Virtual Reality, Artificial Intelligence, and Language Learning

Virtual Reality, Artificial Intelligence, and Language Learning
Author :
Publisher : John Benjamins Publishing Company
Total Pages : 164
Release :
ISBN-10 : 9789027246851
ISBN-13 : 9027246858
Rating : 4/5 (51 Downloads)

Synopsis Virtual Reality, Artificial Intelligence, and Language Learning by : Ulf Schütze

It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents). What are the issues and benefits of these technological innovations? Taking readers on a journey through the brain, this book explains how VR and AI may foster and sustain connectivity between language faculties, the senses/emotions, working and long-term memory, and attention. With the speed of technological innovation increasing, cognitive demand as well as aspects of intrinsic motivation are analyzed, charted, and discussed, as these may become essential for future development of language learning experiences. This volume should be of interest to instructors, researchers, and students of languages and linguistics, cognitive psychology, and computer science.

Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums
Author :
Publisher : IGI Global
Total Pages : 385
Release :
ISBN-10 : 9781799817987
ISBN-13 : 1799817989
Rating : 4/5 (87 Downloads)

Synopsis Virtual and Augmented Reality in Education, Art, and Museums by : Guazzaroni, Giuliana

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Advanced Computational Intelligence Paradigms in Healthcare 6

Advanced Computational Intelligence Paradigms in Healthcare 6
Author :
Publisher : Springer
Total Pages : 298
Release :
ISBN-10 : 9783642178245
ISBN-13 : 3642178243
Rating : 4/5 (45 Downloads)

Synopsis Advanced Computational Intelligence Paradigms in Healthcare 6 by : Sheryl Brahnam

This volume presents the latest research in Virtual Reality (VR), as it is being applied in psychotherapy, rehabilitation, and the analysis of behaviour for neurological assessment. This book will be of value to anyone already in the field and to those who are interested in the development of VR systems for therapeutic purposes. The contents include: · The latest literature reviews on VR in psychotherapy, psychological wellbeing, and rehabilitation · VR and cognitive behavior therapy · Increasing presence in VR for effective exposure therapy and treatment of anxiety disorders · VR military training for managing combat stress and preventing post traumatic stress · VR, mixed reality systems, and games for stroke rehabilitation · VR systems for improving vision in children with amblyopia · Therapeutic play in virtual environments · Healing potential of online virtual worlds such as Second Life · Neuropsychological assessment using virtual environments · Detailed accounts on how VR systems are designed, implemented, and best evaluated · Discussions of limitations, problems, and ethical concerns using VR in mental and physical therapy

Language Learning with Technology

Language Learning with Technology
Author :
Publisher : Springer Nature
Total Pages : 241
Release :
ISBN-10 : 9789811626975
ISBN-13 : 9811626979
Rating : 4/5 (75 Downloads)

Synopsis Language Learning with Technology by : Lindsay Miller

This book is about language learning with technology, offering readers theoretical insights as well as practical case studies with a focus on Asia and Asian students. Although technology is rapidly advancing and most, if not all, students are already using technology in their everyday lives, traditional teaching/learning practices still exist throughout Asia. This book provides examples, written by representative educators, from a variety of countries/regions and contexts where technology has successfully been used to enhance language learning. In addition to some everyday examples of using technology: Wikipedia, PowerPoint, Google Docs and YouTube, the book also offers the readers an insight into the future possible uses of advanced technology: Augmented Reality, Virtual Reality, Artificial Intelligence and Eye Tracking. The book presents illustrations of how teachers can, and perhaps should, be open to integrating some form of technology into in-class learning or using it to supplement out-of-class activities.

