Virtual Reality 1.0 – The 90's

Virtual Reality 1.0 – The 90's
Author :
Publisher : CyberEdge Information Services
Total Pages : 439
Release :
ISBN-10 : 9781513617039
ISBN-13 : 1513617036
Rating : 4/5 (39 Downloads)

Synopsis Virtual Reality 1.0 – The 90's by : Ben Delaney

Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.

Pygmalion's Spectacles

Pygmalion's Spectacles
Author :
Publisher : The Floating Press
Total Pages : 32
Release :
ISBN-10 : 9781775562986
ISBN-13 : 1775562980
Rating : 4/5 (86 Downloads)

Synopsis Pygmalion's Spectacles by : Stanley G. Weinbaum

Sci-fi luminary Stanley G. Weinbaum first broke through with the hugely influential story "A Martian Odyssey," one of the first to depict an alien being in a somewhat sympathetic light. Written in 1935, the short tale "Pygmalion's Spectacles" is no less innovative: it centers around the implications of a technology that's surprisingly close to what we now call virtual reality.

My Tiny Life

My Tiny Life
Author :
Publisher : Julian Dibbell
Total Pages : 356
Release :
ISBN-10 : 0805036261
ISBN-13 : 9780805036268
Rating : 4/5 (61 Downloads)

Synopsis My Tiny Life by : Julian Dibbell

This novelistic rendering of a true account tells of a celebrated rape case which took place in an electronic "salon", where Internet junkies have created their own interactive fantasy realm.

Process Industries 2

Process Industries 2
Author :
Publisher : John Wiley & Sons
Total Pages : 288
Release :
ISBN-10 : 9781119779681
ISBN-13 : 1119779685
Rating : 4/5 (81 Downloads)

Synopsis Process Industries 2 by : Jean-Pierre Dal Pont

As a result of knowledge exchange between the academic and industrial worlds, this book analyzes the process industries impacted by the digital revolution that accompanies the ongoing energy and environmental transitions. Process Industries 2 first discusses bio-industries and analyzes the development of products of microbial origin. It then studies all the stages of industrialization that facilitate the progress from research to the production of a finished product, as well as industrial management techniques. Using concrete examples, this book presents the instruments of the digital revolution (artificial intelligence, virtual reality, augmented reality, the Internet of Things, digital twins), while analyzing their impact on the supply chain and operators. Boxes within the book, written by recognized specialists, invite both students and professionals, who are faced with a changing world, to reflect on the industry and the world of tomorrow.

An Artistic Approach to Virtual Reality

An Artistic Approach to Virtual Reality
Author :
Publisher : CRC Press
Total Pages : 202
Release :
ISBN-10 : 9781000970043
ISBN-13 : 1000970043
Rating : 4/5 (43 Downloads)

Synopsis An Artistic Approach to Virtual Reality by : Cyane Tornatzky

A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment. An Artistic Approach to Virtual Reality traces the lineage of artist/technologists who have worked with virtual reality in its infancy to the interactive virtual work of contemporary artists such as Laurie Anderson. Interlaced within a survey of artists whose works fit in the boundary of the interactive virtual medium, this book teases out what qualifies as interactive virtual artworks. The authors discuss the theories behind basic mechanics required to enter the virtual reality space and investigate theories around visual and embodied conceptual space. Key Features: · Explores theoretical and practical aspects of using virtual reality for artistic practice. · Includes examples and discussion of virtual reality artworks from award-winning artists. · Discusses topics relevant to virtual reality that are pertinent and persist throughout hardware and software changes. · Provides historical and contemporary discussion of virtual reality artistic works.

Proceedings of 10th World Congress on Healthcare & Technologies 2017

Proceedings of 10th World Congress on Healthcare & Technologies 2017
Author :
Publisher : ConferenceSeries
Total Pages : 86
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Proceedings of 10th World Congress on Healthcare & Technologies 2017 by : ConferenceSeries

July 17-18, 2017 Lisbon, Portugal Key Topics : Healthcare, Healthcare and Primary Healthcare, Healthcare and Public Health, Healthcare and Management, Healthcare and Innovation, Healthcare and Services, Healthcare and Nursing, Healthcare and Infectious Diseases, Healthcare and Chronic Diseases, Healthcare and Mental Health, Healthcare and Nutrition, Healthcare and Technology, Healthcare and Informatics, Healthcare Information Technology, Healthcare and Digital Health, Healthcare and Hospital Management, Healthcare and Alternative Healthcare Medicine, Healthcare and Environmental Health, Healthcare and Global Economics, Entrepreneurs Investment Meet,

ICIDC 2023

ICIDC 2023
Author :
Publisher : European Alliance for Innovation
Total Pages : 716
Release :
ISBN-10 : 9781631904172
ISBN-13 : 1631904175
Rating : 4/5 (72 Downloads)

Synopsis ICIDC 2023 by : Andrew Teoh Beng Jin

The 2023 2nd International Conference on Information Economy, Data Modeling and Cloud Computing (ICIDC 2023) was therefore held during June 2nd to 4th, 2023 in Nanchang, China (hybrid form). The Conference was attended by more than 100 participants and hosted four keynote speeches, more than 60 oral presentations as well as various poster presentations. The proceedings of ICIDC 2023 cover various topics, including Big Data Finance, E-Commerce and Digital Business, Modeling Method, 3D Modeling, Internet of Things, Cloud Computing Platform, etc. All the papers have been checked through rigorous review and processes to meet the requirements of publication. Data modeling allows us to obtain the dynamic change trend of various indicator data, so how to use big data information to model and study the development trend of economic operation plan is of great significance. And that is exactly the purpose of this conference, focusing on the application of big data in the economic field as well as conducting more profound research in combination with cloud computing.

Dawn of the New Everything

Dawn of the New Everything
Author :
Publisher : Henry Holt
Total Pages : 369
Release :
ISBN-10 : 9781627794091
ISBN-13 : 1627794093
Rating : 4/5 (91 Downloads)

Synopsis Dawn of the New Everything by : Jaron Lanier

The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher.

Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics
Author :
Publisher : Springer
Total Pages : 428
Release :
ISBN-10 : 9783030259655
ISBN-13 : 303025965X
Rating : 4/5 (55 Downloads)

Synopsis Augmented Reality, Virtual Reality, and Computer Graphics by : Lucio Tommaso De Paolis

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Google Daydream VR Cookbook

Google Daydream VR Cookbook
Author :
Publisher : Addison-Wesley Professional
Total Pages : 557
Release :
ISBN-10 : 9780134845562
ISBN-13 : 0134845560
Rating : 4/5 (62 Downloads)

Synopsis Google Daydream VR Cookbook by : Sam Keene

The Complete, Up-to-Date Guide to Building AR and VR Games Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performance Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.