Work in the Digital Media and Entertainment Industries

Work in the Digital Media and Entertainment Industries
Author :
Publisher : Taylor & Francis
Total Pages : 352
Release :
ISBN-10 : 9781040044704
ISBN-13 : 1040044700
Rating : 4/5 (04 Downloads)

Synopsis Work in the Digital Media and Entertainment Industries by : Tanner Mirrlees

This book is a first-of-its-kind critical interdisciplinary introduction to the economic, political, cultural, and technological dimensions of work in the rapidly growing digital media and entertainment industries (DMEI). Tanner Mirrlees presents a comprehensive guide to understanding the key contexts, theories, methods, debates, and struggles surrounding work in the DMEI. Packed with current examples and accessible research findings, the book highlights the changing conditions and experiences of work in the DMEI. It surveys the DMEI’s key sectors and occupations and considers the complex intersections between labor and social power relations of class, gender, and race, as well as tensions between creativity and commerce, freedom and control, meritocracy and hierarchy, and precarity and equity, diversity, and inclusivity. Chapters also explore how work in the DMEI is being reshaped by capitalism and corporations, government and policies, management, globalization, platforms, A.I., and worker collectives such as unions and cooperatives. This book is a critical introduction to this growing area of research, teaching, learning, life, labor, and organizing, with an eye to understanding work in the DMEI and changing it, for the better. Offering a broad overview of the field, this textbook is an indispensable resource for instructors, undergraduates, postgraduates, and scholars.

New Horizons for a Data-Driven Economy

New Horizons for a Data-Driven Economy
Author :
Publisher : Springer
Total Pages : 312
Release :
ISBN-10 : 9783319215693
ISBN-13 : 3319215698
Rating : 4/5 (93 Downloads)

Synopsis New Horizons for a Data-Driven Economy by : José María Cavanillas

In this book readers will find technological discussions on the existing and emerging technologies across the different stages of the big data value chain. They will learn about legal aspects of big data, the social impact, and about education needs and requirements. And they will discover the business perspective and how big data technology can be exploited to deliver value within different sectors of the economy. The book is structured in four parts: Part I “The Big Data Opportunity” explores the value potential of big data with a particular focus on the European context. It also describes the legal, business and social dimensions that need to be addressed, and briefly introduces the European Commission’s BIG project. Part II “The Big Data Value Chain” details the complete big data lifecycle from a technical point of view, ranging from data acquisition, analysis, curation and storage, to data usage and exploitation. Next, Part III “Usage and Exploitation of Big Data” illustrates the value creation possibilities of big data applications in various sectors, including industry, healthcare, finance, energy, media and public services. Finally, Part IV “A Roadmap for Big Data Research” identifies and prioritizes the cross-sectorial requirements for big data research, and outlines the most urgent and challenging technological, economic, political and societal issues for big data in Europe. This compendium summarizes more than two years of work performed by a leading group of major European research centers and industries in the context of the BIG project. It brings together research findings, forecasts and estimates related to this challenging technological context that is becoming the major axis of the new digitally transformed business environment.

Information Systems and Management in Media and Entertainment Industries

Information Systems and Management in Media and Entertainment Industries
Author :
Publisher : Springer
Total Pages : 338
Release :
ISBN-10 : 9783319494074
ISBN-13 : 3319494074
Rating : 4/5 (74 Downloads)

Synopsis Information Systems and Management in Media and Entertainment Industries by : Artur Lugmayr

This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.

Social Media Entertainment

Social Media Entertainment
Author :
Publisher : NYU Press
Total Pages : 364
Release :
ISBN-10 : 9781479846894
ISBN-13 : 1479846899
Rating : 4/5 (94 Downloads)

Synopsis Social Media Entertainment by : Stuart Cunningham

Winner, 2020 Outstanding Book Award, given by the International Communication Association Honorable Mention, 2020 Nancy Baym Book Award, given by the Association of Internet Researchers How the transformation of social media platforms and user-experience have redefined the entertainment industry In a little over a decade, competing social media platforms, including YouTube, Facebook, Twitter, Instagram, and Snapchat, have given rise to a new creative industry: social media entertainment. Operating at the intersection of the entertainment and interactivity, communication and content industries, social media entertainment creators have harnessed these platforms to generate new kinds of content separate from the century-long model of intellectual property control in the traditional entertainment industry. Social media entertainment has expanded rapidly and the traditional entertainment industry has been forced to cede significant power and influence to content creators, their fans, and subscribers. Digital platforms have created a natural market for embedded advertising, changing the worlds of marketing and communication in their wake. Combined, these factors have produced new, radically shifting demands on the entertainment industry, posing new challenges for screen regimes, media scholars, industry professionals, content creators, and audiences alike. Stuart Cunningham and David Craig chronicle the rise of social media entertainment and its impact on media consumption and production. A massive, industry-defining study with insight from over 100 industry insiders, Social Media Entertainment explores the latest transformations in the entertainment industry in this time of digital disruption.

