Virtual Space
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Author |
: Lars Qvortrup |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 338 |
Release |
: 2002-05-29 |
ISBN-10 |
: 1852335165 |
ISBN-13 |
: 9781852335168 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Virtual Space by : Lars Qvortrup
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.
Author |
: Lars Qvortrup |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 326 |
Release |
: 2011-06-28 |
ISBN-10 |
: 9781447102250 |
ISBN-13 |
: 1447102258 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Virtual Space by : Lars Qvortrup
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.
Author |
: Gwen Stirling-Wilkie |
Publisher |
: |
Total Pages |
: 136 |
Release |
: 2021-02-15 |
ISBN-10 |
: 1777184622 |
ISBN-13 |
: 9781777184629 |
Rating |
: 4/5 (22 Downloads) |
Synopsis From Physical Place to Virtual Space by : Gwen Stirling-Wilkie
From Physical Place to Virtual Space describes the insights and conclusions of a highly experienced Dialogic Organization Development practitioner bringing her skills to a new client, all online. From initial contact, designing and sequencing the interventions, to a series of online events for a large multi-divisional corporation, Gwen Stirling-Wilke takes you through the differences that make a difference in doing Dialogic OD in virtual spaces. The book is in two parts. Part 1: Preparing The Virtual SpaceThe first part of the book has new models, tools, and insights for using virtual platforms like Zoom - useful for anyone, from beginners to seasoned experts. Gwen guides in how to design differently for virtual space. The book provides new tools and models, as well as adjusting some foundation stones of your practice: -The Virtual Space of Participation to aid you in understanding how participation is different in virtual OD and how to plan for that.-Organization Maturity Levels for Virtual Working to help you to quickly assess what will and won't work with any client system.-Design Options for Virtual OD outlines the four main design options, to be used as stand-alone, or mixed and matched, that are the foundations to designing transformative spaces online.-Building psychological safety online sharing ways to adjust some of the key foundation stones of your practice in a virtual setting.Part 2: Mastering Virtual ConsultingThe second part of the book goes into detail on virtual consulting, covering topics like: -Effective group work online - how to track and intervene in group process online.-Working with group energy - Monitoring and intervening into the group's energy -Use of Self - Enhancing your "use of self" in virtual consulting. -Adapting Dialogic OD methods - how to utilize some common Dialogic OD methods online, like Open Space, World Cafe, and Appreciative Inquiry.A virtual consulting case study: The book concludes with a full description of a case of virtual consulting with a new client at the start of the pandemic, one that was not familiar with working through virtual platforms. The client wanted to embark on a cultural change process and create greater integration between five distinct businesses within the company, and decided they could not wait for the pandemic to be over. Detailing the reasoning behind design decisions and the results of various virtual events, we watch the emergence of new and novel groupings to explore a shared topic in ways they hadn't before. New narratives traveled through the formal and informal networks within and between businesses. These included stories of people being invited to take part whose voices were not normally heard, opening up to the possibility of a different way of leading. The entire process generated new ways of working, new relationships, and new possibilities for future collaboration across the company, as well as a new image of leadership that was attractive and stimulated new actions. A collective experience of previously unimagined ways of thinking, creating, and acting together stimulated an explosion of innovation.Who Is This Book For?-External and internal consultants, facilitators and change leaders wondering how to deliver great results with virtual consulting, transformation and culture change.-Those who are interested in taking a more participatory and collaborative approach to their work and aren't sure how to do that using virtual platforms.-Consultants wanting to create engaging and safe online spaces for dialogue and exploration.-Change leaders wanting to create a program of change using virtual platforms.
Author |
: Annette N. Markham |
Publisher |
: Rowman Altamira |
Total Pages |
: 248 |
Release |
: 1998 |
ISBN-10 |
: 9780761990314 |
ISBN-13 |
: 0761990313 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Life Online by : Annette N. Markham
In Life Online, Annette Markham adopts an ethnographic approach to understanding Internet users by immersing herself in online reality. She finds that to understand how people experience the Internet, she must learn how to be embodied there.
