Winning at Math

Winning at Math
Author :
Publisher : Academic Success Press Inc.
Total Pages : 308
Release :
ISBN-10 : 094028734X
ISBN-13 : 9780940287341
Rating : 4/5 (4X Downloads)

Synopsis Winning at Math by : Paul D. Nolting

Every student must pass math courses to graduate. Doing well in math can both increase your career choices and allow you to graduate. "Winning at Math" will help you improve your math grades -- quickly and easily. The format of "Winning at Math" has bene revised to make it easier to read, and it contains much more proven math study skills techniques. The chapter on test anxiety has been expanded to assist students with math anxiety not just test anxiety. -- From publisher's description

Winning Ways for Your Mathematical Plays

Winning Ways for Your Mathematical Plays
Author :
Publisher : CRC Press
Total Pages : 343
Release :
ISBN-10 : 9780429945595
ISBN-13 : 0429945590
Rating : 4/5 (95 Downloads)

Synopsis Winning Ways for Your Mathematical Plays by : Elwyn R. Berlekamp

This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.

How Not to Be Wrong

How Not to Be Wrong
Author :
Publisher : Penguin Press
Total Pages : 480
Release :
ISBN-10 : 9781594205224
ISBN-13 : 1594205221
Rating : 4/5 (24 Downloads)

Synopsis How Not to Be Wrong by : Jordan Ellenberg

A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be learned and carried out by rote. Math touches everything we do; It's what makes the world make sense. Using the mathematician's methods and hard-won insights-minus the jargon-professor and popular columnist Jordan Ellenberg guides general readers through his ideas with rigor and lively irreverence, infusing everything from election results to baseball to the existence of God and the psychology of slime molds with a heightened sense of clarity and wonder. Armed with the tools of mathematics, we can see the hidden structures beneath the messy and chaotic surface of our daily lives. How Not to Be Wrong shows us how--Publisher's description.

How to Win at Mathematics

How to Win at Mathematics
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 40
Release :
ISBN-10 : 1542447011
ISBN-13 : 9781542447010
Rating : 4/5 (11 Downloads)

Synopsis How to Win at Mathematics by : Sahil Bora

How to win at Mathematics has consistently been a top 10 best seller in Mathematics Study & Teaching in the USA and Australia. The book has had over 1800 downloads, helping math students all over the world. Are you a struggling math student? Then this is the perfect guide for you on how to learn Mathematics better. How to win at mathematics is a clear and useful guide to help students in university or high school achieve better grades even if you have been a failing math student in the past. With each chapter going into detail of how to apply the learning tactics, it can transform your grades from failing to outstanding without having to spend hours locked up in the library studying or resorting to rote memorization when you don't understand a concept. You will learn how to Take math notes Make sure you understand concepts with the magic of obtaining insight Drill down concepts you have no idea about with examples of how to do it Efficiently complete tutorial/problem sets Prepare and ace assessments

Math Lessons for a Living Education Level 1

Math Lessons for a Living Education Level 1
Author :
Publisher : New Leaf Publishing Group
Total Pages : 42
Release :
ISBN-10 : 9780890519233
ISBN-13 : 0890519234
Rating : 4/5 (33 Downloads)

Synopsis Math Lessons for a Living Education Level 1 by : Angela O'Dell

Have you ever noticed that we tend to compartmentalize when teaching our children? In real life, there aren’t artificial barriers between “subjects.” For example, when you are cooking or baking, you have to use the skills of reading, logical thinking, and measuring, just to name a few. In driving a car, you see and read road signs, read maps, and count miles. It has become quite clear that there is an abundance of math curriculums available that are nothing but monotonous drill sheets dressed up in pretty colors. Pretty colors do not make a living book. Content, story, and the ability to show math in real life make a living math book. Math Level 1: Teach math lessons through the creative means of a life storyProvides a link for the downloadable answer keyHas a scope and sequence that contains learning numbers 0 to 100, circles and patterns, counting and addition, days of the week, and telling time. This book was written to be used by you and your young student together. It is the story of a twin brother and sister, Charlie and Charlotte, who are visiting their grandparents’ farm. They soon learn that the farm is full of learning opportunities! As you read their story, your students will be drawn into the adventure along with the twins. They will learn about numbers, shapes, place value, adding, and subtracting. They will also learn about gardening, baby animals on the farm, nature, and the love of family. They will hear exciting stories from Grandpa and Grandma, and they will be invited to join the twins on their living math adventures. We hope you have a grand time on this adventure!

