Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

Top 10 Games You Can Play in Your Head, by Yourself: Second Edition
Author :
Publisher : Games You Can Play in Your Hea
Total Pages : 200
Release :
ISBN-10 : 0998379417
ISBN-13 : 9780998379418
Rating : 4/5 (17 Downloads)

Synopsis Top 10 Games You Can Play in Your Head, by Yourself: Second Edition by : Sam Gorski

"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author :
Publisher : Macmillan
Total Pages : 233
Release :
ISBN-10 : 9781466886421
ISBN-13 : 1466886420
Rating : 4/5 (21 Downloads)

Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

The Last Lecture

The Last Lecture
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 0340978503
ISBN-13 : 9780340978504
Rating : 4/5 (03 Downloads)

Synopsis The Last Lecture by : Randy Pausch

The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.

The Inner Game of Tennis

The Inner Game of Tennis
Author :
Publisher : Random House Trade Paperbacks
Total Pages : 193
Release :
ISBN-10 : 9780679778318
ISBN-13 : 0679778314
Rating : 4/5 (18 Downloads)

Synopsis The Inner Game of Tennis by : W. Timothy Gallwey

The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll “Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles of self-doubt, nervousness, and lapses in concentration. Gallwey shows us how to overcome these obstacles by trusting the intuitive wisdom of our bodies and achieving a state of “relaxed concentration.” With chapters devoted to trusting the self and changing habits, it is no surprise then, that Gallwey’s method has had an impact far beyond the confines of the tennis court. Whether you want to play music, write a novel, get ahead at work, or simply unwind after a stressful day, Gallwey shows you how to tap into your utmost potential. In this fiftieth-anniversary edition, the principles of the Inner Game shine through as more relevant today than ever before. No matter your goals, The Inner Game of Tennis gives you the definitive framework for long-term success.

The Ultimate Micro-RPG Book

The Ultimate Micro-RPG Book
Author :
Publisher : Simon and Schuster
Total Pages : 128
Release :
ISBN-10 : 9781507212875
ISBN-13 : 1507212879
Rating : 4/5 (75 Downloads)

Synopsis The Ultimate Micro-RPG Book by : James D’Amato

Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.

The Ultimate RPG Gameplay Guide

The Ultimate RPG Gameplay Guide
Author :
Publisher : Adams Media
Total Pages : 256
Release :
ISBN-10 : 9781507210932
ISBN-13 : 1507210930
Rating : 4/5 (32 Downloads)

Synopsis The Ultimate RPG Gameplay Guide by : James D’Amato

Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.

Reality Is Broken

Reality Is Broken
Author :
Publisher : Penguin
Total Pages : 334
Release :
ISBN-10 : 9781101475492
ISBN-13 : 1101475498
Rating : 4/5 (92 Downloads)

Synopsis Reality Is Broken by : Jane McGonigal

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

The Tapes We Play in Our Head

The Tapes We Play in Our Head
Author :
Publisher :
Total Pages : 97
Release :
ISBN-10 : 1631838873
ISBN-13 : 9781631838873
Rating : 4/5 (73 Downloads)

Synopsis The Tapes We Play in Our Head by : Steve Beecham

Every day, thousands of thoughts are running through your head. What you may not realize is how those thoughts can shape your entire life-from how you view yourself, to how you interact with others, and even to how successful you are! If negativity is what dominates your thoughts, you're only dooming yourself to perpetuate that negativity in other areas of your life.What if there was a way to change the tape playing in your head? By identifying your thought patterns and analyzing where they come from, you can open the door to becoming the you you've always dreamed of. Harness your self-talk and make your thoughts work for you, not the other way around. Steve Beecham walks you through his own personal journey to changing his tape, along with sharing anecdotes from athletes, CEOs, and other professionals to understand what tapes play in their head. Through his experiences, he's put together a strategy to help you start changing your tape so you, too, can enjoy the success you know you've always been capable of.

The 5 Second Rule

The 5 Second Rule
Author :
Publisher : Savio Republic
Total Pages : 265
Release :
ISBN-10 : 9781682612392
ISBN-13 : 1682612392
Rating : 4/5 (92 Downloads)

Synopsis The 5 Second Rule by : Mel Robbins

Throughout your life, you've had parents, coaches, teachers, friends, and mentors who have pushed you to be better than your excuses and bigger than your fears. What if the secret to having the confidence and courage to enrich your life and work is simply knowing how to push yourself? Using the science habits, riveting stories and surprising facts from some of the most famous moments in history, art and business, Mel Robbins will explain the power of a "push moment." Then, she'll give you one simple tool you can use to become your greatest self. It take just five seconds to use this tool, and every time you do, you'll be in great company. More than 8 million people have watched Mel's TEDx Talk, and executives inside of the world's largest brands are using the tool to increase productivity, collaboration, and engagement. In The 5 Second Rule, you'll discover it takes just five seconds to: Become confident Break the habit of procrastination and self-doubt Beat fear and uncertainty Stop worrying and feel happier Share your ideas with courage The 5 Second Rule is a simple, one-size-fits-all solution for the one problem we all face—we hold ourselves back. The secret isn't knowing what to do—it's knowing how to make yourself do it. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Arial}

Four Against Darkness

Four Against Darkness
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 90
Release :
ISBN-10 : 1976371457
ISBN-13 : 9781976371455
Rating : 4/5 (57 Downloads)

Synopsis Four Against Darkness by : Andrea Sfiligoi

Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.