Why People Play

Why People Play
Author :
Publisher : Prentice Hall
Total Pages : 200
Release :
ISBN-10 : MINN:319510005655566
ISBN-13 :
Rating : 4/5 (66 Downloads)

Synopsis Why People Play by : Michael J. Ellis

"This book ... is designed to influence the provisions for play in the home, in the day-care or child development center, in the school, and in the provision of adult leisure services ... It is a critical analysis of the content and assumptions of the many theories or explanations for play behavior."--p. xii.

Games People Play

Games People Play
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : LCCN:96096731
ISBN-13 :
Rating : 4/5 (31 Downloads)

Synopsis Games People Play by : Eric Berne

Getting Gamers

Getting Gamers
Author :
Publisher : Rowman & Littlefield Publishers
Total Pages : 0
Release :
ISBN-10 : 1538121336
ISBN-13 : 9781538121337
Rating : 4/5 (36 Downloads)

Synopsis Getting Gamers by : Jamie Madigan

A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

Tetris

Tetris
Author :
Publisher : Macmillan
Total Pages : 258
Release :
ISBN-10 : 9781626723153
ISBN-13 : 162672315X
Rating : 4/5 (53 Downloads)

Synopsis Tetris by : Box Brown

Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.

Games People Play

Games People Play
Author :
Publisher : Tantor eBooks
Total Pages : 242
Release :
ISBN-10 : 9781618030351
ISBN-13 : 1618030353
Rating : 4/5 (51 Downloads)

Synopsis Games People Play by : Berne, Eric

We think we’re relating to other people–but actually we’re all playing games. Forty years ago, Games People Play revolutionized our understanding of what really goes on during our most basic social interactions. More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965. We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives. Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.

Games Managers Play

Games Managers Play
Author :
Publisher : Third Dimension Publishing
Total Pages : 215
Release :
ISBN-10 : 9780977704132
ISBN-13 : 0977704130
Rating : 4/5 (32 Downloads)

Synopsis Games Managers Play by : Jeff Compton

We all play mental games. It is part of our humanity. You play games with your loved ones, your friends, and your employees. People also play games with you. We are usually unaware of the games that we are engaged in. If you are not mindful of the mental games that are going on around you, then the chances of you winning at these psychological interactions is left up to chance! The edge goes to the one who understands these games, and knows how to play and win! In the past four years, Jeff Compton, has worked with over 150,000 managers and supervisors world-wide in his research into the psychological interactions between managers and employees. In this ground-breaking book, Jeff exposes the mental games that we play and shows you how to win them all! No matter who you are, or what position you hold, learning to communicate your objectives into the mind of others will place you in the upper-echelon of what is considered a great manager. The secrets that reside within this book will help you achieve this plateau. Your use of these techniques will make you persuasive and effective. You will build productivity and increase the harmony of the workplace, where common managers fail to achieve results. You will become a champion of the games managers play!

Designing Virtual Worlds

Designing Virtual Worlds
Author :
Publisher : New Riders
Total Pages : 768
Release :
ISBN-10 : 0131018167
ISBN-13 : 9780131018167
Rating : 4/5 (67 Downloads)

Synopsis Designing Virtual Worlds by : Richard A. Bartle

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

The Essence of Play

The Essence of Play
Author :
Publisher : Routledge
Total Pages : 167
Release :
ISBN-10 : 9781135118259
ISBN-13 : 1135118256
Rating : 4/5 (59 Downloads)

Synopsis The Essence of Play by : Justine Howard

A unique companion to professional play practice! All play professionals are united in their belief that play is important for children’s development – and there are inherent characteristics of play that underpin professional play practice across contexts. Providing an overarching concept of play, drawing together the evidence base across disciplines and linking theory to practice, The Essence of Play is the ideal handbook for all those working with children. Play acts as a natural resource for children to meet physical, intellectual and emotional challenges and this book, unusually, considers play from the perspectives of children rather than adults. It provides a baseline of shared knowledge for all play professionals, exploring the fundamental value of play rather than a ‘how to’ approach to practice. It considers: the therapeutic potential inherent in play; how play reflects and promotes physical, emotional, intellectual, linguistic and social abilities; the emergence of different types of play skills and why these are important; cross-cultural patterns in play, gender, atypicality and adversity, highlighting the relevance of these issues to professional play practice; the benefits of utilising play for assessment and other professional practice issues such as ethical play practice, balancing risk with health and safety and the creation and management of boundaries. This text is designed for students and practitioners working with children across the helping professions, including early years education, play therapy, playwork, childcare, social care, nursing and allied health. Each chapter provides directed reading and small reflective tasks to encourage readers to digest key issues.

Changing Lives Through Redecision Therapy

Changing Lives Through Redecision Therapy
Author :
Publisher : Grove Press
Total Pages : 292
Release :
ISBN-10 : 0802135110
ISBN-13 : 9780802135117
Rating : 4/5 (10 Downloads)

Synopsis Changing Lives Through Redecision Therapy by : Mary McClure Goulding

Redecision Therapy is based on the premise that, through goal-setting and the reenactment of important childhood scenes, we may change our future and gain control of our lives. This revised and updated edition includes the innovative treatment techniques developed by the Gouldings, plus new material on short-term treatment for victims of childhood sexual, physical, and emotional abuse, and advice on how to utilize the strengths of each client to enhance and support therapy.

The Engagement Game

The Engagement Game
Author :
Publisher : Simple Truths
Total Pages : 0
Release :
ISBN-10 : 1492697176
ISBN-13 : 9781492697176
Rating : 4/5 (76 Downloads)

Synopsis The Engagement Game by : Jamie Madigan

What if all workplace cultures were as well-crafted as video games? Effective workplaces and popular video games have a lot in common. The things that make employees happier, more motivated, and more productive leverage the same underlying psychology that makes video games engaging, but sometimes the lessons for work are easier to see when presented in the context of play. The Engagement Game is a leadership and management book that shows how organizational culture and leadership can be super-charged by applying the same principles that video game designers apply when creating a new game. This quick, one-hour read will show you how to do this by blending industrial-organizational workplace psychology with insights on good video game design. This will help you become a better leader, manager, coach, and coworker. You don't have to be a hardcore gamer to benefit from this book. It is for anyone looking to create a positive work experience for their team. This book covers topics including: How games lay out their tasks, goals, and challenges so that they motivate people to do amazing things The ways in which games encourage problem solving and growth mindset Why expanding skills, building self-confidence, and finding opportunities to innovate feel so natural to those who play a lot of games How social information is framed in games so as to engender fruitful competition and cooperation What multiplayer games can tell us about building cohesive, high-performing teams How to create shared experiences and values that can craft a great organizational culture and shared expectations for the right kinds of behaviors Which is all to say that you could learn a lot from video games about how to be an effective leader and manager. Ready? Game on.