Virus Games

Virus Games
Author :
Publisher : BookPros, LLC
Total Pages : 194
Release :
ISBN-10 : 9781934454046
ISBN-13 : 1934454044
Rating : 4/5 (46 Downloads)

Synopsis Virus Games by : G. L. Sheerin

Technology-phobic Peter Dempsey just started his freshman year of high school and his first computer class. Soon he gains power to see the data packets in his computer and works with them to rid the world of a dangerous super virus.

Fact Hunt

Fact Hunt
Author :
Publisher : Unbound Publishing
Total Pages : 309
Release :
ISBN-10 : 9781783528349
ISBN-13 : 1783528346
Rating : 4/5 (49 Downloads)

Synopsis Fact Hunt by : Larry Bundy Jr

A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.

Gameplay, Emotions and Narrative: Independent Games Experienced

Gameplay, Emotions and Narrative: Independent Games Experienced
Author :
Publisher : Lulu.com
Total Pages : 326
Release :
ISBN-10 : 9780359961467
ISBN-13 : 0359961460
Rating : 4/5 (67 Downloads)

Synopsis Gameplay, Emotions and Narrative: Independent Games Experienced by : Katarzyna Marak

This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.

Computers and Games

Computers and Games
Author :
Publisher : Springer
Total Pages : 456
Release :
ISBN-10 : 9783540455790
ISBN-13 : 3540455795
Rating : 4/5 (90 Downloads)

Synopsis Computers and Games by : Tony Marsland

This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.

Making Games for Impact

Making Games for Impact
Author :
Publisher : MIT Press
Total Pages : 253
Release :
ISBN-10 : 9780262542173
ISBN-13 : 026254217X
Rating : 4/5 (73 Downloads)

Synopsis Making Games for Impact by : Kurt Squire

Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.

Serious Games

Serious Games
Author :
Publisher : Springer
Total Pages : 429
Release :
ISBN-10 : 9783319406121
ISBN-13 : 3319406124
Rating : 4/5 (21 Downloads)

Synopsis Serious Games by : Ralf Dörner

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Media Virus!

Media Virus!
Author :
Publisher : Ballantine Books
Total Pages : 365
Release :
ISBN-10 : 9780307775573
ISBN-13 : 0307775577
Rating : 4/5 (73 Downloads)

Synopsis Media Virus! by : Douglas Rushkoff

The most virulent viruses today are composed of information. In this information-driven age, the easiest way to manipulate the culture is through the media. A hip and caustically humorous McLuhan for the '90s, culture watcher Douglas Rushkoff now offers a fascinating expose of media manipulation in today's age of instant information.

Computers and Games

Computers and Games
Author :
Publisher :
Total Pages : 476
Release :
ISBN-10 : UOM:39015048324191
ISBN-13 :
Rating : 4/5 (91 Downloads)

Synopsis Computers and Games by :

Simulations and Games for Emergency and Crisis Management

Simulations and Games for Emergency and Crisis Management
Author :
Publisher : Psychology Press
Total Pages : 260
Release :
ISBN-10 : 0749426101
ISBN-13 : 9780749426101
Rating : 4/5 (01 Downloads)

Synopsis Simulations and Games for Emergency and Crisis Management by : John Rolfe

First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

End-Game

End-Game
Author :
Publisher : Walter de Gruyter GmbH & Co KG
Total Pages : 331
Release :
ISBN-10 : 9783110752861
ISBN-13 : 3110752867
Rating : 4/5 (61 Downloads)

Synopsis End-Game by : Lorenzo DiTommaso

Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.