Virtual Reality Systems
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Author |
: Gerard Kim |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 238 |
Release |
: 2007-01-04 |
ISBN-10 |
: 9781846282300 |
ISBN-13 |
: 1846282306 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Designing Virtual Reality Systems by : Gerard Kim
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.
Author |
: R. A. Earnshaw |
Publisher |
: Academic Press |
Total Pages |
: 378 |
Release |
: 1993-05-19 |
ISBN-10 |
: UOM:39015029947986 |
ISBN-13 |
: |
Rating |
: 4/5 (86 Downloads) |
Synopsis Virtual Reality Systems by : R. A. Earnshaw
Brings together some of the leading practitioners in the field of virtual reality and explores some of the main issues in the area. The book outlines the main components of the current generation of virtual reality systems, and the major recent developments of systems are discussed.
Author |
: William R. Sherman |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 940 |
Release |
: 2018-11-08 |
ISBN-10 |
: 9780128010389 |
ISBN-13 |
: 012801038X |
Rating |
: 4/5 (89 Downloads) |
Synopsis Understanding Virtual Reality by : William R. Sherman
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Author |
: Alan B. Craig |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 399 |
Release |
: 2009-06-02 |
ISBN-10 |
: 9780080959085 |
ISBN-13 |
: 0080959083 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Developing Virtual Reality Applications by : Alan B. Craig
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!
Author |
: National Research Council |
Publisher |
: National Academies Press |
Total Pages |
: 557 |
Release |
: 1995-01-13 |
ISBN-10 |
: 9780309051354 |
ISBN-13 |
: 0309051355 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Virtual Reality by : National Research Council
Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
Author |
: Ralf Doerner |
Publisher |
: Springer Nature |
Total Pages |
: 435 |
Release |
: 2022-01-12 |
ISBN-10 |
: 9783030790622 |
ISBN-13 |
: 3030790622 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Virtual and Augmented Reality (VR/AR) by : Ralf Doerner
This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.
Author |
: William R. Sherman |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 623 |
Release |
: 2003 |
ISBN-10 |
: 9781558603530 |
ISBN-13 |
: 1558603530 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Understanding Virtual Reality by : William R. Sherman
Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.
Author |
: Matjaž Mihelj |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 236 |
Release |
: 2013-09-03 |
ISBN-10 |
: 9789400769106 |
ISBN-13 |
: 9400769105 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Virtual Reality Technology and Applications by : Matjaž Mihelj
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
Author |
: Stanley G. Weinbaum |
Publisher |
: The Floating Press |
Total Pages |
: 32 |
Release |
: 2012-06-01 |
ISBN-10 |
: 9781775562986 |
ISBN-13 |
: 1775562980 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Pygmalion's Spectacles by : Stanley G. Weinbaum
Sci-fi luminary Stanley G. Weinbaum first broke through with the hugely influential story "A Martian Odyssey," one of the first to depict an alien being in a somewhat sympathetic light. Written in 1935, the short tale "Pygmalion's Spectacles" is no less innovative: it centers around the implications of a technology that's surprisingly close to what we now call virtual reality.
Author |
: Mario Gutierrez |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 218 |
Release |
: 2008-03-29 |
ISBN-10 |
: 9781848001176 |
ISBN-13 |
: 1848001177 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Stepping into Virtual Reality by : Mario Gutierrez
Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.