Two Dimensional Computer Graphics
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Author |
: John Pile,Jr. |
Publisher |
: CRC Press |
Total Pages |
: 240 |
Release |
: 2016-04-19 |
ISBN-10 |
: 9781466501904 |
ISBN-13 |
: 1466501901 |
Rating |
: 4/5 (04 Downloads) |
Synopsis 2D Graphics Programming for Games by : John Pile,Jr.
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c
Author |
: Fouad Sabry |
Publisher |
: One Billion Knowledgeable |
Total Pages |
: 214 |
Release |
: 2024-05-05 |
ISBN-10 |
: PKEY:6610000565269 |
ISBN-13 |
: |
Rating |
: 4/5 (69 Downloads) |
Synopsis Two Dimensional Computer Graphics by : Fouad Sabry
What is Two Dimensional Computer Graphics 2D computer graphics is the computer-based generation of digital images-mostly from two-dimensional models and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: 2D computer graphics Chapter 2: Orthogonal matrix Chapter 3: Ellipsoid Chapter 4: Rotation (mathematics) Chapter 5: Transformation matrix Chapter 6: Rotation matrix Chapter 7: Rotation formalisms in three dimensions Chapter 8: Axis-angle representation Chapter 9: Kinematics Chapter 10: Three-dimensional rotation operator (II) Answering the public top questions about two dimensional computer graphics. (III) Real world examples for the usage of two dimensional computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Two Dimensional Computer Graphics.
Author |
: Frank Klawonn |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 265 |
Release |
: 2012-01-18 |
ISBN-10 |
: 9781447127338 |
ISBN-13 |
: 1447127331 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Introduction to Computer Graphics by : Frank Klawonn
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
Author |
: Gabriel Gambetta |
Publisher |
: No Starch Press |
Total Pages |
: 250 |
Release |
: 2021-05-13 |
ISBN-10 |
: 9781718500761 |
ISBN-13 |
: 1718500769 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Computer Graphics from Scratch by : Gabriel Gambetta
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Author |
: Fouad Sabry |
Publisher |
: One Billion Knowledgeable |
Total Pages |
: 161 |
Release |
: 2024-05-04 |
ISBN-10 |
: PKEY:6610000559411 |
ISBN-13 |
: |
Rating |
: 4/5 (11 Downloads) |
Synopsis Three Dimensional Computer Graphics by : Fouad Sabry
What is Three Dimensional Computer Graphics 3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: 3D computer graphics Chapter 2: Rendering (computer graphics) Chapter 3: Computer animation Chapter 4: Vector graphics Chapter 5: Voxel Chapter 6: Scientific visualization Chapter 7: Real-time computer graphics Chapter 8: Computer graphics (computer science) Chapter 9: 3D modeling Chapter 10: Computer-generated imagery (II) Answering the public top questions about three dimensional computer graphics. (III) Real world examples for the usage of three dimensional computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Three Dimensional Computer Graphics.
Author |
: Michael Orourke |
Publisher |
: W. W. Norton & Company |
Total Pages |
: 422 |
Release |
: 2003 |
ISBN-10 |
: 0393730832 |
ISBN-13 |
: 9780393730838 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Principles Of Three Dimensional Computer Animation 3e by : Michael Orourke
This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techniques, while covering new topics to keep readers up to date.
Author |
: Jonathan Knudsen |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 368 |
Release |
: 1999 |
ISBN-10 |
: 1565924843 |
ISBN-13 |
: 9781565924840 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Java 2D Graphics by : Jonathan Knudsen
An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--shapes, texts, and images, and covers such topics as image data storage, color management, and more. Original. (Intermediate).
Author |
: Hedley Griffin |
Publisher |
: |
Total Pages |
: 198 |
Release |
: 2001 |
ISBN-10 |
: PSU:000047252905 |
ISBN-13 |
: |
Rating |
: 4/5 (05 Downloads) |
Synopsis The Animator's Guide to 2d Computer Animation by : Hedley Griffin
Written from an animator's point of view, this guide introduces readers to working with new computer animation systems. Includes all major techniques, from scanning drawings to image processing, coloring, adding backgrounds and shadows, and more. Covers leading software including Anima and Toonz, and the included CD-ROM contains animation clips and demo software.
Author |
: Fouad Sabry |
Publisher |
: One Billion Knowledgeable |
Total Pages |
: 121 |
Release |
: 2024-05-05 |
ISBN-10 |
: PKEY:6610000563029 |
ISBN-13 |
: |
Rating |
: 4/5 (29 Downloads) |
Synopsis Two Dimensional Geometric Model by : Fouad Sabry
What is Two Dimensional Geometric Model A 2D geometric model is a geometric model of an object as a two-dimensional figure, usually on the Euclidean or Cartesian plane. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: 2D geometric model Chapter 2: Dimension Chapter 3: Euclidean geometry Chapter 4: Topology Chapter 5: Vector graphics Chapter 6: 2D computer graphics Chapter 7: Geometric primitive Chapter 8: Discrete geometry Chapter 9: Constructive solid geometry Chapter 10: Geometric modeling (II) Answering the public top questions about two dimensional geometric model. (III) Real world examples for the usage of two dimensional geometric model in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Two Dimensional Geometric Model.
Author |
: Branislav Sobota |
Publisher |
: BoD – Books on Demand |
Total Pages |
: 182 |
Release |
: 2020-10-14 |
ISBN-10 |
: 9781839626227 |
ISBN-13 |
: 1839626224 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Mixed Reality and Three-Dimensional Computer Graphics by : Branislav Sobota
Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.