Value Methods for Efficiently Solving Stochastic Games of Complete and Incomplete Information

Value Methods for Efficiently Solving Stochastic Games of Complete and Incomplete Information
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Total Pages :
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ISBN-10 : OCLC:880942478
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Rating : 4/5 (78 Downloads)

Synopsis Value Methods for Efficiently Solving Stochastic Games of Complete and Incomplete Information by : Liam Charles Mac Dermed

Multi-agent reinforcement learning (MARL) poses the same planning problem as traditional reinforcement learning (RL): What actions over time should an agent take in order to maximize its rewards? MARL tackles a challenging set of problems that can be better understood by modeling them as having a relatively simple environment but with complex dynamics attributed to the presence of other agents who are also attempting to maximize their rewards. A great wealth of research has developed around specific subsets of this problem, most notably when the rewards for each agent are either the same or directly opposite each other. However, there has been relatively little progress made for the general problem. This thesis address this lack. Our goal is to tackle the most general, least restrictive class of MARL problems. These are general-sum, non-deterministic, infinite horizon, multi-agent sequential decision problems of complete and incomplete information. Towards this goal, we engage in two complementary endeavors: the creation of tractable models and the construction of efficient algorithms to solve these models. We tackle three well known models: stochastic games, decentralized partially observable Markov decision problems, and partially observable stochastic games. We also present a new fourth model, Markov games of incomplete information, to help solve the partially observable models. For stochastic games and decentralized partially observable Markov decision problems, we develop novel and efficient value iteration algorithms to solve for game theoretic solutions. We empirically evaluate these algorithms on a range of problems, including well known benchmarks and show that our value iteration algorithms perform better than current policy iteration algorithms. Finally, we argue that our approach is easily extendable to new models and solution concepts, thus providing a foundation for a new class of multi-agent value iteration algorithms.

Stochastic Games and Related Concepts

Stochastic Games and Related Concepts
Author :
Publisher : Springer Nature
Total Pages : 127
Release :
ISBN-10 : 9789811565779
ISBN-13 : 9811565775
Rating : 4/5 (79 Downloads)

Synopsis Stochastic Games and Related Concepts by : T. Parthasarathy

This book discusses stochastic game theory and related concepts. Topics focused upon in the book include matrix games, finite, infinite, and undiscounted stochastic games, n-player cooperative games, minimax theorem, and more. In addition to important definitions and theorems, the book provides readers with a range of problem-solving techniques and exercises. This book is of value to graduate students and readers of probability and statistics alike.

Discrete Gambling and Stochastic Games

Discrete Gambling and Stochastic Games
Author :
Publisher : Springer Science & Business Media
Total Pages : 249
Release :
ISBN-10 : 9781461240020
ISBN-13 : 1461240026
Rating : 4/5 (20 Downloads)

Synopsis Discrete Gambling and Stochastic Games by : Ashok P. Maitra

The theory of probability began in the seventeenth century with attempts to calculate the odds of winning in certain games of chance. However, it was not until the middle of the twentieth century that mathematicians de veloped general techniques for maximizing the chances of beating a casino or winning against an intelligent opponent. These methods of finding op timal strategies for a player are at the heart of the modern theories of stochastic control and stochastic games. There are numerous applications to engineering and the social sciences, but the liveliest intuition still comes from gambling. The now classic work How to Gamble If You Must: Inequalities for Stochastic Processes by Dubins and Savage (1965) uses gambling termi nology and examples to develop an elegant, deep, and quite general theory of discrete-time stochastic control. A gambler "controls" the stochastic pro cess of his or her successive fortunes by choosing which games to play and what bets to make.

Stochastic and Differential Games

Stochastic and Differential Games
Author :
Publisher : Springer Science & Business Media
Total Pages : 388
Release :
ISBN-10 : 9781461215929
ISBN-13 : 1461215927
Rating : 4/5 (29 Downloads)

