Vision Interface

Vision Interface
Author :
Publisher : World Scientific
Total Pages : 294
Release :
ISBN-10 : 9812797629
ISBN-13 : 9789812797629
Rating : 4/5 (29 Downloads)

Synopsis Vision Interface by : Mohamed Cheriet

This volume contains selected papers presented at Vision Interface 1998, held in Vancouver, Canada, in June 1998. It spans a wide spectrum of topics in computer vision and image processing. The field of computer vision and image processing has grown at a phenomenal rate due to the development of innovative techniques coupled with the advance in hardware that have been made available at lower cost. Numerous practical applications are now being realized to justify the theme of Vision Interface 1998 - Real World Applications of Computer Vision.

The Interface of Language, Vision, and Action

The Interface of Language, Vision, and Action
Author :
Publisher : Psychology Press
Total Pages : 462
Release :
ISBN-10 : 9781135432409
ISBN-13 : 1135432406
Rating : 4/5 (09 Downloads)

Synopsis The Interface of Language, Vision, and Action by : John Henderson

This book brings together chapters from investigators on the leading edge on this new research area to explore on the leading edge on this new research area to explore common theoretical issues, empirical findings, technical problems, and outstanding questions. This book will serve as a blueprint for work on the interface of vision, language, and action over the next five to ten years.

Computer Vision: Systems, Theory And Applications: Selected Papers From Vision Interface 1992

Computer Vision: Systems, Theory And Applications: Selected Papers From Vision Interface 1992
Author :
Publisher : World Scientific
Total Pages : 267
Release :
ISBN-10 : 9789814504218
ISBN-13 : 9814504211
Rating : 4/5 (18 Downloads)

Synopsis Computer Vision: Systems, Theory And Applications: Selected Papers From Vision Interface 1992 by : Anup Basu

This book contains a selection of papers which were presented at the Vision Interface '92 Conference. It also includes several invited articles from prominent researchers in the field, suggesting future directions in Computer Vision.

Human Interface and the Management of Information. Visual Information and Knowledge Management

Human Interface and the Management of Information. Visual Information and Knowledge Management
Author :
Publisher : Springer
Total Pages : 666
Release :
ISBN-10 : 9783030226602
ISBN-13 : 3030226603
Rating : 4/5 (02 Downloads)

Synopsis Human Interface and the Management of Information. Visual Information and Knowledge Management by : Sakae Yamamoto

This two-volume set LNCS 11569 and 11570 constitutes the refereed proceedings of the Thematic Area on Human Interface and the Management of Information, HIMI 2019, held as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 91 papers presented in the two volumes were organized in topical sections named: Visual information; Data visualization and analytics; Information, cognition and learning; Information, empathy and persuasion; Knowledge management and sharing; Haptic and tactile interaction; Information in virtual and augmented reality; Machine learning and intelligent systems; Human motion and expression recognition and tracking; Medicine, healthcare and quality of life applications.

Improving Graphical User Interface Using TRIZ

Improving Graphical User Interface Using TRIZ
Author :
Publisher : Umakanta Mishra
Total Pages : 354
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Improving Graphical User Interface Using TRIZ by : Umakant Mishra

The popularity of Graphical User Interface has made it indispensable not only in the field of computer but also in other consumer items like TV, mobile phone, camera etc. Although the current-day GUIs are way ahead of the GUIs of a decade ago, various aspects of a GUI still have several limitations and are going through continuous innovations. TRIZ provides various techniques like “Ideality”, “Functionality”, “Trends”, "Contradictions", “Inventive Principles” etc. to solve the prior art problems and improve the capabilities of any product. The concept of ideality is applied to explore the ideal features of a GUI, such as, easy to develop, easy to operate, easy to navigate, better aesthetics, increased speed of operation, lesser errors and so on. Many contradictions are faced on the way to achieve the Ideality, such as, “displaying more visual elements but without expanding screen size”, “scrolling the screen but without sacrificing space for the scrollbars”, “customizing the GUI but without wasting user’s time and effort to customize it” etc. This book cites more than 100 exemplary inventions from US Patent Database and illustrates how the contradictions in the prior art methods have been overcome by applying very simple but innovative concepts. This book is intended to be a good reference for the TRIZ researchers, GUI developers and IT inventors. If you want to buy in bulk, please email to umakant(at)trizsite(dot)tk for discounts.

Real-Time Vision for Human-Computer Interaction

Real-Time Vision for Human-Computer Interaction
Author :
Publisher : Springer Science & Business Media
Total Pages : 308
Release :
ISBN-10 : 9780387278902
ISBN-13 : 0387278907
Rating : 4/5 (02 Downloads)

Synopsis Real-Time Vision for Human-Computer Interaction by : Branislav Kisacanin

200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip:" 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.

Vision-Based Interaction

Vision-Based Interaction
Author :
Publisher : Morgan & Claypool Publishers
Total Pages : 136
Release :
ISBN-10 : 9781608452422
ISBN-13 : 1608452425
Rating : 4/5 (22 Downloads)

Synopsis Vision-Based Interaction by : Matthew Turk

In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.

A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence

A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence
Author :
Publisher : Springer Nature
Total Pages : 101
Release :
ISBN-10 : 9783031025983
ISBN-13 : 3031025989
Rating : 4/5 (83 Downloads)

Synopsis A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence by : Heidi Lam

Displaying multiple levels of data visually has been proposed to address the challenge of limited screen space. Although many previous empirical studies have addressed different aspects of this question, the information visualization research community does not currently have a clearly articulated consensus on how, when, or even if displaying data at multiple levels is effective. To shed more light on this complex topic, we conducted a systematic review of 22 existing multi-level interface studies to extract high-level design guidelines. To facilitate discussion, we cast our analysis findings into a four-point decision tree: (1) When are multi-level displays useful? (2) What should the higher visual levels display? (3) Should the different visual levels be displayed simultaneously, or one at a time? (4) Should the visual levels be embedded in a single display, or separated into multiple displays? Our analysis resulted in three design guidelines: (1) the number of levels in display and data should match; (2) high visual levels should only display task-relevant information; (3) simultaneous display, rather than temporal switching, is suitable for tasks with multi-level answers. Table of Contents: Introduction / Terminology / Methodology / Summary of Studies / Decision 1: Single or Multi-level Interface? / Decision 2: How to Create the High-Level Displays? / Decision 3: Simultaneous or Temporal Displays of the Multiple Visual Levels / Decision 4: How to Spatially Arrange the Visual Levels, Embedded or Separate? / Limitations of Study / Design Recommendations / Discussion and Future Work

Handbook of Research on User Interface Design and Evaluation for Mobile Technology

Handbook of Research on User Interface Design and Evaluation for Mobile Technology
Author :
Publisher : IGI Global
Total Pages : 1166
Release :
ISBN-10 : 9781599048727
ISBN-13 : 1599048728
Rating : 4/5 (27 Downloads)

Synopsis Handbook of Research on User Interface Design and Evaluation for Mobile Technology by : Lumsden, Joanna

"This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.

Design, User Experience, and Usability. Practice and Case Studies

Design, User Experience, and Usability. Practice and Case Studies
Author :
Publisher : Springer
Total Pages : 659
Release :
ISBN-10 : 9783030235352
ISBN-13 : 3030235351
Rating : 4/5 (52 Downloads)

Synopsis Design, User Experience, and Usability. Practice and Case Studies by : Aaron Marcus

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.