Author |
: Daniela Bertol |
Publisher |
: John Wiley & Sons |
Total Pages |
: 356 |
Release |
: 1996-12-20 |
ISBN-10 |
: 0471146625 |
ISBN-13 |
: 9780471146629 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Designing Digital Space by : Daniela Bertol
The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future
Author |
: Mike Crang |
Publisher |
: Routledge |
Total Pages |
: 331 |
Release |
: 2013-04-15 |
ISBN-10 |
: 9781134703746 |
ISBN-13 |
: 1134703740 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Virtual Geographies by : Mike Crang
This book examines the interrelationship between telecommunications and tourism in shaping the nature of space, place and the urban at the end of the twentieth century. They discuss how these agents are instrumental in the production of homogenous world-spaces, and how htese, in turn, presuppose new kinds of political and cultural identity. Virtual Geographies explores how new communication technologies are being used to produce new geographies and new types of space. Leading contributors from a wide range of disciplines including geography, sociology, philosophy and literature: * investigate how visions of cyberspace have been constructed * offer a critical assessment of the status of virtual environments and geographies * explore how virtual environments reshape the way we think and write about the world. This book sets recent technological developments in a historical and geographical perspective to offer a clearer view of the new vistas ahead.
Author |
: Anthony G. Picciano |
Publisher |
: Prentice Hall |
Total Pages |
: 0 |
Release |
: 2001 |
ISBN-10 |
: 0130809004 |
ISBN-13 |
: 9780130809001 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Distance Learning by : Anthony G. Picciano
The book provides both solid theory and practical considerations for the planning and implementing of distance learning programs. It presents the fundamental concepts of distance learning, planning program development, and the basic technologies used. The author blends historical and theoretical background with the most current applications and technologies being used today, to paint a current and complete picture of distance learning in the educational environment. Emphasis is placed on distance learning application and program development in its entirety, as opposed to focusing on a single component, to give viewers the " big picture" and a comprehensive explanation. Case studies in each chapter help spark interest and enthusiasm for the topics covered. The book concludes with a guide to designing a web-based distance learning course that will assist users who want to develop their own distance learning courses or modules. For individuals interested in distance learning--with an emphasis on planning and administration.
Author |
: Gregory Whistance-Smith |
Publisher |
: Walter de Gruyter GmbH & Co KG |
Total Pages |
: 272 |
Release |
: 2022-01-19 |
ISBN-10 |
: 9783110723847 |
ISBN-13 |
: 3110723840 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Expressive Space by : Gregory Whistance-Smith
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
Author |
: Gervase R. Bushe |
Publisher |
: Berrett-Koehler Publishers |
Total Pages |
: 455 |
Release |
: 2015-05-26 |
ISBN-10 |
: 9781626564053 |
ISBN-13 |
: 1626564051 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Dialogic Organization Development by : Gervase R. Bushe
A Dynamic New Approach to Organizational Change Dialogic Organization Development is a compelling alternative to the classical action research approach to planned change. Organizations are seen as fluid, socially constructed realities that are continuously created through conversations and images. Leaders and consultants can help foster change by encouraging disruptions to taken-for-granted ways of thinking and acting and the use of generative images to stimulate new organizational conversations and narratives. This book offers the first comprehensive introduction to Dialogic Organization Development with chapters by a global team of leading scholar-practitioners addressing both theoretical foundations and specific practices.
Author |
: Steve Benford |
Publisher |
: MIT Press |
Total Pages |
: 311 |
Release |
: 2011-08-05 |
ISBN-10 |
: 9780262015769 |
ISBN-13 |
: 0262015765 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Performing Mixed Reality by : Steve Benford
A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance. Working at the cutting edge of live performance, an emerging generation of artists is employing digital technologies to create distinctive forms of interactive, distributed, and often deeply subjective theatrical performance. The work of these artists is not only fundamentally transforming the experience of theater, it is also reshaping the nature of human interaction with computers. In this book, Steve Benford and Gabriella Giannachi offer a new theoretical framework for understanding these experiences—which they term mixed reality performances—and document a series of landmark performances and installations that mix the real and the virtual, live performance and interactivity. Benford and Giannachi draw on a number of works that have been developed at the University of Nottingham's Mixed Reality Laboratory, describing collaborations with artists (most notably the group Blast Theory) that have gradually evolved a distinctive interdisciplinary approach to combining practice with research. They offer detailed and extended accounts of these works from different perspectives, including interviews with the artists and Mixed Reality Laboratory researchers. The authors develop an overarching theory to guide the study and design of mixed reality performances based on the approach of interleaved trajectories through hybrid structures of space, time, interfaces, and roles. Combinations of canonical, participant, and historic trajectories show how such performances establish complex configurations of real and virtual, local and global, factual and fictional, and personal and social.