Creative Work Beyond the Creative Industries

Creative Work Beyond the Creative Industries
Author :
Publisher : Edward Elgar Publishing
Total Pages : 273
Release :
ISBN-10 : 9781782545705
ISBN-13 : 1782545700
Rating : 4/5 (05 Downloads)

Synopsis Creative Work Beyond the Creative Industries by : Greg Hearn

Creative workers are employed in sectors outside the creative industries often in greater numbers than within the creative field. This is the first book to explore the phenomena of the embedded creative and creative services through a range of sectors,

Digital Media Law

Digital Media Law
Author :
Publisher : Taylor & Francis
Total Pages : 226
Release :
ISBN-10 : 9781000684483
ISBN-13 : 1000684482
Rating : 4/5 (83 Downloads)

Synopsis Digital Media Law by : Christopher S. Reed

Digital Media Law offers a practical guide to the law of media and communication, focusing on digital channels, models, and technologies. It draws together the aspects of media law that are most critical for those engaged in the production and distribution of digital media, from traditional broadcasters and internet-based services to major internet platforms. As an expert scholar and educator in media law, Christopher S. Reed brings considerable experience as an in-house lawyer for a U.S.-based media company with extensive news, sports, and entertainment operations. This blend of practical and scholarly insight delivers a textbook which packs foundational principles and concepts into the context of the digital environment, focusing on how those doctrines are applied in the face of rapidly evolving newsgathering, production, and distribution technologies. Key features include: "In the News" sections that tie the legal principles to real-world events or situations An integrated fictional case study of a media enterprise Insights into digital media policy This accessible textbook is the ideal companion for advanced undergraduate and graduate students as well as practitioners interested in law, journalism, and media studies.

The Entertainment Industry

The Entertainment Industry
Author :
Publisher : CABI
Total Pages : 399
Release :
ISBN-10 : 9781845935511
ISBN-13 : 1845935519
Rating : 4/5 (11 Downloads)

Synopsis The Entertainment Industry by : Stuart Moss

Entertainment studies are an important emerging subject in tourism, and this introductory textbook provides a detailed overview of the entertainment industry discipline in order to prepare students for roles such as promoters, festival managers and technical support workers. Covering key aspects of entertainment by profiling individual sectors, each chapter is written by an expert working in the field and covers the history and background, products and segmentation, contemporary issues, micro and macro business, environmental influences, detailed case studies and future directions of that sector. It will be an essential text for undergraduate students in entertainment management, events management and related tourism subjects.

Work Education For Advance Beginners (A Series Of Pre Vocational Education)

Work Education For Advance Beginners (A Series Of Pre Vocational Education)
Author :
Publisher : BFC Publications
Total Pages : 161
Release :
ISBN-10 : 9789359927473
ISBN-13 : 9359927473
Rating : 4/5 (73 Downloads)

Synopsis Work Education For Advance Beginners (A Series Of Pre Vocational Education) by : Krishna Kumar Mishra

Work Education for Advance Beginners (For class 8) is first book itself for "WORK EDUCATION IN SCHOOLS" prescribed by CBSE as a Co-Scholastics subject in Secondary and Senior Secondary levels. The content Work Education for Advance Beginners has three parts. Elective Area, Core Area and Craft activity. In Elective area include the two of the 16 optional activities are Repair and maintenance of electrical gadgets and Repair and maintenance of simple electronic components and it is based on the Vocational based and Human Needs. The Core Area covers nine aspects in the field of daily life activity included in the curriculum based on all human needs. Work Education for Advance Beginners (For class 8) Covers the following two area - Media and Mass Communication, Value Development. Third part of this book based on traditional Work Education as a Craft activity. In this part we include different Craft Activity. The chosen activity will depend on the availability of raw materials, School time, weather, Area, Most importantly, the expertise of the teacher.

Digital Entertainment as Next Evolution in Service Sector

Digital Entertainment as Next Evolution in Service Sector
Author :
Publisher : Springer Nature
Total Pages : 213
Release :
ISBN-10 : 9789811981210
ISBN-13 : 9811981213
Rating : 4/5 (10 Downloads)

Synopsis Digital Entertainment as Next Evolution in Service Sector by : Subhankar Das

The book showcases research on digital entertainment solutions in different sectors. In recent years, digital media have evolved to include bandwidth-rich, smart, and connected platforms accessed via computers, tablets, smart phones, social media, and video game consoles. The high connectivity and vast processing capacity of these platforms have allowed for platform-agnostic, streaming, always-on, entertainment-on-demand consumption of digital content in a way distinct from traditional models of entertainment consumption. Moving beyond the unilateral delivery of content, with fixed positions of the entertainers and the entertained, digital entertainment is now dynamically generated by users and providers, blurring the boundary between producers and consumers of entertainment. With the increasing accessibility of multimodal media that surround audiences with sensory-rich information, digital entertainment is becoming more immersive.