities between chemistry and aesthetics more generally. As in science, progress in the arts is always assured, because the impulse to discover is as immutable and timeless as the drive to create.

Working Through Synthetic Worlds

Working Through Synthetic Worlds
Author :
Publisher : CRC Press
Total Pages : 446
Release :
ISBN-10 : 9781134783250
ISBN-13 : 1134783256
Rating : 4/5 (50 Downloads)

Synopsis Working Through Synthetic Worlds by : Kenneth W. Kisiel

Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: ¢ a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies ¢ a scholarly review of the technologies described by the stories and the current theories related to those technologies ¢ a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories. The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.

Exodus to the Virtual World

Exodus to the Virtual World
Author :
Publisher : St. Martin's Press
Total Pages : 268
Release :
ISBN-10 : 9780230608610
ISBN-13 : 0230608612
Rating : 4/5 (10 Downloads)

Synopsis Exodus to the Virtual World by : Edward Castronova

Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.

Peak Plastic

Peak Plastic
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 139
Release :
ISBN-10 : 9798216127345
ISBN-13 :
Rating : 4/5 (45 Downloads)

Synopsis Peak Plastic by : Jack Buffington

Shows why plastics, in aggregate, have become a toxin to humans, wildlife, and the planet, and proposes novel solutions that involve neither traditional recycling nor giving up plastic. "Plastics!" In the 50 years since Dustin Hoffman's character in The Graduate was instructed that this was the career field of the future, we have not been able to escape this ubiquitous but poorly understood material. Author Jack Buffington argues that the plastics crisis is careening toward a tipping point from which there will be no return. There is still time, however, to do something about this crisis if we have the imagination and the will to move away from the failed policies of the past. This book is the first to propose a new model for linking our synthetic world to the natural one, rather than seeking to treat them as separate entities. The key is supply chain innovation. Buffington presents five market-based solutions based on this principle that will allow consumers to continue to use plastic, which has in many ways enabled our way of life. Alongside these proposed solutions, he also addresses the proliferation of plastic as we know it—growth that, if left unchecked, will lead to a "planetary crisis," according to the United Nations—and considers how the material itself might be adapted for a sustainable future.

Synthetic

Synthetic
Author :
Publisher : University of Chicago Press
Total Pages : 258
Release :
ISBN-10 : 9780226440460
ISBN-13 : 022644046X
Rating : 4/5 (60 Downloads)

Synopsis Synthetic by : Sophia Roosth

In the final years of the twentieth century, emigres from mechanical and electrical engineering and computer science resolved that if the aim of biology was to understand life, then making life would yield better theories than experimentation. Sophia Roosth, a cultural anthropologist, takes us into the world of these self-named synthetic biologists who, she shows, advocate not experiment but manufacture, not reduction but construction, not analysis but synthesis. Roosth reveals how synthetic biologists make new living things in order to understand better how life works. What we see through her careful questioning is that the biological features, theories, and limits they fasten upon are determined circularly by their own experimental tactics. This is a story of broad interest, because the active, interested making of the synthetic biologists is endemic to the sciences of our time."

Becoming Superman

Becoming Superman
Author :
Publisher : HarperCollins
Total Pages : 541
Release :
ISBN-10 : 9780062857859
ISBN-13 : 0062857851
Rating : 4/5 (59 Downloads)

Synopsis Becoming Superman by : J. Michael Straczynski

“[The] successful writer for TV, movies, and comics makes his debut as a memoirist with a stunning chronicle of survival”—introduction by Neil Gaiman (Kirkus). Joseph Michael Straczynski is the legendary writer behind Babylon 5, Sense8, Clint Eastwood’s Changeling and Marvel’s Thor, among many other beloved movies, TV shows and comics. In Becoming Superman, he reveals how the power of creativity and imagination enabled him to overcome the horrors of his youth and a dysfunctional family haunted by madness, murder, and a terrible secret. Joe’s early life nearly defies belief. Raised by damaged adults—a con-man grandfather and a manipulative grandmother, a violent, drunken father and a mother who was repeatedly institutionalized—Joe grew up in abject poverty, living in slums and projects when not on the road, crisscrossing the country in his father’s desperate attempts to escape the consequences of his past. Joe found refuge in comic books and his own dreams—imaginary worlds where superheroes used their amazing powers to overcome any adversity. The deeper he read, the more he came to realize that he, too, had a superpower: the ability to tell stories. But even as he found success, Joe could not escape a shocking family secret involving mass murder that he uncovered over the course of decades. Becoming Superman is the startling true story of a little boy who became the hero of his own life.

Regenesis

Regenesis
Author :
Publisher : Basic Books
Total Pages : 305
Release :
ISBN-10 : 9780465038657
ISBN-13 : 0465038654
Rating : 4/5 (57 Downloads)

Synopsis Regenesis by : George M Church

A Harvard biologist and master inventor explores how new biotechnologies will enable us to bring species back from the dead, unlock vast supplies of renewable energy, and extend human life. In Regenesis, George Church and science writer Ed Regis explore the possibilities of the emerging field of synthetic biology. Synthetic biology, in which living organisms are selectively altered by modifying substantial portions of their genomes, allows for the creation of entirely new species of organisms. These technologies-far from the out-of-control nightmare depicted in science fiction-have the power to improve human and animal health, increase our intelligence, enhance our memory, and even extend our life span. A breathtaking look at the potential of this world-changing technology, Regenesis is nothing less than a guide to the future of life.

Stepping into Virtual Reality

Stepping into Virtual Reality
Author :
Publisher : Springer Science & Business Media
Total Pages : 218
Release :
ISBN-10 : 9781848001176
ISBN-13 : 1848001177
Rating : 4/5 (76 Downloads)

Synopsis Stepping into Virtual Reality by : Mario Gutierrez

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.