The East

The East
Author :
Publisher :
Total Pages : 500
Release :
ISBN-10 : STANFORD:36105019931463
ISBN-13 :
Rating : 4/5 (63 Downloads)

Synopsis The East by :

Tsume Shogi: 1-Move Checkmate 111 Problems

Tsume Shogi: 1-Move Checkmate 111 Problems
Author :
Publisher :
Total Pages : 130
Release :
ISBN-10 : 9798775366735
ISBN-13 :
Rating : 4/5 (35 Downloads)

Synopsis Tsume Shogi: 1-Move Checkmate 111 Problems by : Seigo Sato

The goal of the shogi game is to capture the opponent's kings. For this objective, I will recommend you solve Tsume Shogi. By solving it, you will acquire the following skills. Understand how to make good use of each piece. Be able to find a simple checkmate during a game. Be able to attack while paying attention to the opponent's defense. Tsume Shogi is a puzzle that helps you learn the various ways to capture a king. It is useful for both beginners and advanced players. In this book, I provide 111 problems of 1-move Tsume Shogi for beginners. I hope this training will help you do well in the endgame!

Shogi for Beginners

Shogi for Beginners
Author :
Publisher : Kiseido Publishing Company
Total Pages : 170
Release :
ISBN-10 : 4906574971
ISBN-13 : 9784906574971
Rating : 4/5 (71 Downloads)

Synopsis Shogi for Beginners by : John Fairbairn

Habu's Words

Habu's Words
Author :
Publisher :
Total Pages : 118
Release :
ISBN-10 : 0953108929
ISBN-13 : 9780953108923
Rating : 4/5 (29 Downloads)

Synopsis Habu's Words by : Yoshiharu Habu

Advances in Computer Games

Advances in Computer Games
Author :
Publisher : Springer Science & Business Media
Total Pages : 402
Release :
ISBN-10 : 9781402077098
ISBN-13 : 1402077092
Rating : 4/5 (98 Downloads)

Synopsis Advances in Computer Games by : H. Jaap van den Herik

1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Machines that Learn to Play Games

Machines that Learn to Play Games
Author :
Publisher : Nova Publishers
Total Pages : 318
Release :
ISBN-10 : 1590330218
ISBN-13 : 9781590330210
Rating : 4/5 (18 Downloads)

Synopsis Machines that Learn to Play Games by : Johannes Fürnkranz

The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.

A Gamut of Games

A Gamut of Games
Author :
Publisher : Courier Corporation
Total Pages : 242
Release :
ISBN-10 : 9780486273471
ISBN-13 : 0486273474
Rating : 4/5 (71 Downloads)

Synopsis A Gamut of Games by : Sid Sackson

An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.

Joseki at a Glance

Joseki at a Glance
Author :
Publisher :
Total Pages : 410
Release :
ISBN-10 : 4905225019
ISBN-13 : 9784905225010
Rating : 4/5 (19 Downloads)

Synopsis Joseki at a Glance by : 北尾まどか

Chinese Chess for Beginners

Chinese Chess for Beginners
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 0923891110
ISBN-13 : 9780923891114
Rating : 4/5 (10 Downloads)

Synopsis Chinese Chess for Beginners by : Sam Sloan

When you think of chess, you probably think of the strategy game played throughout Europe and the Americas. There is another kind of chess played throughout the world by probably more people than any other strategy game. That game is Chinese Chess. The "Elephant Game" as it is called by the Chinese, dates back more than 2000 years. A cousin of Western Chess, its unique style of play results in a wide-open, quick-moving and aggressive contest. Chinese Chess for Beginners explains both the rules and the strategies of the game clearly and in detail so that you can start playing right away. It covers everything from the opening through the endgame. The book includes a set of paper chessmen that you can cut out and begin to play right away.