Synopsis Stochastic and Differential Games by : Martino Bardi

The theory of two-person, zero-sum differential games started at the be ginning of the 1960s with the works of R. Isaacs in the United States and L.S. Pontryagin and his school in the former Soviet Union. Isaacs based his work on the Dynamic Programming method. He analyzed many special cases of the partial differential equation now called Hamilton Jacobi-Isaacs-briefiy HJI-trying to solve them explicitly and synthe sizing optimal feedbacks from the solution. He began a study of singular surfaces that was continued mainly by J. Breakwell and P. Bernhard and led to the explicit solution of some low-dimensional but highly nontriv ial games; a recent survey of this theory can be found in the book by J. Lewin entitled Differential Games (Springer, 1994). Since the early stages of the theory, several authors worked on making the notion of value of a differential game precise and providing a rigorous derivation of the HJI equation, which does not have a classical solution in most cases; we mention here the works of W. Fleming, A. Friedman (see his book, Differential Games, Wiley, 1971), P.P. Varaiya, E. Roxin, R.J. Elliott and N.J. Kalton, N.N. Krasovskii, and A.I. Subbotin (see their book Po sitional Differential Games, Nauka, 1974, and Springer, 1988), and L.D. Berkovitz. A major breakthrough was the introduction in the 1980s of two new notions of generalized solution for Hamilton-Jacobi equations, namely, viscosity solutions, by M.G. Crandall and P.-L.

Stochastic Games and Applications

Stochastic Games and Applications
Author :
Publisher : Springer Science & Business Media
Total Pages : 488
Release :
ISBN-10 : 1402014937
ISBN-13 : 9781402014932
Rating : 4/5 (37 Downloads)

Synopsis Stochastic Games and Applications by : Abraham Neyman

Proceedings of the NATO Advanced Study Institute, Stony Brook, New York, U.S.A., from 7 to 17 July 1999

Proceedings Of The International Congress Of Mathematicians 2018 (Icm 2018) (In 4 Volumes)

Proceedings Of The International Congress Of Mathematicians 2018 (Icm 2018) (In 4 Volumes)
Author :
Publisher : World Scientific
Total Pages : 5396
Release :
ISBN-10 : 9789813272897
ISBN-13 : 9813272899
Rating : 4/5 (97 Downloads)

Synopsis Proceedings Of The International Congress Of Mathematicians 2018 (Icm 2018) (In 4 Volumes) by : Sirakov Boyan

The Proceedings of the ICM publishes the talks, by invited speakers, at the conference organized by the International Mathematical Union every 4 years. It covers several areas of Mathematics and it includes the Fields Medal and Nevanlinna, Gauss and Leelavati Prizes and the Chern Medal laudatios.

Principles of Model Checking

Principles of Model Checking
Author :
Publisher : MIT Press
Total Pages : 994
Release :
ISBN-10 : 9780262304030
ISBN-13 : 0262304031
Rating : 4/5 (30 Downloads)

Synopsis Principles of Model Checking by : Christel Baier

A comprehensive introduction to the foundations of model checking, a fully automated technique for finding flaws in hardware and software; with extensive examples and both practical and theoretical exercises. Our growing dependence on increasingly complex computer and software systems necessitates the development of formalisms, techniques, and tools for assessing functional properties of these systems. One such technique that has emerged in the last twenty years is model checking, which systematically (and automatically) checks whether a model of a given system satisfies a desired property such as deadlock freedom, invariants, and request-response properties. This automated technique for verification and debugging has developed into a mature and widely used approach with many applications. Principles of Model Checking offers a comprehensive introduction to model checking that is not only a text suitable for classroom use but also a valuable reference for researchers and practitioners in the field. The book begins with the basic principles for modeling concurrent and communicating systems, introduces different classes of properties (including safety and liveness), presents the notion of fairness, and provides automata-based algorithms for these properties. It introduces the temporal logics LTL and CTL, compares them, and covers algorithms for verifying these logics, discussing real-time systems as well as systems subject to random phenomena. Separate chapters treat such efficiency-improving techniques as abstraction and symbolic manipulation. The book includes an extensive set of examples (most of which run through several chapters) and a complete set of basic results accompanied by detailed proofs. Each chapter concludes with a summary, bibliographic notes, and an extensive list of exercises of both practical and theoretical nature.

Twenty Lectures on Algorithmic Game Theory

Twenty Lectures on Algorithmic Game Theory
Author :
Publisher : Cambridge University Press
Total Pages : 356
Release :
ISBN-10 : 9781316781173
ISBN-13 : 1316781178
Rating : 4/5 (73 Downloads)

Synopsis Twenty Lectures on Algorithmic Game Theory by : Tim Roughgarden

Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.