Virtual Reality, Artificial Intelligence and Specialized Logistics in Healthcare

Virtual Reality, Artificial Intelligence and Specialized Logistics in Healthcare
Author :
Publisher : Bentham Science Publishers
Total Pages : 157
Release :
ISBN-10 : 9789815196009
ISBN-13 : 9815196006
Rating : 4/5 (09 Downloads)

Synopsis Virtual Reality, Artificial Intelligence and Specialized Logistics in Healthcare by : Yui-yip Lau

Virtual Reality, Artificial Intelligence and Specialized Logistics in Healthcare aims to enrich knowledge and expertise in the field of advanced technologies and specialized logistics within the healthcare industry. A key feature of the book is the focus on mitigating the effects of epidemics such as COVID-19. The book offers a comprehensive understanding of these topics across nine chapters. The initial chapters, 1 and 2, meticulously delve into the state-of-the-art advancements in healthcare research. This section focuses on advances in immersive technologies (such as VR and AR), and internet of Things for digital healthcare services. Chapters 3 and 4 cover specialized logistics, providing an in-depth exploration of funeral logistics and vaccine supply chains, respectively. The next chapter provides case-studies on community level anti-epidemic measures, Chapters 6, 7, and 8 concentrate on pertinent issues concerning the elderly population. Topics in this section include elderly care home surveys. the utilization of modern mobile applications tailored for the elderly, and a comprehensive narrative review of mobile technology from the perspective of the elderly. Lastly, Chapter 9 culminates the exploration by addressing the adoption of macro business simulation in healthcare products. Leveraging illustrative examples such as hand sanitizers, this chapter offers valuable insights into healthcare product adoption. In essence, this book serves as a resource for policymakers, researchers, students, and industrial practitioners. References and summaries make this an indispensable guide for those seeking to navigate and comprehend the ever-evolving healthcare and supply chain industry.

Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education

Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education
Author :
Publisher : Routledge
Total Pages : 124
Release :
ISBN-10 : 9780429679735
ISBN-13 : 0429679734
Rating : 4/5 (35 Downloads)

Synopsis Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education by : Ange Anderson

New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately. Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.

Contextual Language Learning

Contextual Language Learning
Author :
Publisher : Springer Nature
Total Pages : 202
Release :
ISBN-10 : 9789811634161
ISBN-13 : 9811634165
Rating : 4/5 (61 Downloads)

Synopsis Contextual Language Learning by : Yu-Ju Lan

This book presents research and developments in the virtual, augmented technology and mixed-reality used in language learning and teaching. It provides the readers with a comprehensive overview of contextual language learning with the support of immersive technology. From theoretical foundations, methodological issues, the features of virtual and augmented reality, and educational practices of language learning, to the future of immersive technology for and research on language learning. During the past two decades, abundant research on different realities has recognized the potential of language learning in virtual, augmented, and mixed-reality environments (Wang et al., 2020; Lin & Lan, 2015). Given insufficient studies of Chinese learning in immersive contexts reported in existing literature, this book includes several excellent studies about using immersive technologies for Chinese learning in addition to other foreign langue learning, such as English as a foreign language (EFL). Since learning Chinese has grown significantly as a global trend, the authors vitally consolidate and synthesize various theoretical foundations, visions, and recent research and practices in the context of Chinese teaching from broader and more diverse perspectives. On the other hand, the chapters about EFL learning also shed light on the research on contextual language learning. Thus, the chapters included in this book will likely provide readers with a deep and extensive understanding of the potential of the smart combination of immersive technologies and language learning. More issues for future research will undoubtedly be inspired by reading the chapters in this book.

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education
Author :
Publisher : IGI Global
Total Pages : 404
Release :
ISBN-10 : 9781799850441
ISBN-13 : 1799850447
Rating : 4/5 (41 Downloads)

Synopsis Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by : Akcayir, Gokce

Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

Virtual Reality in Education: Breakthroughs in Research and Practice

Virtual Reality in Education: Breakthroughs in Research and Practice
Author :
Publisher : IGI Global
Total Pages : 873
Release :
ISBN-10 : 9781522581802
ISBN-13 : 1522581804
Rating : 4/5 (02 Downloads)

Synopsis Virtual Reality in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources

Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Handbook of Research on Teaching with Virtual Environments and AI

Handbook of Research on Teaching with Virtual Environments and AI
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1799876381
ISBN-13 : 9781799876380
Rating : 4/5 (81 Downloads)

Synopsis Handbook of Research on Teaching with Virtual Environments and AI by : Gianni Panconesi

"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--