Understanding Marine Debris: Games & Activities for Kids of All Ages, Marine Debris 101

Understanding Marine Debris: Games & Activities for Kids of All Ages, Marine Debris 101
Author :
Publisher : Government Printing Office
Total Pages : 28
Release :
ISBN-10 : 0160873576
ISBN-13 : 9780160873577
Rating : 4/5 (76 Downloads)

Synopsis Understanding Marine Debris: Games & Activities for Kids of All Ages, Marine Debris 101 by :

Contains an assortment of puzzles, brain-teasers and coloring activities help children understand the problem of marine debris while having fun at the same time. Suitable for all ages.

Understanding Marine Debris

Understanding Marine Debris
Author :
Publisher : Government Printing Office
Total Pages : 28
Release :
ISBN-10 : 0160839742
ISBN-13 : 9780160839740
Rating : 4/5 (42 Downloads)

Synopsis Understanding Marine Debris by : National Marine Fisheries Service (U.S.)

Contains an assortment of puzzles, brain-teasers and coloring activities help children understand the problem of marine debris while having fun at the same time. Suitable for all ages.

Ocean literacy for all: a toolkit

Ocean literacy for all: a toolkit
Author :
Publisher : UNESCO Publishing
Total Pages : 133
Release :
ISBN-10 : 9789231002496
ISBN-13 : 923100249X
Rating : 4/5 (96 Downloads)

Synopsis Ocean literacy for all: a toolkit by : Santoro, Francesca

101 Fresh & Fun Critical-thinking Activities

101 Fresh & Fun Critical-thinking Activities
Author :
Publisher : Scholastic Inc.
Total Pages : 42
Release :
ISBN-10 : 0590375237
ISBN-13 : 9780590375238
Rating : 4/5 (37 Downloads)

Synopsis 101 Fresh & Fun Critical-thinking Activities by : Laurie Rozakis

Engaging activities and reproducibles to develop kids' higher-level thinking skills.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author :
Publisher : Macmillan
Total Pages : 233
Release :
ISBN-10 : 9781466886421
ISBN-13 : 1466886420
Rating : 4/5 (21 Downloads)

Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Marine Mammals Ashore

Marine Mammals Ashore
Author :
Publisher : National Aquarium in Baltimore
Total Pages : 386
Release :
ISBN-10 : 9780977460908
ISBN-13 : 0977460908
Rating : 4/5 (08 Downloads)

Synopsis Marine Mammals Ashore by : Joseph R. Geraci

Comprehensive manual for understanding and carrying out marine mammal rescue activities for stranded seals, manatees, dolphins, whales, or sea otters.

The Ocean Economy in 2030

The Ocean Economy in 2030
Author :
Publisher : OECD Publishing
Total Pages : 256
Release :
ISBN-10 : 9789264251724
ISBN-13 : 9264251723
Rating : 4/5 (24 Downloads)

Synopsis The Ocean Economy in 2030 by : OECD

This report explores the growth prospects for the ocean economy, its capacity for future employment creation and innovation, and its role in addressing global challenges. Special attention is devoted to the emerging ocean-based industries.