Violent Screen
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Author |
: Stephen Hunter |
Publisher |
: Bancroft Press |
Total Pages |
: 391 |
Release |
: 1995 |
ISBN-10 |
: 9780963537645 |
ISBN-13 |
: 0963537644 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Violent Screen by : Stephen Hunter
Gun buff, movie critic and bestselling author of Dirty White Boys, Stephen Hunter takes aim at 13 years of violence on the big screen, hitting the highlights and the lowlifes, the thrills, the chills, and the kills, with deadly precision, explosive prose and devastating good humor.
Author |
: Stephen Hunter |
Publisher |
: Delta |
Total Pages |
: 418 |
Release |
: 1996-12 |
ISBN-10 |
: PSU:000032882667 |
ISBN-13 |
: |
Rating |
: 4/5 (67 Downloads) |
Synopsis Violent Screen by : Stephen Hunter
Baltimore Sun movie critic Stephen Hunter takes aim at 13 years (1981-94) of popular movies, from film noir to teenage slashers, gangster flicks to sci-fi pics, and examines the current, and often violent, culture of modern cinema. Organized by topic, this book is a fascinating chronicle of today's increasingly violent and alienating culture.
Author |
: Craig A. Anderson |
Publisher |
: Oxford University Press |
Total Pages |
: 200 |
Release |
: 2007-01-11 |
ISBN-10 |
: 9780195345568 |
ISBN-13 |
: 0195345568 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Violent Video Game Effects on Children and Adolescents by : Craig A. Anderson
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
Author |
: Roman Espejo |
Publisher |
: Greenhaven Publishing LLC |
Total Pages |
: 103 |
Release |
: 2014-12-02 |
ISBN-10 |
: 9780737771961 |
ISBN-13 |
: 0737771968 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Violent Video Games by : Roman Espejo
While organizations such as the American Psychological Association release statements that research supports a link between violent video game use and an increase in aggressive behavior, independent studies (such as one by Whitney DeCamp), show little or no relationship between the two. Those who believe that there are no significant links, caution researchers to avoid compiling evidence 'in a vacuum.' This sets the stage for a very hot debate, especially amongst any of your readers who love violent video games. A variety of narratives are compiled through eyewitness accounts, governmental views, scientific analysis, and newspaper accounts, so readers can decide for themselves how they feel about this issue. Important facts are pulled out from the main text and highlighted so that readers can isolate details for their research or report writing.
Author |
: Barrie Gunter |
Publisher |
: Springer |
Total Pages |
: 298 |
Release |
: 2016-06-21 |
ISBN-10 |
: 9781137579850 |
ISBN-13 |
: 1137579854 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Does Playing Video Games Make Players More Violent? by : Barrie Gunter
This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.
Author |
: United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Commerce, Trade, and Consumer Protection |
Publisher |
: |
Total Pages |
: 164 |
Release |
: 2006 |
ISBN-10 |
: PSU:000058949351 |
ISBN-13 |
: |
Rating |
: 4/5 (51 Downloads) |
Synopsis Violent and Explicit Video Games by : United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Commerce, Trade, and Consumer Protection
Author |
: Alexander Fedorov |
Publisher |
: Alexander Fedorov |
Total Pages |
: 78 |
Release |
: 2003 |
ISBN-10 |
: 9785901625101 |
ISBN-13 |
: 5901625102 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Violence on the Russian & American Media Screen and Youth Audience by : Alexander Fedorov
The comparison of the Russian and American experience regarding media violence, standards for rating Russian media programs, and a course of study on media violence for students will have a significant impact upon Russian society, will raise Russian societal and governmental attention to the infringement of the Rights of the Child on the Russian screen, will help to mobilize Russian society against unnecessary violence in the media, will raise the level of responsibility expected of those who disseminate violence on the television, cinema, video, PC-games, etc., and will decrease the atmosphere of Russian social indifference to this problem. This publication was prepared (in part) under a grant funded by the United States Information Agency and administered by the Kennan Institute for Advanced Russian Studies of the Woodrow Wilson International Center for Scholars, Washington D.C. The statements and views expressed herein are those of the author and are not necessarily those of the Wilson Center. The final phase of research for this book was supported in part under a grant funded by the United States Information Agency and administered by the Kennan Institute for Advanced Russian Studies of the Woodrow Wilson International Center for Scholars, Washington D.C. The statements and views expressed herein are those of the author and are not necessarily those of the Wilson Center. The initial phase of research for this book was supported by Open Society Institute (1998, grant No.???809), ECHO Program (Central European University, Budapest, Senior Visiting Grant, 1998, October), Russian Science Foundation for Humanities (RGNF, 1999-2000, grant N 99-06-00008a, and partly published in "Russian Foundation for Humanity Journal." 2001. N 1, pp.131-145). Another short publications: "Media I Skole og Samfunn"/Norway, 2001. N21, p.41, 2000. N 1, pp.16-23. 1999. N 5, pp.37-39; "News from The UNESCO International Clearinghouse on children and Violence on the Screen." 2000. N 2, p.5; "The International Research Forum on Children and Media"/Australia. 2000. N 9, p.5.
Author |
: C. Happ |
Publisher |
: Springer |
Total Pages |
: 87 |
Release |
: 2014-11-21 |
ISBN-10 |
: 9781137440136 |
ISBN-13 |
: 1137440139 |
Rating |
: 4/5 (36 Downloads) |
Synopsis Empathy and Violent Video Games by : C. Happ
Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing new insights that will inform the ongoing debates about the effects violent media content.
Author |
: Melanie Hempe |
Publisher |
: |
Total Pages |
: |
Release |
: 2019-05-16 |
ISBN-10 |
: 1732537933 |
ISBN-13 |
: 9781732537934 |
Rating |
: 4/5 (33 Downloads) |
Synopsis The Screen Strong Solution by : Melanie Hempe
Yesterday, our kids were dressing up in princess costumes and tracking mud in the house. Today, they are lost in a virtual world, obsessed with video games, social media, and smartphones. As a result, kids are getting hurt. They have become more stressed, anxious, and depressed. And families are being pulled apart. But it's not too late to win back your kids. In "The Screen Strong Solution," you will learn how to free your child from screen addiction and obsession. Based on scientific research and authentic experiences, Melanie Hempe, RN by trade and mother of four, lays out the step-by-step game plan you'll need to reclaim your kids and reconnect your family. You'll learn why your child craves screen time, what building blocks are necessary for healthy development, how to nurture the most important relationships in your child's life, and how to replace the digital world with the real one. Today is the day to rethink the screens in your home, reclaim your kids, and reconnect your family.
Author |
: Barrie Gunter |
Publisher |
: A&C Black |
Total Pages |
: 186 |
Release |
: 1998-01-01 |
ISBN-10 |
: 1850758336 |
ISBN-13 |
: 9781850758334 |
Rating |
: 4/5 (36 Downloads) |
Synopsis The Effects of Video Games on Children by : Barrie Gunter
The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.