Unity 3d Game Development By Example
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Author |
: Will Goldstone |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 427 |
Release |
: 2009-10-01 |
ISBN-10 |
: 9781847198198 |
ISBN-13 |
: 1847198198 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Unity Game Development Essentials by : Will Goldstone
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Author |
: Thomas Finnegan |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 483 |
Release |
: 2013-12-20 |
ISBN-10 |
: 9781849692076 |
ISBN-13 |
: 1849692076 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Unity Android Game Development by Example Beginner's Guide by : Thomas Finnegan
Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.
Author |
: Michelle Menard |
Publisher |
: Muska/Lipman |
Total Pages |
: 463 |
Release |
: 2012 |
ISBN-10 |
: 1435456580 |
ISBN-13 |
: 9781435456587 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Game Development with Unity by : Michelle Menard
Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.
Author |
: Jeff W. Murray |
Publisher |
: CRC Press |
Total Pages |
: 462 |
Release |
: 2014-06-24 |
ISBN-10 |
: 9781466581401 |
ISBN-13 |
: 1466581409 |
Rating |
: 4/5 (01 Downloads) |
Synopsis C# Game Programming Cookbook for Unity 3D by : Jeff W. Murray
An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page. Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.
Author |
: Joseph Hocking |
Publisher |
: Simon and Schuster |
Total Pages |
: 586 |
Release |
: 2018-03-27 |
ISBN-10 |
: 9781638356219 |
ISBN-13 |
: 1638356211 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Unity in Action by : Joseph Hocking
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Author |
: Kelvin Sung |
Publisher |
: Apress |
Total Pages |
: 414 |
Release |
: 2019-12-05 |
ISBN-10 |
: 9781484254431 |
ISBN-13 |
: 1484254430 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Basic Math for Game Development with Unity 3D by : Kelvin Sung
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. What You Will Learn Understand the basic concepts of points and vectors and their applications in game developmentApply mathematical concepts to modern video game functionality, such as spherical and box collidersImplement autonomous behaviors, including following way points, facing a target, chasing an object, etc. Who This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples
Author |
: Will Goldstone |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 674 |
Release |
: 2011-12-20 |
ISBN-10 |
: 9781849691451 |
ISBN-13 |
: 1849691452 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Unity 3.x Game Development Essentials by : Will Goldstone
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Author |
: John P. Doran |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 452 |
Release |
: 2014-11-11 |
ISBN-10 |
: 9781783553662 |
ISBN-13 |
: 1783553669 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Unity Game Development Blueprints by : John P. Doran
If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Author |
: Penny De Byl |
Publisher |
: Taylor & Francis |
Total Pages |
: 497 |
Release |
: 2012 |
ISBN-10 |
: 9780240819334 |
ISBN-13 |
: 0240819330 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Holistic Game Development with Unity by : Penny De Byl
The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.
Author |
: Ryan Henson Creighton |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 913 |
Release |
: 2013-12-26 |
ISBN-10 |
: 9781849695275 |
ISBN-13 |
: 184969527X |
Rating |
: 4/5 (75 Downloads) |
Synopsis Unity 4.x Game Development by Example Beginner's Guide by : Ryan Henson Creighton
This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.