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Author :
Publisher : CRC Press
Total Pages : 848
Release :
ISBN-10 : 9781568817231
ISBN-13 : 1568817231
Rating : 4/5 (31 Downloads)

Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Winning Ways for Your Mathematical Plays, Volume 4

Winning Ways for Your Mathematical Plays, Volume 4
Author :
Publisher : CRC Press
Total Pages : 224
Release :
ISBN-10 : 9780429945588
ISBN-13 : 0429945582
Rating : 4/5 (88 Downloads)

Synopsis Winning Ways for Your Mathematical Plays, Volume 4 by : Elwyn R. Berlekamp

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.

The Math Book

The Math Book
Author :
Publisher : Penguin
Total Pages : 711
Release :
ISBN-10 : 9781465494207
ISBN-13 : 1465494200
Rating : 4/5 (07 Downloads)

Synopsis The Math Book by : DK

See how math's infinite mysteries and beauty unfold in this captivating educational book! Discover more than 85 of the most important mathematical ideas, theorems, and proofs ever devised with this beautifully illustrated book. Get to know the great minds whose revolutionary discoveries changed our world today. You don't have to be a math genius to follow along with this book! This brilliant book is packed with short, easy-to-grasp explanations, step-by-step diagrams, and witty illustrations that play with our ideas about numbers. What is an imaginary number? Can two parallel lines ever meet? How can math help us predict the future? All will be revealed and explained in this encyclopedia of mathematics. It's as easy as 1-2-3! The Math Book tells the exciting story of how mathematical thought advanced through history. This diverse and inclusive account will have something for everybody, including the math behind world economies and espionage. This book charts the development of math around the world, from ancient mathematical ideas and inventions like prehistoric tally bones through developments in medieval and Renaissance Europe. Fast forward to today and gain insight into the recent rise of game and group theory. Delve in deeper into the history of math: - Ancient and Classical Periods 6000 BCE - 500 CE - The Middle Ages 500 - 1500 - The Renaissance 1500 - 1680 - The Enlightenment 1680 - 1800 - The 19th Century 1800 - 1900 - Modern Mathematics 1900 - Present The Series Simply Explained With over 7 million copies sold worldwide to date, The Math Book is part of the award-winning Big Ideas Simply Explained series from DK Books. It uses innovative graphics along with engaging writing to make complex subjects easier to understand.

It's a Numbers Game! Soccer

It's a Numbers Game! Soccer
Author :
Publisher : It's a Numbers Game!
Total Pages : 0
Release :
ISBN-10 : 1426339240
ISBN-13 : 9781426339240
Rating : 4/5 (40 Downloads)

Synopsis It's a Numbers Game! Soccer by : James Buckley Jr

"Information about soccer and soccer players incorporating math into the game, for children"--

It's a Numbers Game! Baseball

It's a Numbers Game! Baseball
Author :
Publisher :
Total Pages : 128
Release :
ISBN-10 : 1426371578
ISBN-13 : 9781426371578
Rating : 4/5 (78 Downloads)

Synopsis It's a Numbers Game! Baseball by : James Buckley, Jr.

With every hit, ball, strike, and home run numbers are being calculated on the baseball field. Get ready to learn all the ways digits and math factor into the game, from the countless statistics used to measure an individual player's game to the exact timing used to steal a base. Read about all the greatest players from baseball history and get fun facts, like what the most retired jersey number is. Discover what countries dominate in the Little League World Series and check out cool graphics that show the frequency of hits to every part of the field. Jam-packed with sports trivia, awesome photos, and fun activities at the end of every chapter, this number-focused look at the game is the ultimate grand slam.